Show sector navigability in show se s
This is the human-readable buddy of xdump sect-chr column nav, which dumps ichr[].d_nav.
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2 changed files with 40 additions and 39 deletions
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@ -265,42 +265,42 @@ sectors. See \*Qinfo Infrastructure\*U for details.
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To check out various stats, you do:
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To check out various stats, you do:
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.EX show sect stats
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.EX show sect stats
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.NF
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.NF
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mob cost max max packing max
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mob cost max max naviga packing max
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sector type 0% 100% off def bonus pop
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sector type 0% 100% off def bility bonus pop
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\&. sea no way 0.00 0.00 normal 0
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\&. sea no way 0.00 0.00 sea normal 0
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^ mountain 2.4 1.2 1.00 4.00 normal 100
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^ mountain 2.4 1.2 1.00 4.00 land normal 100
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s sanctuary no way 0.00 99.00 normal 1000
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s sanctuary no way 0.00 99.00 land normal 1000
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\e wasteland no way 0.00 99.00 normal 0
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\e wasteland no way 0.00 99.00 land normal 0
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- wilderness 0.4 0.4 1.00 2.00 normal 1000
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- wilderness 0.4 0.4 1.00 2.00 land normal 1000
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c capital 0.4 0.2 1.00 2.00 normal 1000
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c capital 0.4 0.2 1.00 2.00 canal normal 1000
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u uranium mine 0.4 0.2 1.00 2.00 normal 1000
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u uranium mine 0.4 0.2 1.00 2.00 land normal 1000
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p park 0.4 0.2 1.00 1.50 normal 1000
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p park 0.4 0.2 1.00 1.50 land normal 1000
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d defense plant 0.4 0.2 1.00 1.50 normal 1000
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d defense plant 0.4 0.2 1.00 1.50 land normal 1000
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i shell industry 0.4 0.2 1.00 1.50 normal 1000
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i shell industry 0.4 0.2 1.00 1.50 land normal 1000
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m mine 0.4 0.2 1.00 2.00 normal 1000
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m mine 0.4 0.2 1.00 2.00 land normal 1000
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g gold mine 0.4 0.2 1.00 2.00 normal 1000
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g gold mine 0.4 0.2 1.00 2.00 land normal 1000
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h harbor 0.4 0.2 1.00 1.50 warehouse 1000
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h harbor 0.4 0.2 1.00 1.50 harbor warehouse 1000
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w warehouse 0.4 0.2 1.00 1.50 warehouse 1000
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w warehouse 0.4 0.2 1.00 1.50 land warehouse 1000
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* airfield 0.4 0.2 1.00 1.25 normal 1000
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* airfield 0.4 0.2 1.00 1.25 land normal 1000
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a agribusiness 0.4 0.2 1.00 1.50 normal 1000
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a agribusiness 0.4 0.2 1.00 1.50 land normal 1000
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o oil field 0.4 0.2 1.00 1.50 normal 1000
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o oil field 0.4 0.2 1.00 1.50 land normal 1000
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j light manufacturing 0.4 0.2 1.00 1.50 normal 1000
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j light manufacturing 0.4 0.2 1.00 1.50 land normal 1000
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k heavy manufacturing 0.4 0.2 1.00 1.50 normal 1000
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k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 1000
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f fortress 0.4 0.2 2.00 4.00 normal 1000
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f fortress 0.4 0.2 2.00 4.00 land normal 1000
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t technical center 0.4 0.2 1.00 1.50 normal 1000
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t technical center 0.4 0.2 1.00 1.50 land normal 1000
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r research lab 0.4 0.2 1.00 1.50 normal 1000
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r research lab 0.4 0.2 1.00 1.50 land normal 1000
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n nuclear plant 0.4 0.2 1.00 2.00 normal 1000
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n nuclear plant 0.4 0.2 1.00 2.00 land normal 1000
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l library/school 0.4 0.2 1.00 1.50 normal 1000
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l library/school 0.4 0.2 1.00 1.50 land normal 1000
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+ highway 0.4 0.0 1.00 1.00 normal 1000
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+ highway 0.4 0.0 1.00 1.00 land normal 1000
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) radar installation 0.4 0.2 1.00 1.50 normal 1000
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) radar installation 0.4 0.2 1.00 1.50 land normal 1000
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! headquarters 0.4 0.2 1.00 1.50 normal 1000
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! headquarters 0.4 0.2 1.00 1.50 land normal 1000
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# bridge head 0.4 0.0 1.00 1.00 normal 1000
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# bridge head 0.4 0.0 1.00 1.00 land normal 1000
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= bridge span 0.4 0.0 1.00 1.00 normal 100
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= bridge span 0.4 0.0 1.00 1.00 bridge normal 100
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b bank 0.4 0.2 1.00 2.25 bank 1000
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b bank 0.4 0.2 1.00 2.25 land bank 1000
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% refinery 0.4 0.2 1.00 1.50 normal 1000
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% refinery 0.4 0.2 1.00 1.50 land normal 1000
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e enlistment center 0.4 0.2 1.00 2.00 normal 1000
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e enlistment center 0.4 0.2 1.00 2.00 land normal 1000
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~ plains 0.4 0.2 1.00 1.50 normal 100
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~ plains 0.4 0.2 1.00 1.50 land normal 100
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@ bridge tower 0.4 0.0 1.00 1.50 normal 100
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@ bridge tower 0.4 0.0 1.00 1.50 land normal 100
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.FI
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.FI
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The two mob cost columns show the relative cost to move through such
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The two mob cost columns show the relative cost to move through such
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sectors at 0% and 100% efficiency. It changes linearly between 0% and
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sectors at 0% and 100% efficiency. It changes linearly between 0% and
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@ -504,8 +504,8 @@ show_sect_stats(int foo)
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if (dchr[x].d_mnem == 0)
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if (dchr[x].d_mnem == 0)
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continue;
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continue;
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if (first) {
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if (first) {
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pr(" mob cost max max packing max\n");
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pr(" mob cost max max naviga packing max\n");
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pr(" sector type 0%% 100%% off def bonus pop\n");
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pr(" sector type 0%% 100%% off def bility bonus pop\n");
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first = 0;
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first = 0;
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}
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}
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pr("%c %-21.21s", dchr[x].d_mnem, dchr[x].d_name);
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pr("%c %-21.21s", dchr[x].d_mnem, dchr[x].d_name);
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@ -513,8 +513,9 @@ show_sect_stats(int foo)
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pr(" no way ");
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pr(" no way ");
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else
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else
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pr(" %3.1f %3.1f", dchr[x].d_mob0, dchr[x].d_mob1);
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pr(" %3.1f %3.1f", dchr[x].d_mob0, dchr[x].d_mob1);
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pr(" %5.2f %5.2f %10.10s %5d\n",
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pr(" %5.2f %5.2f %7.7s %10.10s %5d\n",
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dchr[x].d_ostr, dchr[x].d_dstr,
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dchr[x].d_ostr, dchr[x].d_dstr,
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symbol_by_value(dchr[x].d_nav, sector_navigation),
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symbol_by_value(dchr[x].d_pkg, packing),
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symbol_by_value(dchr[x].d_pkg, packing),
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max_population(natp->nat_level[NAT_RLEV], x, 100));
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max_population(natp->nat_level[NAT_RLEV], x, 100));
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}
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}
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