+
+/*
+ * Increase fortification value of LP.
+ * Fortification costs mobility. Use up to HARD_AMT mobility.
+ * Return actual fortification increase.
+ */
+int
+lnd_fortify (struct lndstr *lp, int hard_amt)
+{
+ extern int land_mob_max;
+ int mob_used;
+ int eng;
+
+ hard_amt = min(lp->lnd_mobil, hard_amt);
+
+ if ((lp->lnd_harden + hard_amt) > land_mob_max)
+ hard_amt = land_mob_max - lp->lnd_harden;
+
+ eng = is_engineer(lp->lnd_x, lp->lnd_y);
+
+ if (eng)
+ hard_amt = ((float)hard_amt * 1.5);
+
+ if ((lp->lnd_harden + hard_amt) > land_mob_max)
+ hard_amt = land_mob_max - lp->lnd_harden;
+
+ /* Ok, set the mobility used */
+ mob_used = hard_amt;
+
+ /* Now, if an engineer helped, it's really only 2/3rds of
+ that */
+ if (eng)
+ mob_used = (int)((float)mob_used / 1.5);
+
+ /* If we increased it, but not much, we gotta take at least 1
+ mob point. */
+ if (mob_used <= 0 && hard_amt > 0)
+ mob_used = 1;
+
+ lp->lnd_mobil -= mob_used;
+ if (lp->lnd_mobil < 0)
+ lp->lnd_mobil = 0;
+
+ lp->lnd_harden += hard_amt;
+ lp->lnd_harden = min(lp->lnd_harden, land_mob_max);
+
+ return hard_amt;
+}