Change nuke storage and commands to match other units:

(nukstr): Hold one nuke instead of a stockpile: replace members nuk_n,
nuk_types by nuk_type, nuk_plane.  Add nuk_land for completeness, like
nuk_ship it's not yet used.
(nuke_ca): Update accordingly: replace selectors number and types by
type and plane.
(build_nuke): Update accordingly.
(ndump, nuke): Update accordingly.  Output is no longer sorted by
location, and nukes in same location no longer share id.  nuke's extra
columns for nuclear plants are repeated for every nuke.
(trade_desc): Update accordingly.
(cede, grab_sect, check_nuke_ok, detonate, trade_nameof): Talk about
nukes instead of nuclear stockpiles.
(arm, disarm): Rewrite, split off new disarm().  Don't remove nuke
from the nuke file on arm.  Allow usual plane syntax, not just plane
number.  Change second argument from nuke type to nuke number.  When
plane is already armed, ignore nuke argument and rearm (broken in
4.2.6).
(tran_nuke): Update for changed struct nukstr, make as similar as
possible to tran_plane.  Change syntax to match transport plane.
(player_coms): Update arm, disarm and transport accordingly.
(prnuke, nuk_on_plane): New.
(nuk_add, nuk_delete): Stockpile management, remove.
This commit is contained in:
Markus Armbruster 2006-05-06 07:20:21 +00:00
parent e86beb9626
commit 2e40a4bb90
16 changed files with 220 additions and 293 deletions

View file

@ -42,13 +42,12 @@ struct nukstr {
short ef_type;
natid nuk_own;
short nuk_uid;
coord nuk_x; /* current loc of device */
coord nuk_y;
coord nuk_x, nuk_y; /* current loc of device */
signed char nuk_type; /* index in plchr[] */
/* end of part matching struct genitem */
signed char nuk_n; /* number of nukes in list */
short nuk_ship; /* currently aboard ship (unused) */
short nuk_trade; /* index into trade file (unused) */
short nuk_types[N_MAXNUKE]; /* # of nukes in sector of given type */
short nuk_plane; /* currently aboard plane */
short nuk_land; /* currently aboard land (unused) */
time_t nuk_timestamp; /* Last time this nuke was touched */
};

View file

@ -109,6 +109,7 @@ int deli(void);
int demo(void);
int desi(void);
int disa(void);
int disarm(void);
int dist(void);
int drop(void);
int dump(void);
@ -528,11 +529,11 @@ extern void delete_old_news(void);
extern void init_nreport(void);
extern void nreport(natid, int, natid, int);
/* nuke.c */
extern char *prnuke(struct nukstr *);
extern int nuk_postread(int, void *);
extern int nuk_prewrite(int, void *);
extern void nuk_init(int, void *);
extern void nuk_add(coord, coord, int, int);
extern void nuk_delete(struct nukstr *, int, int);
extern int nuk_on_plane(struct nukstr *, int);
/* nxtitem.c */
extern int nxtitem(struct nstr_item *, void *);
/* nxtsct.c */

View file

@ -1,7 +1,7 @@
.TH Command ARM
.NA arm "Load nuclear weapons onto planes or missiles"
.LV Expert
.SY "arm <PLANE> <NUKETYPE> <airburst?>"
.SY "arm <PLANE> <NUKE> <airburst?>"
The \*Qarm\*U command loads nuclear devices
aboard delivery systems such as planes or missiles.
.s1

View file

@ -2,7 +2,7 @@
.NA transport "Move planes or nuclear devices around"
.LV Basic
.SY "transport plane <PLANES> <ROUTE|DESTINATION>"
.SY "transport nuke <SECT> <NUKETYPE> <number> <ROUTE|DESTINATION>"
.SY "transport nuke <NUKES> <ROUTE|DESTINATION>"
The transport command is used to move planes and nuclear devices from
one sector to another, along the ground.
.s1
@ -11,8 +11,8 @@ one sector to another, along the ground.
the route, and empire will use the cheapest path (in terms of mobility)
from the current sector to the destination sector.
.s1
You would move 5 small nukes from 2,0 to 8,0 as follows:
.EX transport nuke 2,0 small 5 8,0
You would move nuke #666 to 8,0 as follows:
.EX transport nuke 666 8,0
.s1
You could move all planes in wing d to -6,0 as follows:
.EX transport plane d -6,0

