Show sector navigability in show se s
This is the human-readable buddy of xdump sect-chr column nav, which dumps ichr[].d_nav.
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2 changed files with 40 additions and 39 deletions
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@ -265,42 +265,42 @@ sectors. See \*Qinfo Infrastructure\*U for details.
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To check out various stats, you do:
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.EX show sect stats
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.NF
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mob cost max max packing max
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sector type 0% 100% off def bonus pop
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\&. sea no way 0.00 0.00 normal 0
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^ mountain 2.4 1.2 1.00 4.00 normal 100
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s sanctuary no way 0.00 99.00 normal 1000
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\e wasteland no way 0.00 99.00 normal 0
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- wilderness 0.4 0.4 1.00 2.00 normal 1000
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c capital 0.4 0.2 1.00 2.00 normal 1000
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u uranium mine 0.4 0.2 1.00 2.00 normal 1000
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p park 0.4 0.2 1.00 1.50 normal 1000
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d defense plant 0.4 0.2 1.00 1.50 normal 1000
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i shell industry 0.4 0.2 1.00 1.50 normal 1000
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m mine 0.4 0.2 1.00 2.00 normal 1000
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g gold mine 0.4 0.2 1.00 2.00 normal 1000
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h harbor 0.4 0.2 1.00 1.50 warehouse 1000
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w warehouse 0.4 0.2 1.00 1.50 warehouse 1000
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* airfield 0.4 0.2 1.00 1.25 normal 1000
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a agribusiness 0.4 0.2 1.00 1.50 normal 1000
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o oil field 0.4 0.2 1.00 1.50 normal 1000
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j light manufacturing 0.4 0.2 1.00 1.50 normal 1000
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k heavy manufacturing 0.4 0.2 1.00 1.50 normal 1000
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f fortress 0.4 0.2 2.00 4.00 normal 1000
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t technical center 0.4 0.2 1.00 1.50 normal 1000
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r research lab 0.4 0.2 1.00 1.50 normal 1000
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n nuclear plant 0.4 0.2 1.00 2.00 normal 1000
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l library/school 0.4 0.2 1.00 1.50 normal 1000
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+ highway 0.4 0.0 1.00 1.00 normal 1000
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) radar installation 0.4 0.2 1.00 1.50 normal 1000
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! headquarters 0.4 0.2 1.00 1.50 normal 1000
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# bridge head 0.4 0.0 1.00 1.00 normal 1000
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= bridge span 0.4 0.0 1.00 1.00 normal 100
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b bank 0.4 0.2 1.00 2.25 bank 1000
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% refinery 0.4 0.2 1.00 1.50 normal 1000
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e enlistment center 0.4 0.2 1.00 2.00 normal 1000
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~ plains 0.4 0.2 1.00 1.50 normal 100
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@ bridge tower 0.4 0.0 1.00 1.50 normal 100
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mob cost max max naviga packing max
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sector type 0% 100% off def bility bonus pop
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\&. sea no way 0.00 0.00 sea normal 0
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^ mountain 2.4 1.2 1.00 4.00 land normal 100
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s sanctuary no way 0.00 99.00 land normal 1000
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\e wasteland no way 0.00 99.00 land normal 0
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- wilderness 0.4 0.4 1.00 2.00 land normal 1000
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c capital 0.4 0.2 1.00 2.00 canal normal 1000
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u uranium mine 0.4 0.2 1.00 2.00 land normal 1000
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p park 0.4 0.2 1.00 1.50 land normal 1000
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d defense plant 0.4 0.2 1.00 1.50 land normal 1000
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i shell industry 0.4 0.2 1.00 1.50 land normal 1000
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m mine 0.4 0.2 1.00 2.00 land normal 1000
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g gold mine 0.4 0.2 1.00 2.00 land normal 1000
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h harbor 0.4 0.2 1.00 1.50 harbor warehouse 1000
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w warehouse 0.4 0.2 1.00 1.50 land warehouse 1000
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* airfield 0.4 0.2 1.00 1.25 land normal 1000
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a agribusiness 0.4 0.2 1.00 1.50 land normal 1000
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o oil field 0.4 0.2 1.00 1.50 land normal 1000
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j light manufacturing 0.4 0.2 1.00 1.50 land normal 1000
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k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 1000
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f fortress 0.4 0.2 2.00 4.00 land normal 1000
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t technical center 0.4 0.2 1.00 1.50 land normal 1000
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r research lab 0.4 0.2 1.00 1.50 land normal 1000
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n nuclear plant 0.4 0.2 1.00 2.00 land normal 1000
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l library/school 0.4 0.2 1.00 1.50 land normal 1000
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+ highway 0.4 0.0 1.00 1.00 land normal 1000
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) radar installation 0.4 0.2 1.00 1.50 land normal 1000
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! headquarters 0.4 0.2 1.00 1.50 land normal 1000
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# bridge head 0.4 0.0 1.00 1.00 land normal 1000
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= bridge span 0.4 0.0 1.00 1.00 bridge normal 100
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b bank 0.4 0.2 1.00 2.25 land bank 1000
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% refinery 0.4 0.2 1.00 1.50 land normal 1000
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e enlistment center 0.4 0.2 1.00 2.00 land normal 1000
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~ plains 0.4 0.2 1.00 1.50 land normal 100
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@ bridge tower 0.4 0.0 1.00 1.50 land normal 100
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.FI
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The two mob cost columns show the relative cost to move through such
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sectors at 0% and 100% efficiency. It changes linearly between 0% and
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