tests/fire: Drop reset of #1's BTUs between sub-tests
This was a lame attempt at limiting the ripple effect of adding / removing commands. Better means are now available, so drop it. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
c3dbb8b1ff
commit
e60a233b52
4 changed files with 114 additions and 128 deletions
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@ -8,5 +8,4 @@ plane * ?eff<100
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land * ?eff<100
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land * ?eff<100
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lcarg * ?eff<100
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lcarg * ?eff<100
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nuke *
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nuke *
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__cmd added 4 0 0
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__cmd added 3 0 0
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edit c 1 b 640
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@ -8,5 +8,4 @@ plane * ?eff<100
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land * ?eff<100
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land * ?eff<100
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lcarg * ?eff<100
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lcarg * ?eff<100
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nuke *
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nuke *
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__cmd added 4 0 0
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__cmd added 3 0 0
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edit c 1 b 640
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@ -486,7 +486,7 @@ uid owner type unitid price maxbidder markettime xloc yloc
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config nat
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config nat
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cnum stat flags cname passwd ip hostname userid xcap ycap xorg yorg update tgms ann timeused btu access milreserve money login logout newstim annotim tech research education happiness relations(0) relations(1) relations(2) relations(3) relations(4) relations(5) relations(6) relations(7) relations(8) relations(9) relations(10) relations(11) relations(12) relations(13) relations(14) relations(15) relations(16) relations(17) relations(18) relations(19) relations(20) relations(21) relations(22) relations(23) relations(24) relations(25) relations(26) relations(27) relations(28) relations(29) relations(30) relations(31) relations(32) relations(33) relations(34) relations(35) relations(36) relations(37) relations(38) relations(39) relations(40) relations(41) relations(42) relations(43) relations(44) relations(45) relations(46) relations(47) relations(48) relations(49) relations(50) relations(51) relations(52) relations(53) relations(54) relations(55) relations(56) relations(57) relations(58) relations(59) relations(60) relations(61) relations(62) relations(63) relations(64) relations(65) relations(66) relations(67) relations(68) relations(69) relations(70) relations(71) relations(72) relations(73) relations(74) relations(75) relations(76) relations(77) relations(78) relations(79) relations(80) relations(81) relations(82) relations(83) relations(84) relations(85) relations(86) relations(87) relations(88) relations(89) relations(90) relations(91) relations(92) relations(93) relations(94) relations(95) relations(96) relations(97) relations(98) contacts(0) contacts(1) contacts(2) contacts(3) contacts(4) contacts(5) contacts(6) contacts(7) contacts(8) contacts(9) contacts(10) contacts(11) contacts(12) contacts(13) contacts(14) contacts(15) contacts(16) contacts(17) contacts(18) contacts(19) contacts(20) contacts(21) contacts(22) contacts(23) contacts(24) contacts(25) contacts(26) contacts(27) contacts(28) contacts(29) contacts(30) contacts(31) contacts(32) contacts(33) contacts(34) contacts(35) contacts(36) contacts(37) contacts(38) contacts(39) contacts(40) contacts(41) contacts(42) contacts(43) contacts(44) contacts(45) contacts(46) contacts(47) contacts(48) contacts(49) contacts(50) contacts(51) contacts(52) contacts(53) contacts(54) contacts(55) contacts(56) contacts(57) contacts(58) contacts(59) contacts(60) contacts(61) contacts(62) contacts(63) contacts(64) contacts(65) contacts(66) contacts(67) contacts(68) contacts(69) contacts(70) contacts(71) contacts(72) contacts(73) contacts(74) contacts(75) contacts(76) contacts(77) contacts(78) contacts(79) contacts(80) contacts(81) contacts(82) contacts(83) contacts(84) contacts(85) contacts(86) contacts(87) contacts(88) contacts(89) contacts(90) contacts(91) contacts(92) contacts(93) contacts(94) contacts(95) contacts(96) contacts(97) contacts(98) rejects(0) rejects(1) rejects(2) rejects(3) rejects(4) rejects(5) rejects(6) rejects(7) rejects(8) rejects(9) rejects(10) rejects(11) rejects(12) rejects(13) rejects(14) rejects(15) rejects(16) rejects(17) rejects(18) rejects(19) rejects(20) rejects(21) rejects(22) rejects(23) rejects(24) rejects(25) rejects(26) rejects(27) rejects(28) rejects(29) rejects(30) rejects(31) rejects(32) rejects(33) rejects(34) rejects(35) rejects(36) rejects(37) rejects(38) rejects(39) rejects(40) rejects(41) rejects(42) rejects(43) rejects(44) rejects(45) rejects(46) rejects(47) rejects(48) rejects(49) rejects(50) rejects(51) rejects(52) rejects(53) rejects(54) rejects(55) rejects(56) rejects(57) rejects(58) rejects(59) rejects(60) rejects(61) rejects(62) rejects(63) rejects(64) rejects(65) rejects(66) rejects(67) rejects(68) rejects(69) rejects(70) rejects(71) rejects(72) rejects(73) rejects(74) rejects(75) rejects(76) rejects(77) rejects(78) rejects(79) rejects(80) rejects(81) rejects(82) rejects(83) rejects(84) rejects(85) rejects(86) rejects(87) rejects(88) rejects(89) rejects(90) rejects(91) rejects(92) rejects(93) rejects(94) rejects(95) rejects(96) rejects(97) rejects(98)