View file

@ -52,23 +52,18 @@ arm(void)
struct nchrstr *ncp;
struct plchrstr *plc;
struct plnstr pl;
struct plnstr start; /* Used for sanity checking */
struct nukstr nuke;
char *p;
int pno;
int nuketype;
int found;
int pno, nukno;
struct nstr_item ni;
char buf[1024];
int disarm = **player->argp == 'd';
char *prompt = disarm ? "Disarm plane: " : "Arm plane: ";
char prompt[128];
if (!(p = getstarg(player->argp[1], prompt, buf)) || !*p)
if (!snxtitem(&ni, EF_PLANE, player->argp[1]))
return RET_SYN;
pno = atoi(p);
if (pno < 0 || !getplane(pno, &pl) || pl.pln_own != player->cnum)
return RET_FAIL;
memcpy(&start, &pl, sizeof(struct plnstr));
while (nxtitem(&ni, &pl)) {
if (!player->owner)
continue;
plc = &plchr[(int)pl.pln_type];
if ((plc->pl_flags & (P_O | P_M)) == (P_O | P_M)) {
pr("A %s cannot carry nuclear devices!\n", plc->pl_name);
@ -76,49 +71,36 @@ arm(void)
}
if (opt_MARKET) {
if (ontradingblock(EF_PLANE, &pl)) {
pr("You cannot arm/disarm an item on the trading block!\n");
pr("You cannot disarm %s while it is on the trading block!\n",
prplane(&pl));
return RET_FAIL;
}
}
if (pl.pln_nuketype == -1) {
if (disarm) {
pr("%s is not carrying any nuclear devices\n", prplane(&pl));
return RET_FAIL;
}
if ((p = getstarg(player->argp[2], "Device type: ", buf)) == 0)
if (pl.pln_nuketype < 0) {
sprintf(prompt, "Nuclear device for %s: ", prplane(&pl));
p = getstarg(player->argp[2], prompt, buf);
if (!p || !*p)
return RET_SYN;
if (!check_plane_ok(&start))
if (!check_plane_ok(&pl))
return RET_FAIL;
nuketype = typematch(p, EF_NUKE);
if (nuketype < 0) {
pr("No such nuke type!\n");
return RET_SYN;
}
ncp = &nchr[nuketype];
found = 0;
snxtitem_xy(&ni, EF_NUKE, pl.pln_x, pl.pln_y);
while (nxtitem(&ni, &nuke)) {
if (nuke.nuk_own == player->cnum) {
found = 1;
break;
}
}
if (!found) {
pr("You don't own any nukes in that sector.\n");
nukno = atoi(p);
if (!getnuke(nukno, &nuke) || !player->owner)
return RET_FAIL;
} else {
if (nuk_on_plane(&nuke, pl.pln_uid) < 0) {
CANT_REACH();
continue;
}
if (nuke.nuk_types[nuketype] == 0) {
pr("No nukes of that type in that sector.\n");
return RET_FAIL;
}
ncp = &nchr[nuke.nuk_type];
if (pl.pln_load < ncp->n_weight) {
pr("A %s cannot carry %s devices!\n", plc->pl_name,
ncp->n_name);
pr("A %s cannot carry %s devices!\n",
plc->pl_name, ncp->n_name);
return RET_FAIL;
}
p = getstarg(player->argp[3], "Airburst [n]? ", buf);
if (!check_plane_ok(&start))
if (!check_plane_ok(&pl) || !check_nuke_ok(&nuke))
return RET_FAIL;
if (p && (*p == 'y' || *p == 'Y'))
@ -126,26 +108,52 @@ arm(void)
else
pl.pln_flags &= ~PLN_AIRBURST;
pl.pln_nuketype = nuketype;
nuk_delete(&nuke, nuketype, 1);
} else if (!disarm) {
pr("%s already carrying a warhead.\n", prplane(&pl));
}
if (disarm) {
pr("%s warhead removed from %s and added to %s\n",
nchr[(int)pl.pln_nuketype].n_name,
prplane(&pl), xyas(pl.pln_x, pl.pln_y, player->cnum));
nuk_add(pl.pln_x, pl.pln_y, pl.pln_nuketype, 1);
pl.pln_nuketype = -1;
pl.pln_flags &= ~PLN_AIRBURST;
} else {
pr("%s armed with a %s warhead.\n", prplane(&pl),
nchr[(int)pl.pln_nuketype].n_name);
pl.pln_nuketype = nuke.nuk_type;
nuke.nuk_plane = pl.pln_uid;
putplane(pl.pln_uid, &pl);
putnuke(nuke.nuk_uid, &nuke);
pr("%s armed with %s.\n", prplane(&pl), prnuke(&nuke));
pr("Warhead on %s is programmed to %s\n",
prplane(&pl),
pl.pln_flags & PLN_AIRBURST ? "airburst" : "groundburst");
}
putplane(pl.pln_uid, &pl);
return RET_OK;
}
int
disarm(void)
{
struct plnstr pl;
struct nukstr nuke;
struct nstr_item ni;
if (!snxtitem(&ni, EF_PLANE, player->argp[1]))
return RET_SYN;
while (nxtitem(&ni, &pl)) {
if (!player->owner)
continue;
if (pl.pln_nuketype == -1)
continue;
if (opt_MARKET) {
if (ontradingblock(EF_PLANE, &pl)) {
pr("You cannot disarm %s while it is on the trading block!\n",
prplane(&pl));
return RET_FAIL;
}
}
if (nuk_on_plane(&nuke, pl.pln_uid) < 0) {
CANT_REACH();
continue;
}
nuke.nuk_plane = -1;
pl.pln_nuketype = -1;
pl.pln_flags &= ~PLN_AIRBURST;
putplane(pl.pln_uid, &pl);
putnuke(nuke.nuk_uid, &nuke);
pr("%s removed from %s and added to %s\n",
prnuke(&nuke), prplane(&pl),
xyas(pl.pln_x, pl.pln_y, player->cnum));
}
return RET_OK;
}

