Cargo lists storing lists of cargo for each carrier

Persistent game state encodes "who carries what" by storing the
carrier uid in the cargo.  Cargo lists augment that: they store lists
of cargo for each carrier.  They are not persistent.

New unit_cargo_init() to compute the cargo lists from game state.
Call it in ef_init_srv() and at the end of update_main().

New unit_onresize() to resize the cargo list data structure.
Installed as units' struct empfile callback onresize to make them
resize automatically with the unit files.

New unit_carrier_change() to update cargo lists when carriers change
in game state.  Convenience wrappers pln_carrier_change(),
lnd_carrier_change() and nuk_carrier_change().  Call them from
prewrite callbacks to keep cargo lists in sync with game state.

To make that work, unused units must not point to a carrier.  Add new
pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created
units.  Change lnd_prewrite() and nuk_prewrite() to take dead land
units and nukes off their carrier.  pln_prewrite() did that already.

New unit_cargo_first(), unit_cargo_next() to traverse cargo lists.
Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(),
lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(),
pln_next_on_unit() and nuk_on_plane().  The latter is disabled for now
because it clashes with an existing function.
This commit is contained in:
Markus Armbruster 2008-09-06 18:40:58 -04:00
parent f21cb48f69
commit 64a53c90f0
11 changed files with 478 additions and 10 deletions

View file

@ -159,6 +159,12 @@ extern int lnd_acc(struct lndstr *);
extern int lnd_dam(struct lndstr *); extern int lnd_dam(struct lndstr *);
extern int lnd_aaf(struct lndstr *); extern int lnd_aaf(struct lndstr *);
/* src/lib/common/cargo.c */
extern void lnd_carrier_change(struct lndstr *, int, int, int);
extern int lnd_first_on_ship(struct shpstr *);
extern int lnd_first_on_land(struct lndstr *);
extern int lnd_next_on_unit(int);
extern int lnd_fire(struct lndstr *); extern int lnd_fire(struct lndstr *);
extern double lnd_fire_range(struct lndstr *); extern double lnd_fire_range(struct lndstr *);

View file

@ -90,4 +90,10 @@ struct nchrstr {
extern struct nchrstr nchr[N_MAXNUKE + 1]; extern struct nchrstr nchr[N_MAXNUKE + 1];
/* src/lib/common/cargo.c */
extern void nuk_carrier_change(struct nukstr *, int, int, int);
#if 0 /* clashes with the one in src/lib/subs/nuke.c */
extern int nuk_on_plane(struct plnstr *);
#endif
#endif #endif

View file

@ -156,6 +156,12 @@ extern int pln_acc(struct plnstr *);
extern int pln_range_max(struct plnstr *); extern int pln_range_max(struct plnstr *);
extern int pln_load(struct plnstr *); extern int pln_load(struct plnstr *);
/* src/lib/common/cargo.c */
extern void pln_carrier_change(struct plnstr *, int, int, int);
extern int pln_first_on_ship(struct shpstr *);
extern int pln_first_on_land(struct lndstr *);
extern int pln_next_on_unit(int);
/* src/lib/subs/aircombat.c */ /* src/lib/subs/aircombat.c */
extern void ac_combat_headers(natid, natid); extern void ac_combat_headers(natid, natid);
extern void ac_airtoair(struct emp_qelem *, struct emp_qelem *); extern void ac_airtoair(struct emp_qelem *, struct emp_qelem *);