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cnum stat flags cname passwd ip hostname userid xcap ycap xorg yorg update tgms ann timeused btu access milreserve money login logout newstim annotim tech research education happiness relations(0) relations(1) relations(2) relations(3) relations(4) relations(5) relations(6) relations(7) relations(8) relations(9) relations(10) relations(11) relations(12) relations(13) relations(14) relations(15) relations(16) relations(17) relations(18) relations(19) relations(20) relations(21) relations(22) relations(23) relations(24) relations(25) relations(26) relations(27) relations(28) relations(29) relations(30) relations(31) relations(32) relations(33) relations(34) relations(35) relations(36) relations(37) relations(38) relations(39) relations(40) relations(41) relations(42) relations(43) relations(44) relations(45) relations(46) relations(47) relations(48) relations(49) relations(50) relations(51) relations(52) relations(53) relations(54) relations(55) relations(56) relations(57) relations(58) relations(59) relations(60) relations(61) relations(62) relations(63) relations(64) relations(65) relations(66) relations(67) relations(68) relations(69) relations(70) relations(71) relations(72) relations(73) relations(74) relations(75) relations(76) relations(77) relations(78) relations(79) relations(80) relations(81) relations(82) relations(83) relations(84) relations(85) relations(86) relations(87) relations(88) relations(89) relations(90) relations(91) relations(92) relations(93) relations(94) relations(95) relations(96) relations(97) relations(98) contacts(0) contacts(1) contacts(2) contacts(3) contacts(4) contacts(5) contacts(6) contacts(7) contacts(8) contacts(9) contacts(10) contacts(11) contacts(12) contacts(13) contacts(14) contacts(15) contacts(16) contacts(17) contacts(18) contacts(19) contacts(20) contacts(21) contacts(22) contacts(23) contacts(24) contacts(25) contacts(26) contacts(27) contacts(28) contacts(29) contacts(30) contacts(31) contacts(32) contacts(33) contacts(34) contacts(35) contacts(36) contacts(37) contacts(38) contacts(39) contacts(40) contacts(41) contacts(42) contacts(43) contacts(44) contacts(45) contacts(46) contacts(47) contacts(48) contacts(49) contacts(50) contacts(51) contacts(52) contacts(53) contacts(54) contacts(55) contacts(56) contacts(57) contacts(58) contacts(59) contacts(60) contacts(61) contacts(62) contacts(63) contacts(64) contacts(65) contacts(66) contacts(67) contacts(68) contacts(69) contacts(70) contacts(71) contacts(72) contacts(73) contacts(74) contacts(75) contacts(76) contacts(77) contacts(78) contacts(79) contacts(80) contacts(81) contacts(82) contacts(83) contacts(84) contacts(85) contacts(86) contacts(87) contacts(88) contacts(89) contacts(90) contacts(91) contacts(92) contacts(93) contacts(94) contacts(95) contacts(96) contacts(97) contacts(98) rejects(0) rejects(1) rejects(2) rejects(3) rejects(4) rejects(5) rejects(6) rejects(7) rejects(8) rejects(9) rejects(10) rejects(11) rejects(12) rejects(13) rejects(14) rejects(15) rejects(16) rejects(17) rejects(18) rejects(19) rejects(20) rejects(21) rejects(22) rejects(23) rejects(24) rejects(25) rejects(26) rejects(27) rejects(28) rejects(29) rejects(30) rejects(31) rejects(32) rejects(33) rejects(34) rejects(35) rejects(36) rejects(37) rejects(38) rejects(39) rejects(40) rejects(41) rejects(42) rejects(43) rejects(44) rejects(45) rejects(46) rejects(47) rejects(48) rejects(49) rejects(50) rejects(51) rejects(52) rejects(53) rejects(54) rejects(55) rejects(56) rejects(57) rejects(58) rejects(59) rejects(60) rejects(61) rejects(62) rejects(63) rejects(64) rejects(65) rejects(66) rejects(67) rejects(68) rejects(69) rejects(70) rejects(71) rejects(72) rejects(73) rejects(74) rejects(75) rejects(76) rejects(77) rejects(78) rejects(79) rejects(80) rejects(81) rejects(82) rejects(83) rejects(84) rejects(85) rejects(86) rejects(87) rejects(88) rejects(89) rejects(90) rejects(91) rejects(92) rejects(93) rejects(94) rejects(95) rejects(96) rejects(97) rejects(98)
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0 deity (flash beep coastwatch sonar techlists) "POGO" "peter" "127.0.0.1" "" "tester" 0 0 0 0 0 0 0 255 640 0 0 123446579 0 0 0 0 400.000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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0 deity (flash beep coastwatch sonar techlists) "POGO" "peter" "127.0.0.1" "" "tester" 0 0 0 0 0 0 0 255 640 0 0 123446579 0 0 0 0 400.000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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1 active (flash beep coastwatch sonar techlists) "1" "1" "127.0.0.1" "" "tester" 1 -1 0 0 0 0 0 255 596 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral neutral at-war neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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1 active (flash beep coastwatch sonar techlists) "1" "1" "127.0.0.1" "" "tester" 1 -1 0 0 0 0 0 255 494 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral neutral at-war neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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2 active (flash beep coastwatch sonar techlists) "2" "2" "" "" "" 0 0 0 0 0 2 0 255 640 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral at-war neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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2 active (flash beep coastwatch sonar techlists) "2" "2" "" "" "" 0 0 0 0 0 2 0 255 640 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral at-war neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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3 new (flash beep coastwatch sonar techlists) "3" "3" "" "" "" 2 -2 0 0 0 0 0 255 640 0 0 25000 0 0 0 0 0.00000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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3 new (flash beep coastwatch sonar techlists) "3" "3" "" "" "" 2 -2 0 0 0 0 0 255 640 0 0 25000 0 0 0 0 0.00000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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4 unused () "" "" "" "" "" 0 0 0 0 0 0 0 255 0 0 0 0 0 0 0 0 0.00000 0.00000 0.00000 0.00000 at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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4 unused () "" "" "" "" "" 0 0 0 0 0 0 0 255 0 0 0 0 0 0 0 0 0.00000 0.00000 0.00000 0.00000 at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war at-war 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
