config sect
owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist ydist avail elev work coastal newdes min gold fert ocontent uran oldown civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad c_dist m_dist s_dist g_dist p_dist i_dist d_dist b_dist f_dist o_dist l_dist h_dist u_dist r_dist c_del m_del s_del g_del p_del i_del d_del b_del f_del o_del l_del h_del u_del r_del mines pstage ptime che che_target fallout access road rail dfense
-2 0 0 15 91 117 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 1 91 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 94 healthy 0 0 0 0 0 0 0 0
+2 0 0 15 88 112 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 1 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 94 healthy 0 0 0 0 0 0 0 0
2 2 0 1 100 127 0 0 0 0 0 0 0 2 0 0 0 0 0 1 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 4 0 5 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 5 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -4 0 15 100 127 0 0 0 0 0 0 0 -4 0 0 0 0 1 15 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -2 0 5 100 127 0 0 0 0 0 0 0 -2 0 0 0 0 0 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-2 1 1 15 93 117 0 0 0 0 0 0 0 1 1 0 0 0 0 15 0 0 0 0 0 2 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-2 3 1 15 97 122 0 0 0 0 0 0 0 3 1 0 0 0 1 15 0 0 0 0 0 2 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-1 -3 1 12 99 126 0 0 0 0 0 0 0 -3 1 0 0 0 1 12 0 0 0 0 0 1 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+2 1 1 15 93 118 0 0 0 0 0 0 0 1 1 0 0 0 0 15 0 0 0 0 0 2 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+2 3 1 15 96 122 0 0 0 0 0 0 0 3 1 0 0 0 1 15 0 0 0 0 0 2 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+1 -3 1 12 98 125 0 0 0 0 0 0 0 -3 1 0 0 0 1 12 0 0 0 0 0 1 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -1 1 15 98 124 0 0 0 0 0 0 0 -1 1 0 0 0 0 15 0 0 0 0 0 1 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 0 2 12 98 124 0 0 0 0 0 0 0 0 2 0 0 0 1 12 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 2 2 12 1 0 0 0 0 0 0 0 0 2 2 0 0 0 1 12 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 -6 2 12 81 102 0 0 0 0 0 0 0 -6 2 0 0 0 1 12 0 0 0 0 0 2 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-1 -2 2 19 100 127 0 0 0 0 0 0 0 -2 2 0 0 0 1 19 0 0 0 0 0 1 100 5 12 2 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
+1 -2 2 19 100 127 0 0 0 0 0 0 0 -2 2 0 0 0 1 19 0 0 0 0 0 1 100 5 11 2 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
4 4 4 12 100 127 0 0 0 0 0 0 0 4 4 0 0 0 1 12 0 0 0 0 0 4 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
-0 -6 4 0 0 0 0 0 0 0 0 0 0 -6 4 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 92 healthy 0 0 0 0 0 0 0 0
+0 -6 4 0 0 0 0 0 0 0 0 0 0 -6 4 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 94 healthy 0 0 0 0 0 0 0 0
2 0 -2 24 98 124 0 0 0 0 0 0 0 0 -2 0 0 0 1 24 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
3 2 -2 15 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 15 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -2 -2 19 99 126 0 0 0 0 0 0 0 -2 -2 0 0 0 1 19 0 0 0 0 0 1 99 5 98 2 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 1 -3 1 2 91 115 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy"
3 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
4 1 -5 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
-5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 8 30 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 9 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
6 1 -1 3 18 100 97 0 165 0 0 none 0 "" 0 10 21 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
7 1 -5 1 2 100 127 0 20 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
9 2 -4 -2 17 60 127 0 70 0 0 none 0 "" 0 10 38 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-10 2 4 4 2 82 53 0 20 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+10 2 4 4 2 83 53 0 20 0 0 none 0 "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
11 2 1 3 2 91 98 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-20 2 -3 1 2 95 121 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u"
+20 2 -3 1 2 95 121 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "u"
24 1 -4 2 2 100 127 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "ggg"
-25 2 -8 2 2 91 81 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
+25 2 -8 2 2 91 82 0 20 0 0 none 0 "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
26 2 -4 4 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
27 2 -4 4 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
28 2 -8 2 2 100 97 0 20 0 0 none 0 "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group bombed) "g"
34 2 3 1 2 92 117 0 20 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "n"
35 2 0 2 2 100 0 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "n"
36 2 1 3 2 100 112 0 20 0 0 none 0 "c" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-40 2 1 3 10 91 -8 0 45 0 2 none 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "nnnh"
+40 2 1 3 10 91 -7 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "nnnh"
41 2 1 3 10 96 109 0 45 0 2 none 1 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "uh"
42 2 -4 2 10 95 121 0 45 -4 2 interdiction 1 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured) "ugggh"
