1 if(!dojo._hasResource["dojox.gfx.move"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
2 dojo._hasResource["dojox.gfx.move"] = true;
3 dojo.provide("dojox.gfx.move");
5 dojo.require("dojox.gfx.Mover");
6 dojo.require("dojox.gfx.Moveable");