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Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 400 1P ground
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Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 400 1P ground
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Play#0 output Play#0 1 2 nukes
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Play#0 output Play#0 1 2 nukes
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Play#0 output Play#0 6 0 640
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Play#0 output Play#0 6 0 640
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Play#0 input __cmd added 4 0 0
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Play#0 input __cmd added 3 0 0
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Play#0 command __cmd
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Play#0 command __cmd
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Play#0 output Play#0 6 0 640
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Play#0 output Play#0 6 0 640
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Play#0 input edit c 1 b 640
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Play#0 command edit
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Play#0 output Play#0 1 BTUs of 1 (#1) changed from 595 to 640
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Play#0 output Play#0 6 0 640
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Play#0 input ctld
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Play#0 input ctld
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Play#0 output Play#0 1 Bye-bye
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Play#0 output Play#0 1 Bye-bye
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Play#0 logout 0
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Play#0 logout 0
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Play#1 output Play#1 1
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Play#1 output Play#1 1
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Play#1 output Play#1 1 *** Server configured for testing ***
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Play#1 output Play#1 1 *** Server configured for testing ***
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Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
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Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
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Play#1 output Play#1 1 You have a new telegram waiting ...
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Play#1 output Play#1 6 0 595
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Play#1 output Play#1 6 0 640
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Play#1 input ship * ?shell>0
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Play#1 input ship * ?shell>0
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Play#1 command ship
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Play#1 command ship
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Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
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Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
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Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
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Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
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Play#1 output Play#1 1 9 cs cargo ship 3,1 100% 0 10 0 0 0 0 0 0 127 20
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Play#1 output Play#1 1 9 cs cargo ship 3,1 100% 0 10 0 0 0 0 0 0 127 20
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Play#1 output Play#1 1 6 ships
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Play#1 output Play#1 1 6 ships
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Play#1 output Play#1 6 0 640
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Play#1 output Play#1 6 0 595
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Play#1 input carg * ?shell>0
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Play#1 input carg * ?shell>0
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Play#1 command cargo
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Play#1 command cargo
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Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
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Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
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||||||
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 6 ships
|
Play#1 output Play#1 1 6 ships
|
||||||
Play#1 output Play#1 6 0 640
|
Play#1 output Play#1 6 0 595
|
||||||
Play#1 input fire sh 666 6,0
|
Play#1 input fire sh 666 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 6 0 639
|
Play#1 output Play#1 6 0 594
|
||||||
Play#1 input fire sh 9 6,0
|
Play#1 input fire sh 9 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Ships 9 cannot fire guns!
|
Play#1 output Play#1 1 Ships 9 cannot fire guns!
|
||||||
Play#1 output Play#1 6 0 638
|
Play#1 output Play#1 6 0 593
|
||||||
Play#1 input fire sh 1 6,0
|
Play#1 input fire sh 1 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Ship #1 is crippled!
|
Play#1 output Play#1 1 Ship #1 is crippled!
|
||||||
Play#1 output Play#1 6 0 637
|
Play#1 output Play#1 6 0 592
|
||||||
Play#1 input fire sh 2 2
|
Play#1 input fire sh 2 2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 You can't fire upon yourself!
|
Play#1 output Play#1 1 You can't fire upon yourself!
|
||||||
Play#1 output Play#1 6 0 636
|
Play#1 output Play#1 6 0 591
|
||||||
Play#1 input fire sh 2 1,0
|
Play#1 input fire sh 2 1,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 No such sector exists!
|
Play#1 output Play#1 1 No such sector exists!
|
||||||
Play#1 output Play#1 6 0 635
|
Play#1 output Play#1 6 0 590
|
||||||
Play#1 input fire sh 2 666
|
Play#1 input fire sh 2 666
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 No such ship exists!
|
Play#1 output Play#1 1 No such ship exists!
