4.0.17 made missiles that miss their target do collateral damage to
the target sector. The code didn't work: it did collateral damage
even when the launch failed or the missile got intercepted. 4.0.18
disabled it again for the launch command (see also commit fa7e3aa9).
Disable it for automatically launched missiles, too, in
msl_launch_mindam().
The initial parts of struct loststr and struct empobj must match.
Commit 49780e2c screwed that up for members lost_uid/uid, which also
broke the equivalence of lost_owner/own. Since lost_uid is not used,
the former had no effect. But the latter broke xdvisible(). Could
make xdump lost leak information.
Commit a680c811 reorderd struct loststr members to make lost_timestamp
equivalent to new struct empobj member timestamp, but failed due to
the bug in commit 49780e2c. Commit f33b96b1 then set the timestamp
through empobj, which screwed up timestamps in lostitems, i.e. it
broke incremental xdump lost.
All of the above is in v4.3.12.
Commit 536ef0b0 (v4.3.15) added lost_seqno / seqno. No effect,
because only seqno is used.
This is the human-readable buddy of xdump product, which dumps pchr[].
It duplicates much of the information in show sect c, but in more
accessible form. It's in show_product().
Remove product information from info Quick-ref. show reflects the
actual game, is more complete, and should be just as readable.
show_sect_stats() used to show packing bonuses for military,
uncompensated workers, civilians, bars and lcms. The bonus for lcms
was labelled "other", which was okay only as long as all other
commodities receive the same packing bonuses.
Show packing bonus type instead. The actual bonus for each commodity
and packing type is already shown by show item. But change its header
for the NPKG column from "rg" to "no", because packing type NPKG is
shown by show se s as "normal".
show_sect_build() showed only sectors with unusual build
characteristics. Which begged the question what the usual build
characteristics are. Add a line to show them.
The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked. If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again. Affected:
* load/lload plane/land third argument; load_plane_ship(),
load_land_ship(), load_plane_land(), load_land_land()
* bomb, drop, fly, paradrop, recon and sweep second argument;
get_planes()
* tend and ltend second and fourth argument; ltend(), tend(),
tend_land()
* mission second argument; mission()
Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.
Use that to simplify multifire() and torp(). Change the other callers
to pass NULL.
The old code didn't return RET_SYN when aborting at the prompts for
the third and fourth argument.
While there, return RET_SYN instead of RET_OK when the tender can't
hold the commodity to be tended.
This affects commands bomb, drop, fly, paradrop, recon and sweep.
The failure to abort was harmless, because all callers get additional
arguments, and abort then.
Broken since commit 35db407d, v.4.3.12. v4.3.14 and v4.3.15 were
distributed with a stale sources.mk in the tarball. The latter does
not build out of the box because of that.
There were two checks meant to enforce positive numbers, both dating
back to the earliest known versions of the code, and both wrong.
The first one applied only to thresholds given with the command, not
ones prompted for, and it incorrectly rejected numbers starting with +
or prefixed by whitespace. Remove it.
The second one failed to reject negative numbers when prefixed by
whitespace. Fix.
Fortunately, the update doesn't conjure up stuff to satisfy negative
thresholds.
The old code didn't return RET_SYN when aborting at the following
prompts:
* designate second argument
* morale second argument
* route second argument
* set third argument
* tend fourth argument
* zdone last argument
Fail the command when the designation isn't allowed for mortals, or
when the player can't afford it.
Treat '=' and '@' like the other designations not allowed for mortals,
not like invalid designations. Change failure for invalid designation
from RET_FAIL to RET_SYN.
bdes() failed to do that when the player aborted at the prompt for the
new designation.
desi() failed to do it when it failed the command because the new
designation was bad.
Before failing the command, the old code attempted to change the
current sector's distribution center to the last one used, which might
have been uninitialized coordinates. If lucky, the coordinates were
invalid, and the attempt oopsed and did nothing.
The old code didn't honor command abortion at the following prompts:
* arm third argument
* deliver fourth argument (also simplify)
* fire third argument
* fly and recon prompt for carrier to land on: pln_onewaymission()
treated abort like empty input, which made planes attempt landing in
the sector.
* lmine second argument
* order d fourth argument
* power c nat(s) argument
* range second argument
* sail second argument
* shutdown both arguments (first one was broken in commit 84cfd670,
v4.3.10, second one never worked).
* tend third argument
Commit 79407e68 (v4.3.11) changed recvclient() to keep failing after
receiving EOF from player. This was bad, because some places getting
input check player->aborted instead of recvclient() failure, and
player->aborted wasn't set on EOF. Bugs caused by this:
* comm_bomb(), ship_bomb(), plane_bomb(), land_bomb() went into an
infinite loop that eventually ate all memory.
* deli(), desi(), dist(), fly(), morale(), zdon(), att_prompt(),
ask_move_in() interpreted EOF as empty input instead of no more
input.
* cmd_sail_ship() dereferenced a null pointer.
Fix by setting player->aborted on EOF, too.