View file

@ -639,10 +639,12 @@ build_bridge(struct sctstr *sp, short *vec)
}
static int
build_nuke(struct sctstr *sp, struct nchrstr *np,
short *vec)
build_nuke(struct sctstr *sp, struct nchrstr *np, short *vec)
{
struct nukstr nuke;
struct nstr_item nstr;
int avail;
int freenuke;
if (sp->sct_type != SCT_NUKE && !player->god) {
pr("Nuclear weapons must be built in nuclear plants.\n");
@ -681,12 +683,34 @@ build_nuke(struct sctstr *sp, struct nchrstr *np,
return 0;
sp->sct_avail -= avail;
player->dolcost += np->n_cost;
nuk_add(sp->sct_x, sp->sct_y, np - nchr, 1);
snxtitem_all(&nstr, EF_NUKE);
freenuke = 0;
while (nxtitem(&nstr, &nuke)) {
if (nuke.nuk_own == 0) {
freenuke++;
break;
}
}
if (freenuke == 0) {
ef_extend(EF_NUKE, 50);
}
memset(&nuke, 0, sizeof(struct nukstr));
nuke.nuk_x = sp->sct_x;
nuke.nuk_y = sp->sct_y;
nuke.nuk_own = sp->sct_own;
nuke.nuk_type = np - nchr;
nuke.nuk_ship = nuke.nuk_plane = nuke.nuk_land = -1;
nuke.nuk_uid = nstr.cur;
vec[I_HCM] -= np->n_hcm;
vec[I_LCM] -= np->n_lcm;
vec[I_OIL] -= np->n_oil;
vec[I_RAD] -= np->n_rad;
pr("%s warhead created in %s\n", np->n_name,
makenotlost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid,
nuke.nuk_x, nuke.nuk_y);
putnuke(nuke.nuk_uid, &nuke);
pr("%s created in %s\n", prnuke(&nuke),
xyas(sp->sct_x, sp->sct_y, player->cnum));
return 1;
}
@ -701,7 +725,7 @@ build_plane(struct sctstr *sp, struct plchrstr *pp,
double cost;
float eff = PLANE_MINEFF / 100.0;
int hcm, lcm, mil;
int freeplane = 0;
int freeplane;
mil = roundavg(((double)pp->pl_crew * eff));
/* Always use at least 1 mil to build a plane */