-43 2 -8 4 16 100 99 0 40 0 0 none 0 "m" 0 10 4 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-44 2 -6 4 16 57 61 0 40 0 0 none 0 "m" 0 6 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
+43 2 -8 4 16 100 99 0 40 0 0 none 0 "m" 0 10 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+44 2 -6 4 16 64 70 0 40 0 0 none 0 "m" 0 6 2 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "g"
46 2 5 1 2 91 116 0 20 0 0 none 0 "n" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group injured) "y"
47 2 4 0 9 100 117 0 40 0 0 none 0 "n" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-50 2 -9 1 18 67 34 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-51 2 -9 1 18 64 27 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-52 2 -9 1 18 73 44 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
-53 2 -4 -2 18 73 93 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "gg"
+50 2 -9 1 18 67 33 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+51 2 -9 1 18 64 28 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+52 2 -9 1 18 73 45 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
+53 2 -4 -2 18 73 92 0 60 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (helpless) "gg"
60 2 -6 2 17 100 127 0 70 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured helpless bombed) "nn"
61 2 -4 4 17 73 65 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
62 2 -4 4 17 67 55 0 70 0 0 none 0 "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
23 1 -2 2 7 100 117 0 400 0 0 none 0 "" 15 0 -1 -1 () 0 0.00000
24 1 -2 2 7 100 117 0 400 0 0 none 0 "" 15 0 -1 -1 () 0 0.00000
30 1 -2 2 17 99 18 0 400 0 0 none 0 "" 18 0 -1 -1 () 0 0.00000
-31 1 -2 2 17 100 113 0 400 0 0 none 0 "" 18 0 -1 -1 () 0 0.00000
+31 1 -2 2 17 100 101 0 400 0 0 none 0 "" 18 0 -1 -1 () 0 0.00000
49 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
/config
config land
uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access
0 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
1 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-2 1 -3 1 2 92 117 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "yujnbgyuj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+2 1 -3 1 2 89 113 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "yujnbgyuj" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
3 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
4 1 -4 0 2 100 127 0 50 0 0 none 0 "a" -1 127 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
7 1 -4 0 2 100 127 0 50 0 0 none 0 "a" -1 127 42 (group helpless) "b" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
9 2 0 2 7 99 126 0 50 0 0 none 0 "" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-10 2 4 0 0 70 69 0 50 0 0 none 0 "" -1 127 42 (bombed) "y" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+10 2 4 0 0 61 61 0 50 0 0 none 0 "" -1 127 42 (bombed) "y" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
24 1 3 1 0 100 127 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "bhg" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-25 2 2 2 0 86 89 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+25 2 2 2 0 91 96 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
26 2 4 0 0 100 117 0 50 0 0 none 0 "g" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
27 2 4 0 0 100 117 0 50 0 0 none 0 "g" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
28 2 2 2 0 100 107 0 50 0 0 none 0 "g" -1 127 42 (group injured) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-29 2 3 1 0 100 117 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+29 2 3 1 0 100 116 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
30 0 0 2 0 0 105 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
31 2 2 2 0 100 107 0 50 0 0 none 0 "c" 35 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
32 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
44 2 1 -1 15 90 88 0 130 0 0 none 0 "m" -1 127 42 () "" 0 9 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
45 2 1 -1 7 84 65 0 50 0 0 none 0 "t" -1 127 42 (group bombed) "b" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
46 2 0 0 0 92 99 0 50 0 0 none 0 "t" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-60 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-61 2 3 1 0 79 79 0 50 0 0 none 0 "" -1 127 42 () "" 0 8 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+47 2 1 -1 0 91 115 0 50 0 0 none 0 "s" -1 127 42 (group bombed) "gh" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+48 2 1 -1 8 100 127 0 50 0 0 none 0 "s" -1 127 42 (group bombed) "gh" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+60 2 3 1 0 73 71 0 50 0 0 none 0 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+61 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
62 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
63 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-64 2 0 0 0 100 127 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "nj" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+64 2 3 1 0 74 72 0 50 0 0 none 0 "" -1 127 42 () "" 0 7 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
99 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
/config
config nuke
2 25 0 1 0 0
1 11 1 1 0 0
2 14 1 2 0 0
-1 9 2 10 0 0
+1 9 2 11 0 0
1 17 2 8 0 0
1 48 2 1 0 0
2 13 0 3 0 0
1 19 2 1 0 0
-1 55 2 13 0 0
+1 55 2 15 0 0
2 56 0 1 0 0
1 55 1 1 0 0
/config
Play#1 command board
Play#1 output Play#1 1 Approaching tt troop transport (#130)...
Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
- Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 8) :
+ Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
Play#1 input 1
Play#1 output Play#1 1
Play#1 output Play#1 1 Initial attack strength: 1
Play#1 input 45
Play#1 output Play#1 1 92% hitchance...Blam
Play#1 output Play#1 6 0 551
- Play#1 input __cmd added 1 2 0
+ Play#1 input __cmd added -1 0 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 551
+ Play#1 input bomb 31 . p -2,2 uuuh
+ Play#1 command bomb
+ Play#1 output Play#1 1 No escorts...
+ Play#1 output Play#1 1 target sector is 1,-1
+ Play#1 output Play#1 1 range to target is 3
+ Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
+ Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
+ Play#1 output Play#1 1 flying over fortress at -2,2
+ Play#1 output Play#1 1 flying over agribusiness at -1,1
+ Play#1 output Play#1 1 flying over agribusiness at 0,0
+ Play#1 output Play#1 1 flying over agribusiness at 1,-1
+ Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
+ Play#1 output Play#1 1 (# 45) 2 completely tra train #45
+ Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
+ Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
+ Play#1 input l
+ Play#1 output Play#1 1 # owner eff type
+ Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
+ Play#1 output Play#1 1 (# 45) 2 completely tra train #45
+ Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
+ Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
+ Play#1 input 47
+ Play#1 output Play#1 1 72% hitchance...Blam
+ Play#1 output Play#1 6 0 549
+ Play#1 input __cmd added 2 4 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 553
+ Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 553
Play#1 input bomb 30 . p -2,2 ujh
Play#1 input 10
Play#1 output Play#1 1 71% hitchance...Blam
Play#1 output Play#1 6 0 551
+ Play#1 input __cmd added -1 0 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 551
Play#1 input bomb 30 . p -2,2 ujjh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 input 10
Play#1 output Play#1 1 73% hitchance...Blam
Play#1 output Play#1 6 0 549
+ Play#1 input __cmd added -1 0 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 549
Play#1 input bomb 30 . p -2,2 ujjh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
+ Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
- Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
+ Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10
- Play#1 output Play#1 1 74% hitchance...Blam
+ Play#1 output Play#1 1 75% hitchance...BLAM
Play#1 output Play#1 6 0 547
Play#1 input bomb 30 . p -3,1 h
Play#1 command bomb
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 2
Play#1 output Play#1 1 73% hitchance...Blam
- Play#1 output Play#1 1 1 pinpoint bombing raid did 28 damage to inf infantry #2
- Play#1 output Play#1 1 inf infantry #2 takes 8
- Play#1 output Play#1 1 -3,1 takes 3% collateral damage
+ Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
+ Play#1 output Play#1 1 inf infantry #2 takes 11
+ Play#1 output Play#1 1 -3,1 takes 4% collateral damage
Play#1 output Play#1 6 0 545
Play#1 input bomb 30 . p -2,2 ujjh
Play#1 command bomb
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
Play#1 input 60
- Play#1 output Play#1 1 50% hitchance...thud
+ Play#1 output Play#1 1 50% hitchance...Blam-BLAM
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
- Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
Play#1 input 61
- Play#1 output Play#1 1 50% hitchance...Blam-blam
+ Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
- Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
+ Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
- Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
+ Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
- Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
+ Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
Play#1 input 64
- Play#1 output Play#1 1 50% hitchance...thud
+ Play#1 output Play#1 1 50% hitchance...Blam-Blam
Play#1 output Play#1 6 0 543
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating
Play#0 output Play#0 1 ms minesweeper (#44) was damaged,
Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
- Play#0 output Play#0 1 ms minesweeper (#44) takes 37
- Play#0 output Play#0 1 ms minesweeper (#43) cleared 4 mines in -6,4 while retreating
+ Play#0 output Play#0 1 ms minesweeper (#44) takes 29
+ Play#0 output Play#0 1 ms minesweeper (#43) cleared 2 mines in -6,4 while retreating
Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend, and ended up at -8,4
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#46) in 5,1 for 11 damage.