View file

@ -450,6 +450,7 @@ extern void bitinit2(struct nstr_sect *, unsigned char *, int);
extern int getele(char *, char *); extern int getele(char *, char *);
/* land.c */ /* land.c */
extern char *prland(struct lndstr *); extern char *prland(struct lndstr *);
extern void lnd_oninit(void *);
extern void lnd_postread(int, void *); extern void lnd_postread(int, void *);
extern void lnd_prewrite(int, void *, void *); extern void lnd_prewrite(int, void *, void *);
/* landgun.c */ /* landgun.c */
@ -517,6 +518,7 @@ extern void init_nreport(void);
extern void nreport(natid, int, natid, int); extern void nreport(natid, int, natid, int);
/* nuke.c */ /* nuke.c */
extern char *prnuke(struct nukstr *); extern char *prnuke(struct nukstr *);
extern void nuk_oninit(void *);
extern void nuk_postread(int, void *); extern void nuk_postread(int, void *);
extern void nuk_prewrite(int, void *, void *); extern void nuk_prewrite(int, void *, void *);
extern int nuk_on_plane(struct nukstr *, int); extern int nuk_on_plane(struct nukstr *, int);
@ -528,6 +530,7 @@ extern int nxtsct(struct nstr_sect *, struct sctstr *);
extern int onearg(char *, char *); extern int onearg(char *, char *);
/* plane.c */ /* plane.c */
extern char *prplane(struct plnstr *); extern char *prplane(struct plnstr *);
extern void pln_oninit(void *);
extern void pln_postread(int, void *); extern void pln_postread(int, void *);
extern void pln_prewrite(int, void *, void *); extern void pln_prewrite(int, void *, void *);
/* plnsub.c */ /* plnsub.c */

View file

@ -44,6 +44,12 @@ struct ulist {
int supplied; /* LAND only */ int supplied; /* LAND only */
}; };
extern void unit_cargo_init(void);
extern void unit_carrier_change(struct empobj *, int, int, int);
extern int unit_cargo_first(int, int, int);
extern int unit_cargo_next(int, int);
extern int unit_onresize(int);
extern void unit_list(struct emp_qelem *); extern void unit_list(struct emp_qelem *);
extern void unit_put(struct emp_qelem *list, natid actor); extern void unit_put(struct emp_qelem *list, natid actor);
extern char *unit_path(int, struct empobj *, char *); extern char *unit_path(int, struct empobj *, char *);