View file

@ -231,8 +231,8 @@ grab_sect(struct sctstr *sp, natid to)
if (np->nuk_own == 0)
continue;
wu(0, to, "\tnuclear stockpile #%d ceded to you by %s\n",
np->nuk_uid, cname(player->cnum));
wu(0, to, "\t%s ceded to you by %s\n",
prnuke(np), cname(player->cnum));
makelost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x, np->nuk_y);
np->nuk_own = to;
makenotlost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x,

View file

@ -67,18 +67,14 @@ ndump(void)
if (nuk.nuk_own == 0)
continue;
nnukes++;
for (i = 0; i < N_MAXNUKE; i++) {
if (nuk.nuk_types[i] > 0) {
if (player->god)
pr("%d ", nuk.nuk_own);
pr("%d ", nuk.nuk_uid);
prxy("%d %d", nuk.nuk_x, nuk.nuk_y, player->cnum);
pr(" %d", nuk.nuk_types[i]);
pr(" %.5s", nchr[i].n_name);
pr(" %d", 1);
pr(" %.5s", nchr[(int)nuk.nuk_type].n_name);
pr("\n");
}
}
}
if (nnukes == 0) {
if (player->argp[1])
pr("%s: No nuke(s)\n", player->argp[1]);

View file

@ -47,7 +47,6 @@ int
nuke(void)
{
int first_line = 0;
int first_nuke;
int show_comm;
int i;
struct nstr_item nstr;
@ -68,13 +67,9 @@ nuke(void)
pr(" sect eff num nuke-type lcm hcm oil rad avail\n");
}
getsect(nuk.nuk_x, nuk.nuk_y, &sect);
first_nuke = 1;
show_comm = 0;
if (sect.sct_type == SCT_NUKE && sect.sct_effic >= 60)
show_comm = 1;
for (i = 0; i < N_MAXNUKE; i++) {
if (nuk.nuk_types[i] > 0) {
if (first_nuke) {
if (player->god)
pr("%-3d ", nuk.nuk_own);
prxy("%4d,%-4d", sect.sct_x, sect.sct_y, player->cnum);
@ -84,13 +79,9 @@ nuke(void)
else
pr(" ");
pr("%4d%%", sect.sct_effic);
first_nuke = 0;
} else {
pr(" ");
}
pr("%3d ", nuk.nuk_types[i]);
pr("%-16.16s ", nchr[i].n_name);
pr("%3d ", 1);
pr("%-16.16s ", nchr[(int)nuk.nuk_type].n_name);
if (show_comm) {
pr("%5d ", sect.sct_item[I_LCM]);
@ -102,7 +93,5 @@ nuke(void)
}
pr("\n");
}
}
}
return RET_OK;
}