Play#0 output Play#0 1 cs cargo ship (#46) takes 9
Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
Play#0 output Play#0 1 cav cavalry #46 takes 8
Play#0 output Play#0 1 0,-2 takes 3% collateral damage
- Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
- Play#0 output Play#0 1 cav cavalry #10 takes 14
+ Play#0 output Play#0 1 1 planes spotted over 0,0
+ Play#0 output Play#0 1 1 planes spotted over 1,-1
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #47
+ Play#0 output Play#0 1 cav cavalry #47 takes 9
+ Play#0 output Play#0 1 cav cavalry #47 was bombed,
+ Play#0 output Play#0 1 but could not retreat to -1,-1!
+ Play#0 output Play#0 1 spy infiltrator #48 retreated with a bombed friend,
+ Play#0 output Play#0 1 but could not retreat to -1,-1!
+ Play#0 output Play#0 1 1,-1 takes 2% collateral damage
+ Play#0 output Play#0 1 1 planes spotted over 1,1
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10
+ Play#0 output Play#0 1 cav cavalry #10 takes 17
Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
Play#0 output Play#0 1 tra train #37 takes 1
- Play#0 output Play#0 1 1 planes spotted over 3,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 32 damage to cav cavalry #10
- Play#0 output Play#0 1 cav cavalry #10 takes 12
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
+ Play#0 output Play#0 1 cav cavalry #10 takes 14
Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
- Play#0 output Play#0 1 3,1 takes 3% collateral damage
- Play#0 output Play#0 1 1 planes spotted over 1,1
- Play#0 output Play#0 1 1 planes spotted over 3,1
- Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #10
- Play#0 output Play#0 1 cav cavalry #10 takes 9
+ Play#0 output Play#0 1 3,1 takes 4% collateral damage
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10
+ Play#0 output Play#0 1 cav cavalry #10 takes 15
Play#0 output Play#0 1 cav cavalry #10 was bombed,
Play#0 output Play#0 1 but could not retreat to 3,-1!
- Play#0 output Play#0 1 3,1 takes 2% collateral damage
- Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #25
- Play#0 output Play#0 1 cav cavalry #25 takes 14
+ Play#0 output Play#0 1 3,1 takes 4% collateral damage
+ Play#0 output Play#0 1 1 planes spotted over 3,1
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #25
+ Play#0 output Play#0 1 cav cavalry #25 takes 9
Play#0 output Play#0 1 cav cavalry #25 was bombed, and retreated to 2,2
Play#0 output Play#0 1 cav cavalry #26 retreated with a bombed friend, and ended up at 4,0
Play#0 output Play#0 1 cav cavalry #27 retreated with a bombed friend, and ended up at 4,0
Play#0 output Play#0 1 cav cavalry #28 retreated with a bombed friend, and ended up at 2,2
Play#0 output Play#0 1 cav cavalry #29 retreated with a bombed friend, and ended up at 3,1
- Play#0 output Play#0 1 3,1 takes 4% collateral damage
+ Play#0 output Play#0 1 3,1 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over 0,0
- Play#0 output Play#0 1 0,0 takes 4% collateral damage
- Play#0 output Play#0 1 1 pinpoint bombing raid did 56 damage to cav cavalry #61
- Play#0 output Play#0 1 cav cavalry #61 takes 21
- Play#0 output Play#0 1 cav cavalry #61 was damaged, and retreated to 3,1
- Play#0 output Play#0 1 0,0 takes 6% collateral damage
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60
+ Play#0 output Play#0 1 cav cavalry #60 takes 27
+ Play#0 output Play#0 1 cav cavalry #60 was damaged, and retreated to 3,1
+ Play#0 output Play#0 1 0,0 takes 7% collateral damage
Play#0 output Play#0 1 0,0 takes 4% collateral damage
Play#0 output Play#0 1 0,0 takes 3% collateral damage
- Play#0 output Play#0 1 0,0 takes 3% collateral damage
+ Play#0 output Play#0 1 0,0 takes 4% collateral damage
+ Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64
+ Play#0 output Play#0 1 cav cavalry #64 takes 26
+ Play#0 output Play#0 1 cav cavalry #64 was damaged, and retreated to 3,1
+ Play#0 output Play#0 1 0,0 takes 7% collateral damage
Play#0 output Play#0 6 0 640
Play#0 input ship *
Play#0 command ship
Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 1 4 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 8 0 0 0 0 0 0 63 70
+ Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
Play#0 output Play#0 1 1 7 cs cargo ship -5,1 a 100% 0 10 0 0 0 0 0 0 127 20
Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
- Play#0 output Play#0 1 2 10 cs cargo ship 4,4 82% 0 8 0 0 0 0 0 0 53 20
+ Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20
Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 98 20
- Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 10 0 0 0 0 0 0 121 20
+ Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20
Play#0 output Play#0 1 1 24 cs cargo ship -4,2 g 100% 0 10 0 0 0 0 0 0 127 20
- Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g 91% 0 10 0 0 0 0 0 0 81 20
+ Play#0 output Play#0 1 2 25 cs cargo ship -8,2 g 91% 0 9 0 0 0 0 0 0 82 20
Play#0 output Play#0 1 2 26 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
Play#0 output Play#0 1 2 27 cs cargo ship -4,4 g 100% 0 10 0 0 0 0 0 0 97 20
Play#0 output Play#0 1 2 28 cs cargo ship -8,2 g 100% 0 10 0 0 0 0 0 0 97 20
Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 117 20
Play#0 output Play#0 1 2 35 cs cargo ship 0,2 c 100% 0 10 0 0 0 0 0 1 0 20
Play#0 output Play#0 1 2 36 cs cargo ship 1,3 c 100% 0 10 0 0 0 0 0 0 112 20
- Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 10 0 0 0 0 0 0 -8 45
+ Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
Play#0 output Play#0 1 2 43 ms minesweeper -8,4 m 100% 0 10 0 0 0 0 0 0 99 40
- Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 57% 0 6 0 0 0 0 0 0 61 40
+ Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 64% 0 6 0 0 0 0 0 0 70 40
Play#0 output Play#0 1 2 46 cs cargo ship 5,1 n 91% 0 9 0 0 0 0 0 0 116 20
Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 40
- Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 34 60
- Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 27 60
- Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 44 60
- Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 93 60
+ Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
+ Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 28 60
+ Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 45 60
+ Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 65 70
Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 55 70
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 1 2 inf infantry -3,1 92% 10 127 117 0 50 42% 0 0
+ Play#0 output Play#0 1 1 2 inf infantry -3,1 89% 9 127 113 0 50 42% 0 0
Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1
- Play#0 output Play#0 1 2 10 cav cavalry 4,0 70% 7 127 69 0 50 42% 0 0
+ Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0
Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 86% 9 127 89 0 50 42% 0 0
+ Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 127 96 0 50 42% 0 0
Play#0 output Play#0 1 2 26 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 127 107 0 50 42% 0 0
- Play#0 output Play#0 1 2 29 cav cavalry 3,1 g 100% 10 127 117 0 50 42% 0 0
+ Play#0 output Play#0 1 2 29 cav cavalry 3,1 g 100% 10 127 116 0 50 42% 0 0
Play#0 output Play#0 1 2 31 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 35S
Play#0 output Play#0 1 2 32 cav cavalry 2,2 c 100% 0 127 107 0 50 42% 0 0
Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 9 127 98 0 50 42% 0 0
Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 127 88 0 130 42% 0 0
Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 127 65 0 50 42% 0 0
Play#0 output Play#0 1 2 46 cav cavalry 0,0 t 92% 9 127 99 0 50 42% 0 0
- Play#0 output Play#0 1 2 60 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 2 61 cav cavalry 3,1 79% 8 127 79 0 50 42% 0 0
+ Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s 91% 9 127 115 0 50 42% 0 0
+ Play#0 output Play#0 1 2 48 spy infiltrato 1,-1 s 100% 0 127 127 0 50 42% 0 0
+ Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 127 71 0 50 42% 0 0
+ Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 2 64 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
- Play#0 output Play#0 1 33 units
+ Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 127 72 0 50 42% 0 0
+ Play#0 output Play#0 1 35 units
Play#0 output Play#0 6 0 637
Play#0 input lretr * ?rflags#0
Play#0 command lretreat
Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
Play#0 output Play#0 1 2 43 eng engineer 1,1 m yu Yes b
Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b
- Play#0 output Play#0 1 2 60 cav cavalry 0,0 nj ihb
+ Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s gh Yes b
+ Play#0 output Play#0 1 2 48 spy infiltrator 1,-1 s gh Yes b
+ Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
- Play#0 output Play#0 1 2 64 cav cavalry 0,0 nj ihb
- Play#0 output Play#0 1 19 units
+ Play#0 output Play#0 1 20 units
Play#0 output Play#0 6 0 636
Play#0 input miss l * ?mission#0 q
Play#0 command mission