391
src/lib/common/cargo.c Normal file
View file

@ -0,0 +1,391 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* cargo.c: Cargo lists
*
* Known contributors to this file:
* Markus Armbruster, 2008
*/
#include <config.h>
#include <stdlib.h>
#include <stdio.h>
#include "file.h"
#include "unit.h"
struct clink {
short next;
short head[EF_NUKE - EF_PLANE + 1];
};
/*
* Cargo lists
*
* Persistent game state encodes "who carries what" by storing the
* carrier uid in the cargo. Cargo lists augment that: they store
* lists of cargo for each carrier.
*
* clink[TYPE] points to an array of cargo list links. The array has
* nclink[TYPE] elements. nclink[TYPE] tracks ef_nelem(TYPE).
* clink[TYPE][UID] is the cargo list link for unit UID of type TYPE.
* TYPE must be a unit file type: EF_SHIP, EF_PLANE, EF_LAND or
* EF_NUKE. Other slots of clink[] and nclink[] are unused and remain
* zero.
*
* clink[TYPE][UID].next is the uid of the next unit of the same type
* in the same carrier, -1 if none.
*
* clink[TYPE][UID].head[CARGO-EF_PLANE] is the uid of the first unit
* of type CARGO carried by this unit, -1 if none. The next unit, if
* any, is clink[CARGO][clink[TYPE][UID].head[CARGO-EF_PLANE]].next,
* and so forth.
*
* Each type of carrier can only carry certain types of cargo, but
* cargo lists know nothing about that.
*/
static struct clink *clink[EF_NUKE + 1];
static short nclink[EF_NUKE + 1];
/*
* Return pointer to CL's cargo list head for file type TYPE.
*/
static short *
clink_headp(struct clink *cl, int type)
{
static short dummy;
if (CANT_HAPPEN(type < EF_PLANE || type > EF_NUKE)) {
dummy = -1;
return &dummy;
}
return &cl->head[type - EF_PLANE];
}
/*
* Initialize cargo list link CL to empty.
*/
static void
clink_init(struct clink *cl)
{
unsigned i;
cl->next = -1;
for (i = 0; i < sizeof(cl->head) / sizeof(*cl->head); i++)
cl->head[i] = -1;
}
/*
* Check whether *UIDP is a valid uid for file type TYPE.
*/
static void
clink_check1(short *uidp, int type)
{
if (CANT_HAPPEN(*uidp >= nclink[type]))
*uidp = -1;
}
/*
* Check validity of cargo lists for file type TYPE.
*/
static void
clink_check(int type)
{
int carr_type, i;
/* check the heads for all carriers */
if (type != EF_SHIP) {
for (carr_type = EF_PLANE; carr_type <= EF_NUKE; carr_type++) {
for (i = 0; i < nclink[carr_type]; i++)
clink_check1(clink_headp(&clink[carr_type][i], type),
type);
}
}
/* check the nexts */
for (i = 0; i < nclink[type]; i++)
clink_check1(&clink[type][i].next, type);
}
/*
* Add to CL's cargo list for type TYPE the uid UID.
* UID must not be on any cargo list already.
*/
static void
clink_add(struct clink *cl, int type, int uid)
{
short *head = clink_headp(cl, type);
if (CANT_HAPPEN(type < 0 || type > EF_NUKE
|| uid < 0 || uid >= nclink[type]))
return;
if (CANT_HAPPEN(*head >= nclink[type]))
*head = -1;
clink[type][uid].next = *head;
*head = uid;
}
/*
* Remove from CL's cargo list for type TYPE the uid UID.
* UID must be on that cargo list.
*/
static void
clink_rem(struct clink *cl, int type, int uid)
{
short *head = clink_headp(cl, type);
struct clink *linkv;
int n;
short *p;
if (CANT_HAPPEN(type < 0 || type > EF_NUKE))
return;
linkv = clink[type];
n = nclink[type];
for (p = head; *p != uid; p = &linkv[*p].next) {
if (CANT_HAPPEN(*p < 0 || *p >= n))
return;
}
*p = linkv[uid].next;
}
/*
* Update cargo lists for a change of CARGO's carrier.
* Carrier is of type TYPE, and changes from uid OLD to NEW.
* Negative uids mean no carrier.
*/
void
unit_carrier_change(struct empobj *cargo, int type, int old, int new)
{
if (CANT_HAPPEN(type < 0 || type > EF_NUKE))
return;
if (old >= 0)
clink_rem(&clink[type][old], cargo->ef_type, cargo->uid);
if (new >= 0)
clink_add(&clink[type][new], cargo->ef_type, cargo->uid);
}
/*
* Update cargo lists for a change of PP's carrier.
* Carrier is of type TYPE, and changes from uid OLD to NEW.
* Negative uids mean no carrier.
*/
void
pln_carrier_change(struct plnstr *pp, int type, int old, int new)
{
unit_carrier_change((struct empobj *)pp, type, old, new);
}
/*