|
||||||
Play#1 output Play#1 6 0 634
|
Play#1 output Play#1 6 0 589
|
||||||
Play#1 input unload m 2 13
|
Play#1 input unload m 2 13
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1
|
Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 633
|
Play#1 output Play#1 6 0 588
|
||||||
Play#1 input fire sh 2 6,0
|
Play#1 input fire sh 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Not enough mil on ship #2
|
Play#1 output Play#1 1 Not enough mil on ship #2
|
||||||
Play#1 output Play#1 6 0 632
|
Play#1 output Play#1 6 0 587
|
||||||
Play#1 input load m 2 13
|
Play#1 input load m 2 13
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1
|
Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 631
|
Play#1 output Play#1 6 0 586
|
||||||
Play#1 input unload g 2 10
|
Play#1 input unload g 2 10
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1
|
Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 630
|
Play#1 output Play#1 6 0 585
|
||||||
Play#1 input fire sh 2 6,0
|
Play#1 input fire sh 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Not enough guns on ship #2
|
Play#1 output Play#1 1 Not enough guns on ship #2
|
||||||
Play#1 output Play#1 6 0 629
|
Play#1 output Play#1 6 0 584
|
||||||
Play#1 input load g 2 10
|
Play#1 input load g 2 10
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
|
Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 628
|
Play#1 output Play#1 6 0 583
|
||||||
Play#1 input unload s 2 200
|
Play#1 input unload s 2 200
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 200 shells unloaded from bb battleship (#2) at 3,1
|
Play#1 output Play#1 1 200 shells unloaded from bb battleship (#2) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 627
|
Play#1 output Play#1 6 0 582
|
||||||
Play#1 input fire sh 2 6,0
|
Play#1 input fire sh 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Not enough shells on ship #2
|
Play#1 output Play#1 1 Not enough shells on ship #2
|
||||||
Play#1 output Play#1 6 0 626
|
Play#1 output Play#1 6 0 581
|
||||||
Play#1 input load s 2 200
|
Play#1 input load s 2 200
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 200 shells loaded onto bb battleship (#2) at 3,1
|
Play#1 output Play#1 1 200 shells loaded onto bb battleship (#2) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 625
|
Play#1 output Play#1 6 0 580
|
||||||
Play#1 input fire sh 3 -12,0
|
Play#1 input fire sh 3 -12,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 624
|
Play#1 output Play#1 6 0 579
|
||||||
Play#1 input fire sh 3 0
|
Play#1 input fire sh 3 0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 623
|
Play#1 output Play#1 6 0 578
|
||||||
Play#1 input fire sh 3 13
|
Play#1 input fire sh 3 13
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 622
|
Play#1 output Play#1 6 0 577
|
||||||
Play#1 input fire sh 3 12
|
Play#1 input fire sh 3 12
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 621
|
Play#1 output Play#1 6 0 576
|
||||||
Play#1 input fire sh 3 6,0
|
Play#1 input fire sh 3 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.71)
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 6,0 for 87 damage.
|
Play#1 output Play#1 1 Shells hit sector 6,0 for 87 damage.
|
||||||
Play#1 output Play#1 6 0 620
|
Play#1 output Play#1 6 0 575
|
||||||
Play#1 input fire sh 3 2,-2
|
Play#1 input fire sh 3 2,-2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage.
|
||||||
Play#1 output Play#1 6 0 619
|
Play#1 output Play#1 6 0 574
|
||||||
Play#1 input unload g 3 -1
|
Play#1 input unload g 3 -1
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 9 guns unloaded from bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 9 guns unloaded from bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 618
|
Play#1 output Play#1 6 0 573
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
|
||||||
Play#1 output Play#1 6 0 617
|
Play#1 output Play#1 6 0 572
|
||||||
Play#1 input load g 3 1
|
Play#1 input load g 3 1
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 616
|
Play#1 output Play#1 6 0 571
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage.
|
||||||
Play#1 output Play#1 6 0 615
|
Play#1 output Play#1 6 0 570
|
||||||
Play#1 input load g 3 1
|
Play#1 input load g 3 1
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 614
|
Play#1 output Play#1 6 0 569
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage.
|
||||||
Play#1 output Play#1 6 0 613
|
Play#1 output Play#1 6 0 568
|
||||||
Play#1 input load g 3 7
|
Play#1 input load g 3 7
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 7 guns loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 7 guns loaded onto bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 612
|
Play#1 output Play#1 6 0 567
|
||||||
Play#1 input unload s 3 -1
|
Play#1 input unload s 3 -1
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 171 shells unloaded from bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 171 shells unloaded from bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 611
|
Play#1 output Play#1 6 0 566
|
||||||
Play#1 input navi 3 jh
|
Play#1 input navi 3 jh
|
||||||
Play#1 command navigate
|
Play#1 command navigate
|
||||||
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
||||||
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
|
||||||
Play#1 output Play#1 1 Path taken: j
|
Play#1 output Play#1 1 Path taken: j
|
||||||
Play#1 output Play#1 6 0 610
|
Play#1 output Play#1 6 0 565
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage.
|
||||||
Play#1 output Play#1 6 0 609
|
Play#1 output Play#1 6 0 564
|
||||||
Play#1 input navi 3 gh
|
Play#1 input navi 3 gh
|
||||||
Play#1 command navigate
|
Play#1 command navigate
|
||||||
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
||||||
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
|
||||||
Play#1 output Play#1 1 Path taken: g
|
Play#1 output Play#1 1 Path taken: g
|
||||||
Play#1 output Play#1 6 0 608
|
Play#1 output Play#1 6 0 563
|
||||||
Play#1 input load s 3 2
|
Play#1 input load s 3 2
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 2 shells loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 2 shells loaded onto bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 607
|
Play#1 output Play#1 6 0 562
|
||||||
Play#1 input navi 3 jh
|
Play#1 input navi 3 jh
|
||||||
Play#1 command navigate
|
Play#1 command navigate
|
||||||
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
||||||
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
|
||||||
Play#1 output Play#1 1 Path taken: j
|
Play#1 output Play#1 1 Path taken: j
|
||||||
Play#1 output Play#1 6 0 606
|
Play#1 output Play#1 6 0 561
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.71)
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage.