View file

@ -69,73 +69,49 @@ tran(void)
return RET_SYN;
}
/*
* Kinda silly; only moves the first nuke.
* Maybe nukes should be made into commodities?
*/
static int
tran_nuke(void)
{
struct nchrstr *ncp;
coord x, y;
coord srcx, srcy;
coord dstx, dsty;
int found;
char *p;
int nuketype;
int moving;
int mcost;
int weight, count;
int type, dam;
struct nstr_item nstr;
struct nukstr nuke;
struct sctstr sect;
struct sctstr endsect;
int mcost, dam;
struct nstr_item nstr;
char buf[1024];
if (!(p = getstarg(player->argp[2], "from sector : ", buf)))
weight = 0;
count = 0;
if (!snxtitem(&nstr, EF_NUKE, player->argp[2]))
return RET_SYN;
if (!sarg_xy(p, &x, &y))
return RET_SYN;
if (!getsect(x, y, &sect) || !player->owner) {
pr("Not yours\n");
return RET_FAIL;
}
snxtitem_xy(&nstr, EF_NUKE, sect.sct_x, sect.sct_y);
found = 0;
while (nxtitem(&nstr, &nuke)) {
if (player->owner) {
found = 1;
break;
}
}
if (!found) {
pr("There are no nukes in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
if (!player->owner)
continue;
type = nuke.nuk_type;
if (nuke.nuk_plane >= 0) {
pr("%s is armed and can't be transported\n", prnuke(&nuke));
return RET_FAIL;
}
if (!(p = getstarg(player->argp[3], "warhead type : ", buf)))
return RET_SYN;
if (!check_sect_ok(&sect))
return RET_FAIL;
nuketype = typematch(p, EF_NUKE);
if (nuketype < 0) {
pr("No such nuke type!\n");
return RET_SYN;
}
ncp = &nchr[nuketype];
if (!nuke.nuk_types[nuketype]) {
pr("No %s nukes in %s\n",
ncp->n_name, xyas(sect.sct_x, sect.sct_y, player->cnum));
if (count == 0) {
srcx = nuke.nuk_x;
srcy = nuke.nuk_y;
} else {
if (nuke.nuk_x != srcx || nuke.nuk_y != srcy) {
pr("All nukes must be in the same sector.\n");
return RET_FAIL;
}
p = getstarg(player->argp[4], "number of warheads : ", buf);
if (!check_sect_ok(&sect))
}
weight += nchr[type].n_weight;
++count;
}
if (count == 0) {
pr("No planes\n");
return RET_FAIL;
if (p == 0 || *p == 0 || (moving = atoi(p)) < 0)
return RET_FAIL;
if (moving > nuke.nuk_types[nuketype]) {
moving = nuke.nuk_types[nuketype];
if (moving)
pr("only moving %d\n", moving);
else
}
if (!getsect(srcx, srcy, &sect) || !player->owner) {
pr("You don't own %s\n", xyas(srcx, srcy, player->cnum));
return RET_FAIL;
}
if (!military_control(&sect)) {
@ -143,48 +119,39 @@ tran_nuke(void)
return RET_FAIL;
}
dam = 0;
mcost = move_ground(&sect, &endsect, (double)ncp->n_weight * moving,
player->argp[5], tran_map, 0, &dam);
mcost = move_ground(&sect, &endsect, weight,
player->argp[3], tran_map, 0, &dam);
if (mcost < 0)
return 0;
dstx = endsect.sct_x;
dsty = endsect.sct_y;
snxtitem_rewind(&nstr);
while (nxtitem(&nstr, &nuke)) {
if (!player->owner)
continue;
/* TODO apply dam */
nuke.nuk_x = dstx;
nuke.nuk_y = dsty;
putnuke(nuke.nuk_uid, &nuke);
}
if (mcost > 0)
pr("Total movement cost = %d\n", mcost);
else
pr("No mobility used\n");
dstx = endsect.sct_x;
dsty = endsect.sct_y;
/*
* decrement mobility from src sector
*/
getsect(nuke.nuk_x, nuke.nuk_y, &sect);
getsect(srcx, srcy, &sect);
sect.sct_mobil -= mcost;
if (sect.sct_mobil < 0)
sect.sct_mobil = 0;
putsect(&sect);
/*
* update old nuke
*/
if (!getnuke(nuke.nuk_uid, &nuke)) {
pr("Could not find that stockpile again.\n");
return RET_FAIL;
}
if (nuke.nuk_types[nuketype] < moving || nuke.nuk_own != player->cnum) {
pr("Stockpile changed!\n");
return RET_FAIL;
}
nuk_delete(&nuke, nuketype, moving);
nuk_add(dstx, dsty, nuketype, moving);
return RET_OK;
}
static int
tran_plane(void)
{
int srcx, srcy;
int dstx, dsty;
coord srcx, srcy;
coord dstx, dsty;
int mcost;
int weight, count;
int type, dam;