* Update cargo lists for a change of LP's carrier.
* Carrier is of type TYPE, and changes from uid OLD to NEW.
* Negative uids mean no carrier.
*/
void
lnd_carrier_change(struct lndstr *lp, int type, int old, int new)
{
unit_carrier_change((struct empobj *)lp, type, old, new);
}
/*
* Update cargo lists for a change of NP's carrier.
* Carrier is of type TYPE, and changes from uid OLD to NEW.
* Negative uids mean no carrier.
*/
void
nuk_carrier_change(struct nukstr *np, int type, int old, int new)
{
unit_carrier_change((struct empobj *)np, type, old, new);
}
/*
* Initialize cargo lists from game state.
*/
void
unit_cargo_init(void)
{
int i;
struct plnstr *pp;
struct lndstr *lp;
struct nukstr *np;
for (i = EF_SHIP; i <= EF_NUKE; i++) {
nclink[i] = 0;
unit_onresize(i);
}
for (i = 0; (pp = getplanep(i)); i++) {
if (!pp->pln_own)
continue;
if (CANT_HAPPEN(pp->pln_ship >= 0 && pp->pln_land >= 0))
pp->pln_land = -1;
pln_carrier_change(pp, EF_SHIP, -1, pp->pln_ship);
pln_carrier_change(pp, EF_LAND, -1, pp->pln_land);
}
for (i = 0; (lp = getlandp(i)); i++) {
if (!lp->lnd_own)
continue;
if (CANT_HAPPEN(lp->lnd_ship >= 0 && lp->lnd_land >= 0))
lp->lnd_land = -1;
lnd_carrier_change(lp, EF_SHIP, -1, lp->lnd_ship);
lnd_carrier_change(lp, EF_LAND, -1, lp->lnd_land);
}
for (i = 0; (np = getnukep(i)); i++) {
if (!np->nuk_own)
continue;
nuk_carrier_change(np, EF_PLANE, -1, np->nuk_plane);
}
}
/*
* Resize clink[TYPE] to match ef_nelem(TYPE).
* Return 0 on success, -1 on error.
* This is the struct empfile onresize callback for units.
*/
int
unit_onresize(int type)
{
int n, i;
struct clink *cl;
if (CANT_HAPPEN(type < EF_SHIP || type > EF_NUKE))
return -1;
n = ef_nelem(type);
cl = realloc(clink[type], n * sizeof(*clink[type]));
if (!cl)
return -1;
for (i = nclink[type]; i < n; i++)
clink_init(&cl[i]);
clink[type] = cl;
nclink[type] = n;
clink_check(type);
return 0;
}
/*
* Find first unit on a carrier's cargo list for file type CARGO_TYPE.
* Search carrier UID of type TYPE.
* Return first unit's uid, or -1 if the carrier isn't carrying such
* units.
*/
int
unit_cargo_first(int type, int uid, int cargo_type)
{
short *headp;
if (CANT_HAPPEN(type < EF_SHIP || type > EF_NUKE))
return -1;
if (CANT_HAPPEN(uid < 0 || uid >= nclink[type]))
return -1;
headp = clink_headp(&clink[type][uid], cargo_type);
if (CANT_HAPPEN(!headp))
return -1;
return *headp;
}
/*
* Find the next unit on a cargo list for file type CARGO_TYPE.
* Get the unit after CARGO_UID.
* Return its uid, or -1 if there are no more on this list.
*/
int
unit_cargo_next(int cargo_type, int cargo_uid)
{
if (CANT_HAPPEN(cargo_type < EF_SHIP || cargo_type > EF_NUKE))
return -1;
if (CANT_HAPPEN(cargo_uid < 0 || cargo_uid >= nclink[cargo_type]))
return -1;
return clink[cargo_type][cargo_uid].next;
}
/*
* If SP carries planes, return the uid of the first one, else -1.
*/
int
pln_first_on_ship(struct shpstr *sp)
{
return unit_cargo_first(EF_SHIP, sp->shp_uid, EF_PLANE);
}
/*
* If LP carries planes, return the uid of the first one, else -1.
*/
int
pln_first_on_land(struct lndstr *lp)
{
return unit_cargo_first(EF_LAND, lp->lnd_uid, EF_PLANE);
}
/*
* Find the next plane on the same carrier as plane#UID.
* Return its uid, or -1 if there are no more.
*/
int
pln_next_on_unit(int uid)
{
return unit_cargo_next(EF_PLANE, uid);
}
/*
* If SP carries land units, return the uid of the first one, else -1.
*/
int
lnd_first_on_ship(struct shpstr *sp)
{
return unit_cargo_first(EF_SHIP, sp->shp_uid, EF_LAND);
}
/*
* If SP carries land units, return the uid of the first one, else -1.
*/
int
lnd_first_on_land(struct lndstr *lp)
{
return unit_cargo_first(EF_LAND, lp->lnd_uid, EF_LAND);
}
/*
* Find the next land unit on the same carrier as land#UID.
* Return its uid, or -1 if there are no more.
*/
int
lnd_next_on_unit(int uid)
{
return unit_cargo_next(EF_LAND, uid);
}
#if 0 /* clashes with the one in src/lib/subs/nuke.c */
/*
* If PP carries a nuke, return its uid, else -1.
*/
int
nuk_on_plane(struct plnstr *pp)
{
return unit_cargo_first(EF_PLANE, pp->pln_uid, EF_NUKE);
}
#endif