|
||||||
Play#1 output Play#1 6 0 605
|
Play#1 output Play#1 6 0 560
|
||||||
Play#1 input navi 3 gh
|
Play#1 input navi 3 gh
|
||||||
Play#1 command navigate
|
Play#1 command navigate
|
||||||
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
Play#1 output Play#1 1 Flagship is bb battleship (#3)
|
||||||
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
|
Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
|
||||||
Play#1 output Play#1 1 Path taken: g
|
Play#1 output Play#1 1 Path taken: g
|
||||||
Play#1 output Play#1 6 0 604
|
Play#1 output Play#1 6 0 559
|
||||||
Play#1 input load s 3 169
|
Play#1 input load s 3 169
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 169 shells loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 169 shells loaded onto bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 603
|
Play#1 output Play#1 6 0 558
|
||||||
Play#1 input unload m 3 -1
|
Play#1 input unload m 3 -1
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 12 military unloaded from bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 12 military unloaded from bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 602
|
Play#1 output Play#1 6 0 557
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
||||||
Play#1 output Play#1 6 0 601
|
Play#1 output Play#1 6 0 556
|
||||||
Play#1 input load m 3 1
|
Play#1 input load m 3 1
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 600
|
Play#1 output Play#1 6 0 555
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.71)
|
Play#1 output Play#1 1 range is 3.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
|
||||||
Play#1 output Play#1 6 0 599
|
Play#1 output Play#1 6 0 554
|
||||||
Play#1 input load m 3 1
|
Play#1 input load m 3 1
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 598
|
Play#1 output Play#1 6 0 553
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage.
|
||||||
Play#1 output Play#1 6 0 597
|
Play#1 output Play#1 6 0 552
|
||||||
Play#1 input load m 3 10
|
Play#1 input load m 3 10
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 10 military loaded onto bb battleship (#3) at 3,1
|
Play#1 output Play#1 1 10 military loaded onto bb battleship (#3) at 3,1
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 596
|
Play#1 output Play#1 6 0 551
|
||||||
Play#1 input fire sh 2 0,2
|
Play#1 input fire sh 2 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 49 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 49 damage.
|
||||||
Play#1 output Play#1 6 0 595
|
Play#1 output Play#1 6 0 550
|
||||||
Play#1 input fire sh 3 0,2
|
Play#1 input fire sh 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.71)
|
Play#1 output Play#1 1 range is 4.00 (3.71)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 88 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 88 damage.
|
||||||
Play#1 output Play#1 6 0 594
|
Play#1 output Play#1 6 0 549
|
||||||
Play#1 input fire sh 5 13
|
Play#1 input fire sh 5 13
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 2.00 (1.50)
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
||||||
Play#1 output Play#1 1 \007Kawhomp!!!
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
||||||
Play#1 output Play#1 1 Shells hit sub in 6,0 for 35 damage.
|
Play#1 output Play#1 1 Shells hit sub in 6,0 for 35 damage.
|
||||||
Play#1 output Play#1 6 0 593
|
Play#1 output Play#1 6 0 548
|
||||||
Play#1 input fire sh 6 12
|
Play#1 input fire sh 6 12
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 2.00 (1.50)
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
||||||
Play#1 output Play#1 1 \007Kawhomp!!!
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
||||||
Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage.
|
Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage.
|
||||||
Play#1 output Play#1 6 0 592
|
Play#1 output Play#1 6 0 547
|
||||||
Play#1 input fire sh 5 11
|
Play#1 input fire sh 5 11
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 2.00 (1.50)
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
||||||
Play#1 output Play#1 1 \007Kawhomp!!!
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
||||||
Play#1 output Play#1 1 Shells hit sub in 6,0 for 37 damage.
|
Play#1 output Play#1 1 Shells hit sub in 6,0 for 37 damage.
|
||||||
Play#1 output Play#1 1 sub sunk!
|
Play#1 output Play#1 1 sub sunk!
|
||||||
Play#1 output Play#1 6 0 591
|
Play#1 output Play#1 6 0 546
|
||||||
Play#1 input fire sh 6 10
|
Play#1 input fire sh 6 10
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 2.00 (1.50)
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
||||||
Play#1 output Play#1 1 \007Kawhomp!!!
|
Play#1 output Play#1 1 \007Kawhomp!!!
|
||||||
Play#1 output Play#1 1 Shells hit sub in 2,2 for 34 damage.
|
Play#1 output Play#1 1 Shells hit sub in 2,2 for 34 damage.
|
||||||
Play#1 output Play#1 1 sub sunk!
|
Play#1 output Play#1 1 sub sunk!
|
||||||
Play#1 output Play#1 6 0 590
|
Play#1 output Play#1 6 0 545
|
||||||
Play#1 input navi 5 jh
|
Play#1 input navi 5 jh
|
||||||
Play#1 command navigate
|
Play#1 command navigate
|
||||||
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
|
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
|
||||||
Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
|
Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
|
||||||
Play#1 output Play#1 1 Path taken: j
|
Play#1 output Play#1 1 Path taken: j
|
||||||
Play#1 output Play#1 6 0 589
|
Play#1 output Play#1 6 0 544
|
||||||
Play#1 input fire sh 5 24
|
Play#1 input fire sh 5 24
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 1.00 (1.50)
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 588
|
Play#1 output Play#1 6 0 543
|
||||||
Play#1 input fire sh 5 24
|
Play#1 input fire sh 5 24
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 2.00 (1.50)
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 43 damage.