View file

@ -129,7 +129,7 @@ check_nuke_ok(struct nukstr *nukep)
memcpy(&tnuke, nukep, sizeof(struct nukstr));
tnuke.nuk_timestamp = chknuke.nuk_timestamp = 0;
if (memcmp(&tnuke, &chknuke, sizeof(struct nukstr))) {
pr("Nuclear stockpile %d has changed!\n", nukep->nuk_uid);
pr("Nuke %d has changed!\n", nukep->nuk_uid);
return 0;
}
return 1;

View file

@ -384,8 +384,8 @@ struct castr nuke_ca[] = {
{NSC_NATID, 0, 0, fldoff(nukstr, nuk_own), "owner", EF_NATION},
{NSC_XCOORD, 0, 0, fldoff(nukstr, nuk_x), "xloc", EF_BAD},
{NSC_YCOORD, 0, 0, fldoff(nukstr, nuk_y), "yloc", EF_BAD},
{NSC_CHAR, 0, 0, fldoff(nukstr, nuk_n), "number", EF_BAD},
{NSC_SHORT, 0, N_MAXNUKE, fldoff(nukstr, nuk_types), "types", EF_BAD},
{NSC_TYPEID, 0, 0, fldoff(nukstr, nuk_type), "type", EF_NUKE_CHR},
{NSC_SHORT, 0, 0, fldoff(nukstr, nuk_plane), "plane", EF_BAD},
{NSC_TIME, NSC_EXTRA, 0, fldoff(nukstr, nuk_timestamp), "timestamp",
EF_BAD},
{NSC_NOTYPE, 0, 0, 0, NULL, EF_BAD}

View file

@ -47,8 +47,7 @@ struct cmndstr player_coms[] = {
{"announce {message}", 0, tele, C_MOD, VIS},
{"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
{"apropos <topic>", 0, apro, 0, VIS},
{"arm <PLANE> <NUKETYPE> <airburst?>", 3, arm, C_MOD,
NORM + MONEY + CAP},
{"arm <PLANE> <NUKE> <airburst?>", 3, arm, C_MOD, NORM + MONEY + CAP},
{"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
{"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
3, assa, C_MOD, NORM + MONEY + CAP},
@ -90,7 +89,7 @@ struct cmndstr player_coms[] = {
NORM + CAP},
{"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
{"disable", 0, disa, C_MOD, GOD},
{"disarm <PLANE>", 2, arm, C_MOD, NORM + MONEY + CAP},
{"disarm <PLANE>", 2, disarm, C_MOD, NORM + MONEY + CAP},
{"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
{"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>", 1, drop, C_MOD, NORM + MONEY + CAP},
{"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
@ -253,7 +252,8 @@ struct cmndstr player_coms[] = {
{"torpedo <submarine-SHIPS> <target-SHIP>", 3, torp, C_MOD,
NORM + MONEY + CAP},
{"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
{"transport <\"nuke\"|\"plane\"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>", 1, tran, C_MOD, NORM + CAP},
{"transport <\"nuke\"|\"plane\"> <NUKES|PLANES> <PATH|DESTINATION>",
1, tran, C_MOD, NORM + CAP},
{"treaty <TREATIES>", 0, trea, 0, NORM + MONEY + CAP},
{"turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD},
{"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>", 1, load,

View file

@ -301,12 +301,12 @@ detonate(struct plnstr *pp, int x, int y)
nuke.nuk_y);
nuke.nuk_own = 0;
if (own == bombown) {
mpr(bombown, "nuclear stockpile #%d at %s destroyed\n",
ni.cur, xyas(nuke.nuk_x, nuke.nuk_y, own));
mpr(bombown, "%s at %s destroyed\n",
prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
} else {
if (own != 0)
mpr(own, "nuclear stockpile #%d at %s destroyed\n",
ni.cur, xyas(nuke.nuk_x, nuke.nuk_y, own));
mpr(own, "%s at %s destroyed\n",
prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
}
putnuke(ni.cur, &nuke);
}