View file

@ -38,19 +38,22 @@
#include "nat.h" #include "nat.h"
#include "optlist.h" #include "optlist.h"
#include "prototypes.h" #include "prototypes.h"
#include "unit.h"
struct fileinit { struct fileinit {
int ef_type; int ef_type;
void (*oninit)(void *);
void (*postread)(int, void *); void (*postread)(int, void *);
void (*prewrite)(int, void *, void *); void (*prewrite)(int, void *, void *);
int (*onresize)(int);
}; };
static struct fileinit fileinit[] = { static struct fileinit fileinit[] = {
{EF_SECTOR, sct_postread, sct_prewrite}, {EF_SECTOR, NULL, sct_postread, sct_prewrite, NULL},
{EF_SHIP, shp_postread, shp_prewrite}, {EF_SHIP, NULL, shp_postread, shp_prewrite, unit_onresize},
{EF_PLANE, pln_postread, pln_prewrite}, {EF_PLANE, pln_oninit, pln_postread, pln_prewrite, unit_onresize},
{EF_LAND, lnd_postread, lnd_prewrite}, {EF_LAND, lnd_oninit, lnd_postread, lnd_prewrite, unit_onresize},
{EF_NUKE, nuk_postread, nuk_prewrite} {EF_NUKE, nuk_oninit, nuk_postread, nuk_prewrite, unit_onresize}
}; };
static void ef_open_srv(void); static void ef_open_srv(void);
@ -67,6 +70,7 @@ ef_init_srv(void)
for (i = 0; i < sizeof(fileinit) / sizeof(fileinit[0]); i++) { for (i = 0; i < sizeof(fileinit) / sizeof(fileinit[0]); i++) {
empfile[fileinit[i].ef_type].postread = fileinit[i].postread; empfile[fileinit[i].ef_type].postread = fileinit[i].postread;
empfile[fileinit[i].ef_type].prewrite = fileinit[i].prewrite; empfile[fileinit[i].ef_type].prewrite = fileinit[i].prewrite;
empfile[fileinit[i].ef_type].onresize = fileinit[i].onresize;
} }
nsc_init(); nsc_init();
@ -74,6 +78,7 @@ ef_init_srv(void)
if (ef_verify() < 0) if (ef_verify() < 0)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
global_init(); global_init();
unit_cargo_init();
} }
void void

View file

@ -120,6 +120,7 @@ lnd_prewrite(int n, void *old, void *new)
if (llp->lnd_own && llp->lnd_effic < LAND_MINEFF) { if (llp->lnd_own && llp->lnd_effic < LAND_MINEFF) {
own = 0; own = 0;
llp->lnd_ship = llp->lnd_land = -1;
for (i = 0; NULL != (lp = getlandp(i)); i++) { for (i = 0; NULL != (lp = getlandp(i)); i++) {
if (lp->lnd_own && lp->lnd_land == n) { if (lp->lnd_own && lp->lnd_land == n) {
@ -149,6 +150,13 @@ lnd_prewrite(int n, void *old, void *new)
item_prewrite(llp->lnd_item); item_prewrite(llp->lnd_item);
} }
if (CANT_HAPPEN(llp->lnd_ship >= 0 && llp->lnd_land >= 0))
llp->lnd_land = -1;
if (oldlp->lnd_ship != llp->lnd_ship)
lnd_carrier_change(llp, EF_SHIP, oldlp->lnd_ship, llp->lnd_ship);
if (oldlp->lnd_land != llp->lnd_land)
lnd_carrier_change(llp, EF_LAND, oldlp->lnd_land, llp->lnd_land);
/* We've avoided assigning to llp->lnd_own, in case oldsp == sp */ /* We've avoided assigning to llp->lnd_own, in case oldsp == sp */
if (oldlp->lnd_own != own) if (oldlp->lnd_own != own)
lost_and_found(EF_LAND, oldlp->lnd_own, own, lost_and_found(EF_LAND, oldlp->lnd_own, own,
@ -157,6 +165,14 @@ lnd_prewrite(int n, void *old, void *new)
llp->lnd_own = own; llp->lnd_own = own;
} }
void
lnd_oninit(void *ptr)
{
struct lndstr *lp = ptr;
lp->lnd_ship = lp->lnd_land = -1;
}
char * char *
prland(struct lndstr *lp) prland(struct lndstr *lp)
{ {