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 43 damage.
|
||||||
Play#1 output Play#1 6 0 587
|
Play#1 output Play#1 6 0 542
|
||||||
Play#1 input fire sh 5 24
|
Play#1 input fire sh 5 24
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 1.00 (1.50)
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 586
|
Play#1 output Play#1 6 0 541
|
||||||
Play#1 input fire sh 5 24
|
Play#1 input fire sh 5 24
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 2.00 (1.50)
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 35 damage.
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 35 damage.
|
||||||
Play#1 output Play#1 6 0 585
|
Play#1 output Play#1 6 0 540
|
||||||
Play#1 input fire sh 5 24
|
Play#1 input fire sh 5 24
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 1.00 (1.50)
|
Play#1 output Play#1 1 range is 1.00 (1.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 584
|
Play#1 output Play#1 6 0 539
|
||||||
Play#1 input fire sh 5 24
|
Play#1 input fire sh 5 24
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 2.00 (1.50)
|
Play#1 output Play#1 1 range is 2.00 (1.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 38 damage.
|
Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 38 damage.
|
||||||
Play#1 output Play#1 6 0 583
|
Play#1 output Play#1 6 0 538
|
||||||
Play#1 input carg * ?shell>0
|
Play#1 input carg * ?shell>0
|
||||||
Play#1 command cargo
|
Play#1 command cargo
|
||||||
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
|
@ -840,7 +835,7 @@
|
||||||
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 6 ships
|
Play#1 output Play#1 1 6 ships
|
||||||
Play#1 output Play#1 6 0 583
|
Play#1 output Play#1 6 0 538
|
||||||
Play#1 input ctld
|
Play#1 input ctld
|
||||||
Play#1 output Play#1 1 Bye-bye
|
Play#1 output Play#1 1 Bye-bye
|
||||||
Play#1 logout 1
|
Play#1 logout 1
|
||||||
|
@ -965,13 +960,9 @@
|
||||||
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 400 1P ground
|
Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 400 1P ground
|
||||||
Play#0 output Play#0 1 2 nukes
|
Play#0 output Play#0 1 2 nukes
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input __cmd added 4 0 0
|
Play#0 input __cmd added 3 0 0
|
||||||
Play#0 command __cmd
|
Play#0 command __cmd
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input edit c 1 b 640
|
|
||||||
Play#0 command edit
|
|
||||||
Play#0 output Play#0 1 BTUs of 1 (#1) changed from 583 to 640
|
|
||||||
Play#0 output Play#0 6 0 640
|
|
||||||
Play#0 input ctld
|
Play#0 input ctld
|
||||||
Play#0 output Play#0 1 Bye-bye
|
Play#0 output Play#0 1 Bye-bye
|
||||||
Play#0 logout 0
|
Play#0 logout 0
|
||||||
|
@ -989,8 +980,7 @@
|
||||||
Play#1 output Play#1 1
|
Play#1 output Play#1 1
|
||||||
Play#1 output Play#1 1 *** Server configured for testing ***
|
Play#1 output Play#1 1 *** Server configured for testing ***
|
||||||
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
|
||||||
Play#1 output Play#1 1 You have a new telegram waiting ...
|
Play#1 output Play#1 6 0 538
|
||||||
Play#1 output Play#1 6 0 640
|
|
||||||
Play#1 input land * ?shell>0
|
Play#1 input land * ?shell>0
|
||||||
Play#1 command land
|
Play#1 command land
|
||||||
Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
|
||||||
|
@ -999,7 +989,7 @@
|
||||||
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 0% 0 0
|
Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 0% 0 0
|
||||||
Play#1 output Play#1 1 9 tra train 3,1 100% 10 0 0 0 40 0% 0 0
|
Play#1 output Play#1 1 9 tra train 3,1 100% 10 0 0 0 40 0% 0 0
|
||||||
Play#1 output Play#1 1 4 units
|
Play#1 output Play#1 1 4 units
|
||||||
Play#1 output Play#1 6 0 640
|
Play#1 output Play#1 6 0 538
|
||||||
Play#1 input lcarg * ?shell>0
|
Play#1 input lcarg * ?shell>0
|
||||||
Play#1 command lcargo
|
Play#1 command lcargo
|
||||||
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
|
@ -1008,223 +998,223 @@
|
||||||
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 4 units
|
Play#1 output Play#1 1 4 units
|
||||||
Play#1 output Play#1 6 0 640
|
Play#1 output Play#1 6 0 538
|
||||||
Play#1 input fire la 666 6,0
|
Play#1 input fire la 666 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 6 0 639
|
Play#1 output Play#1 6 0 537
|
||||||
Play#1 input fire la 9 6,0
|
Play#1 input fire la 9 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Unit 9 cannot fire!
|
Play#1 output Play#1 1 Unit 9 cannot fire!