View file

@ -84,68 +84,22 @@ nuk_init(int n, void *ptr)
np->nuk_own = 0;
}
void
nuk_add(coord x, coord y, int type, int num)
int
nuk_on_plane(struct nukstr *np, int pluid)
{
struct nukstr nuke;
struct sctstr sect;
int nuk_uid;
natid own;
int n;
struct nstr_item ni;
/* getsect in case of world wraparound */
getsect(x, y, &sect);
if (!(own = sect.sct_own))
return;
x = sect.sct_x;
y = sect.sct_y;
/*
* either find a stockpile in x,y or add a new one
*/
nuk_uid = -1;
for (n = 0; getnuke(n, &nuke); n++) {
if (nuke.nuk_own == own) {
if (nuke.nuk_x == x && nuke.nuk_y == y) {
nuk_uid = n;
break;
snxtitem_all(&ni, EF_NUKE);
while (nxtitem(&ni, np)) {
if (np->nuk_plane == pluid)
return np->nuk_uid;
}
} else if (nuke.nuk_own == 0 && nuk_uid == -1)
nuk_uid = n;
}
if (nuk_uid == -1)
nuk_uid = n;
if (getnuke(nuk_uid, &nuke) == 0) {
ef_extend(EF_NUKE, 10);
memset(&nuke, 0, sizeof(struct nukstr));
nuke.nuk_uid = nuk_uid;
}
if (nuke.nuk_own == 0) {
nuke.nuk_ship = -1;
nuke.nuk_x = x;
nuke.nuk_y = y;
nuke.nuk_own = own;
makenotlost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid, nuke.nuk_x,
nuke.nuk_y);
}
nuke.nuk_types[type] += num;
nuke.nuk_n += num;
if (!putnuke(nuke.nuk_uid, &nuke))
pr("Problem with the nuclear stockpiles, tell the deity.\n");
return -1;
}
void
nuk_delete(struct nukstr *np, int type, int num)
char *
prnuke(struct nukstr *np)
{
if (np->nuk_types[type] < num)
num = np->nuk_types[type];
np->nuk_types[type] -= num;
np->nuk_n -= num;
if (np->nuk_n <= 0) {
makelost(EF_NUKE, np->nuk_own, np->nuk_uid, np->nuk_x, np->nuk_y);
np->nuk_own = 0;
}
putnuke(np->nuk_uid, np);
return prbuf("%s warhead #%d",
nchr[(int)np->nuk_type].n_name, np->nuk_uid);
}

View file

@ -79,7 +79,7 @@ trade_nameof(struct trdstr *tp, union trdgenstr *tgp)
{
switch (tp->trd_type) {
case EF_NUKE:
return "nuclear stockpile";
return nchr[(int)tgp->nuk.nuk_type].n_name;
case EF_PLANE:
return plchr[(int)tgp->pln.pln_type].pl_name;
case EF_SHIP:
@ -105,7 +105,6 @@ trade_desc(struct trdstr *tp, union trdgenstr *tgp)
struct shpstr *sp;
struct plnstr *pp;
struct lndstr *lp;
struct natstr *natp;
int needcomma;
struct nstr_item ni;
struct plnstr plane;
@ -114,20 +113,10 @@ trade_desc(struct trdstr *tp, union trdgenstr *tgp)
switch (tp->trd_type) {
case EF_NUKE:
np = &tgp->nuk;
if (!getsect(np->nuk_x, np->nuk_y, &sect))
return 0;
tp->trd_owner = sect.sct_own;
natp = getnatp(tp->trd_owner);
pr("(%3d) ", sect.sct_own);
needcomma = 0;
for (i = 0; i < N_MAXNUKE; i++) {
if (np->nuk_types[i]) {
if (needcomma)
pr(",");
pr("%dx%s", np->nuk_types[i], nchr[i].n_name);
needcomma = 1;
}
}
tp->trd_owner = np->nuk_own;
pr("(%3d) %s #%d",
tp->trd_owner,
nchr[(int)np->nuk_type].n_name, tp->trd_unitid);
break;
case EF_SHIP:
sp = &tgp->shp;