return.
break;
case targ_ship:
nreport(player->cnum, N_SHP_SHELL, vict, 1);
+ /* fall through */
default:
if ((target != targ_sub) ||
((vship.shp_rflags & RET_DCHRGED) == 0))
break;
default:
pr("bad condition\n");
+ /* fall through */
case '?':
pr("i\tretreat when injured\n");
pr("t\tretreat when torped\n");
break;
default:
pr("bad condition\n");
+ /* fall through */
case '?':
pr("i\tretreat when injured\n");
pr("h\tretreat when helpless\n");
switch (type) {
case EF_SHIP:
return prship((struct shpstr *)gp);
- break;
case EF_PLANE:
return prplane((struct plnstr *)gp);
- break;
case EF_LAND:
return prland((struct lndstr *)gp);
}