|
||||||
Play#1 output Play#1 6 0 638
|
Play#1 output Play#1 6 0 536
|
||||||
Play#1 input fire la 1 6,0
|
Play#1 input fire la 1 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
|
Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
|
||||||
Play#1 output Play#1 6 0 637
|
Play#1 output Play#1 6 0 535
|
||||||
Play#1 input fire la 2 3,1
|
Play#1 input fire la 2 3,1
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 You can't fire upon yourself!
|
Play#1 output Play#1 1 You can't fire upon yourself!
|
||||||
Play#1 output Play#1 6 0 636
|
Play#1 output Play#1 6 0 534
|
||||||
Play#1 input fire la 2 1,0
|
Play#1 input fire la 2 1,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 No such sector exists!
|
Play#1 output Play#1 1 No such sector exists!
|
||||||
Play#1 output Play#1 6 0 635
|
Play#1 output Play#1 6 0 533
|
||||||
Play#1 input fire la 2 666
|
Play#1 input fire la 2 666
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 No such ship exists!
|
Play#1 output Play#1 1 No such ship exists!
|
||||||
Play#1 output Play#1 6 0 634
|
Play#1 output Play#1 6 0 532
|
||||||
Play#1 input lunload m 2 10
|
Play#1 input lunload m 2 10
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1
|
Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit unloaded
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 633
|
Play#1 output Play#1 6 0 531
|
||||||
Play#1 input fire la 2 6,0
|
Play#1 input fire la 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
|
Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
|
||||||
Play#1 output Play#1 6 0 632
|
Play#1 output Play#1 6 0 530
|
||||||
Play#1 input lload m 2 10
|
Play#1 input lload m 2 10
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1
|
Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 631
|
Play#1 output Play#1 6 0 529
|
||||||
Play#1 input lunload g 2 12
|
Play#1 input lunload g 2 12
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1
|
Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit unloaded
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 630
|
Play#1 output Play#1 6 0 528
|
||||||
Play#1 input fire la 2 6,0
|
Play#1 input fire la 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns
|
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns
|
||||||
Play#1 output Play#1 6 0 629
|
Play#1 output Play#1 6 0 527
|
||||||
Play#1 input lload g 2 12
|
Play#1 input lload g 2 12
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
|
Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 628
|
Play#1 output Play#1 6 0 526
|
||||||
Play#1 input lunload s 2 80
|
Play#1 input lunload s 2 80
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 80 shells unloaded from hat hvy artillery #2 at 3,1
|
Play#1 output Play#1 1 80 shells unloaded from hat hvy artillery #2 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit unloaded
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 627
|
Play#1 output Play#1 6 0 525
|
||||||
Play#1 input fire la 2 6,0
|
Play#1 input fire la 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
|
Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
|
||||||
Play#1 output Play#1 6 0 626
|
Play#1 output Play#1 6 0 524
|
||||||
Play#1 input lload s 2 80
|
Play#1 input lload s 2 80
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 80 shells loaded onto hat hvy artillery #2 at 3,1
|
Play#1 output Play#1 1 80 shells loaded onto hat hvy artillery #2 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 625
|
Play#1 output Play#1 6 0 523
|
||||||
Play#1 input load land 9 2
|
Play#1 input load land 9 2
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#9) at 3,1.
|
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#9) at 3,1.
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 624
|
Play#1 output Play#1 6 0 522
|
||||||
Play#1 input fire la 2 6,0
|
Play#1 input fire la 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
|
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
|
||||||
Play#1 output Play#1 6 0 623
|
Play#1 output Play#1 6 0 521
|
||||||
Play#1 input unload land 9 2
|
Play#1 input unload land 9 2
|
||||||
Play#1 command unload
|
Play#1 command unload
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#9) at 3,1.
|
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#9) at 3,1.
|
||||||
Play#1 output Play#1 1 1 ship unloaded
|
Play#1 output Play#1 1 1 ship unloaded
|
||||||
Play#1 output Play#1 6 0 622
|
Play#1 output Play#1 6 0 520
|
||||||
Play#1 input lload land 9 2
|
Play#1 input lload land 9 2
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #9 at 3,1.
|
Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #9 at 3,1.
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 621
|
Play#1 output Play#1 6 0 519
|
||||||
Play#1 input fire la 2 6,0
|
Play#1 input fire la 2 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
|
Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
|
||||||
Play#1 output Play#1 6 0 620
|
Play#1 output Play#1 6 0 518
|
||||||
Play#1 input lunload land 9 2
|
Play#1 input lunload land 9 2
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #9 at 3,1.
|
Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #9 at 3,1.
|
||||||
Play#1 output Play#1 1 1 unit unloaded
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 619
|
Play#1 output Play#1 6 0 517
|
||||||
Play#1 input fire la 3 -12,0
|
Play#1 input fire la 3 -12,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.50)
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 618
|
Play#1 output Play#1 6 0 516
|
||||||
Play#1 input fire la 3 0
|
Play#1 input fire la 3 0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.50)
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 617
|
Play#1 output Play#1 6 0 515
|
||||||
Play#1 input fire la 3 13
|
Play#1 input fire la 3 13
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 616
|
Play#1 output Play#1 6 0 514
|
||||||
Play#1 input fire la 3 12
|
Play#1 input fire la 3 12
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 615
|
Play#1 output Play#1 6 0 513
|
||||||
Play#1 input fire la 3 6,0
|
Play#1 input fire la 3 6,0
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 6,0 for 61 damage.
|
Play#1 output Play#1 1 Shells hit sector 6,0 for 61 damage.