View file

@ -44,8 +44,6 @@
#include "plane.h" #include "plane.h"
#include "player.h" #include "player.h"
#include "prototypes.h" #include "prototypes.h"
#include "sect.h"
#include "xy.h"
void void
nuk_postread(int n, void *ptr) nuk_postread(int n, void *ptr)
@ -80,8 +78,13 @@ nuk_prewrite(int n, void *old, void *new)
struct nukstr *np = new; struct nukstr *np = new;
natid own = np->nuk_own; natid own = np->nuk_own;
if (np->nuk_effic == 0) if (np->nuk_effic == 0) {
own = 0; own = 0;
np->nuk_plane = -1;
}
if (oldnp->nuk_plane != np->nuk_plane)
nuk_carrier_change(np, EF_PLANE, oldnp->nuk_plane, np->nuk_plane);
/* We've avoided assigning to np->nuk_own, in case oldsp == sp */ /* We've avoided assigning to np->nuk_own, in case oldsp == sp */
if (oldnp->nuk_own != own) if (oldnp->nuk_own != own)
@ -106,6 +109,14 @@ nuk_on_plane(struct nukstr *np, int pluid)
return -1; return -1;
} }
void
nuk_oninit(void *ptr)
{
struct nukstr *np = ptr;
np->nuk_plane = -1;
}
char * char *
prnuke(struct nukstr *np) prnuke(struct nukstr *np)
{ {

View file

@ -119,6 +119,7 @@ pln_prewrite(int n, void *old, void *new)
if (pp->pln_effic < PLANE_MINEFF) { if (pp->pln_effic < PLANE_MINEFF) {
own = 0; own = 0;
pp->pln_effic = 0; pp->pln_effic = 0;
pp->pln_ship = pp->pln_land = -1;
for (i = 0; NULL != (np = getnukep(i)); i++) { for (i = 0; NULL != (np = getnukep(i)); i++) {
if (np->nuk_own && np->nuk_plane == n) { if (np->nuk_own && np->nuk_plane == n) {
mpr(np->nuk_own, "%s lost!\n", prnuke(np)); mpr(np->nuk_own, "%s lost!\n", prnuke(np));
@ -129,6 +130,13 @@ pln_prewrite(int n, void *old, void *new)
} }
} }
if (CANT_HAPPEN(pp->pln_ship >= 0 && pp->pln_land >= 0))
pp->pln_land = -1;
if (oldpp->pln_ship != pp->pln_ship)
pln_carrier_change(pp, EF_SHIP, oldpp->pln_ship, pp->pln_ship);
if (oldpp->pln_land != pp->pln_land)
pln_carrier_change(pp, EF_LAND, oldpp->pln_land, pp->pln_land);
/* We've avoided assigning to pp->pln_own, in case oldsp == sp */ /* We've avoided assigning to pp->pln_own, in case oldsp == sp */
if (oldpp->pln_own != own) if (oldpp->pln_own != own)
lost_and_found(EF_PLANE, oldpp->pln_own, own, lost_and_found(EF_PLANE, oldpp->pln_own, own,
@ -137,6 +145,14 @@ pln_prewrite(int n, void *old, void *new)
pp->pln_own = own; pp->pln_own = own;
} }
void
pln_oninit(void *ptr)
{
struct plnstr *pp = ptr;
pp->pln_ship = pp->pln_land = -1;
}
char * char *
prplane(struct plnstr *pp) prplane(struct plnstr *pp)
{ {

View file

@ -42,6 +42,7 @@
#include "journal.h" #include "journal.h"
#include "player.h" #include "player.h"
#include "server.h" #include "server.h"
#include "unit.h"
#include "update.h" #include "update.h"
long money[MAXNOC]; long money[MAXNOC];
@ -169,6 +170,7 @@ update_main(void)
ef_flush(EF_SHIP); ef_flush(EF_SHIP);
ef_flush(EF_PLANE); ef_flush(EF_PLANE);
ef_flush(EF_LAND); ef_flush(EF_LAND);
unit_cargo_init();
delete_old_announcements(); delete_old_announcements();
delete_old_news(); delete_old_news();
/* Clear all the telegram flags */ /* Clear all the telegram flags */