|
||||||
Play#1 output Play#1 6 0 614
|
Play#1 output Play#1 6 0 512
|
||||||
Play#1 input fire la 3 2,-2
|
Play#1 input fire la 3 2,-2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
|
Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage.
|
||||||
Play#1 output Play#1 6 0 613
|
Play#1 output Play#1 6 0 511
|
||||||
Play#1 input lunload g 3 -1
|
Play#1 input lunload g 3 -1
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #3 at 3,1
|
Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #3 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit unloaded
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 612
|
Play#1 output Play#1 6 0 510
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.50)
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage.
|
||||||
Play#1 output Play#1 6 0 611
|
Play#1 output Play#1 6 0 509
|
||||||
Play#1 input lload g 3 11
|
Play#1 input lload g 3 11
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #3 at 3,1
|
Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #3 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 610
|
Play#1 output Play#1 6 0 508
|
||||||
Play#1 input lunload s 3 -1
|
Play#1 input lunload s 3 -1
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 51 shells unloaded from hat hvy artillery #3 at 3,1
|
Play#1 output Play#1 1 51 shells unloaded from hat hvy artillery #3 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit unloaded
|
Play#1 output Play#1 1 1 unit unloaded
|
||||||
Play#1 output Play#1 6 0 609
|
Play#1 output Play#1 6 0 507
|
||||||
Play#1 input march 3 gh
|
Play#1 input march 3 gh
|
||||||
Play#1 command march
|
Play#1 command march
|
||||||
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 1,1
|
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 1,1
|
||||||
Play#1 output Play#1 6 0 608
|
Play#1 output Play#1 6 0 506
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage.
|
||||||
Play#1 output Play#1 6 0 607
|
Play#1 output Play#1 6 0 505
|
||||||
Play#1 input march 3 jh
|
Play#1 input march 3 jh
|
||||||
Play#1 command march
|
Play#1 command march
|
||||||
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 3,1
|
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 3,1
|
||||||
Play#1 output Play#1 6 0 606
|
Play#1 output Play#1 6 0 504
|
||||||
Play#1 input lload s 3 51
|
Play#1 input lload s 3 51
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 51 shells loaded onto hat hvy artillery #3 at 3,1
|
Play#1 output Play#1 1 51 shells loaded onto hat hvy artillery #3 at 3,1
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 605
|
Play#1 output Play#1 6 0 503
|
||||||
Play#1 input fire la 2 0,2
|
Play#1 input fire la 2 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage.
|
||||||
Play#1 output Play#1 6 0 604
|
Play#1 output Play#1 6 0 502
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
|
||||||
Play#1 output Play#1 6 0 603
|
Play#1 output Play#1 6 0 501
|
||||||
Play#1 input march 3 yyyh
|
Play#1 input march 3 yyyh
|
||||||
Play#1 command march
|
Play#1 command march
|
||||||
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
Play#1 output Play#1 1 Leader is hat hvy artillery #3
|
||||||
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 0,-2
|
Play#1 output Play#1 1 hat hvy artillery #3 stopped at 0,-2
|
||||||
Play#1 output Play#1 6 0 602
|
Play#1 output Play#1 6 0 500
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 601
|
Play#1 output Play#1 6 0 499
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.50)
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
|
||||||
Play#1 output Play#1 6 0 600
|
Play#1 output Play#1 6 0 498
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 599
|
Play#1 output Play#1 6 0 497
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 4.00 (3.50)
|
Play#1 output Play#1 1 range is 4.00 (3.50)
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
|
Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage.
|
||||||
Play#1 output Play#1 6 0 598
|
Play#1 output Play#1 6 0 496
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 597
|
Play#1 output Play#1 6 0 495
|
||||||
Play#1 input fire la 3 0,2
|
Play#1 input fire la 3 0,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
Play#1 output Play#1 1 range is 3.00 (3.50)
|
||||||
Play#1 output Play#1 1 Target out of range.
|
Play#1 output Play#1 1 Target out of range.
|
||||||
Play#1 output Play#1 6 0 596
|
Play#1 output Play#1 6 0 494
|
||||||
Play#1 input lcarg * ?shell>0
|
Play#1 input lcarg * ?shell>0
|
||||||
Play#1 command lcargo
|
Play#1 command lcargo
|
||||||
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
|
@ -1233,7 +1223,7 @@
|
||||||
Play#1 output Play#1 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 4 units
|
Play#1 output Play#1 1 4 units
|
||||||
Play#1 output Play#1 6 0 596
|
Play#1 output Play#1 6 0 494
|
||||||
Play#1 input ctld
|
Play#1 input ctld
|
||||||
Play#1 output Play#1 1 Bye-bye
|
Play#1 output Play#1 1 Bye-bye
|
||||||
Play#1 logout 1
|
Play#1 logout 1
|
||||||
|
@ -1370,8 +1360,6 @@
|
||||||
Play#0 output Play#0 1
|
Play#0 output Play#0 1
|
||||||
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
||||||
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#9) in 3,1 for 0 damage.
|
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#9) in 3,1 for 0 damage.
|
||||||
Play#0 output Play#0 1 BTUs changed from 595 to 640 by an act of POGO!
|
|
||||||
Play#0 output Play#0 1 BTUs changed from 583 to 640 by an act of POGO!
|
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input read 2
|
Play#0 input read 2
|
||||||
Play#0 command read
|
Play#0 command read
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue