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55 commits

Author SHA1 Message Date
55be3c7105 update server: Move update_running from server/ to update/
update.h is a more logical home for update_running than server.h.
Move the definition and the assignments along, from server/update.c to
lib/update/main.c.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:08:30 +02:00
dd9e393b38 subs: Simplify MOB_ACCESS mobility update
The do_upd_checking recursion guard is superfluous: do_mob_sect()
doesn't call anything.  Has been that way since MOB_ACCESS was added
in Empire 3.

Inline the remaining code of sct_do_upd_mob(), shp_do_upd_mob(),
pln_do_upd_mob(), lnd_do_upd_mob() in their only callers
sct_postread(), shp_postread(), pln_postread(), lnd_postread().
Rename do_mob_sect(), do_mob_ship(), do_mob_plane(), do_mob_land() to
mob_sect, mob_ship(), mob_plane(), mob_land() and give them external
linkage.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:08:30 +02:00
893093f999 include: Move update stuff from prototypes.h to update.h
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:59 +02:00
5e54219606 sect: Fix revert to deity and "no civilians" corner cases
We maintain a few sector invariants in sct_prewrite().  Since the
update bypasses sct_prewrite(), it needs to maintain them itself.  The
two should be consistent.

When a deserted sector reverts to the deity, sct_prewrite() clears
owner and mobility.  It neglects to clear the old owner, unlike
populace().  Harmless, but fix it anyway for consistency.  Visible in
tests/navi-march/final.xdump.

Work percentage, loyalty and old owner apply to civilians.  When there
are none, sct_prewrite() sets work percentage to 100 and old owner to
owner.  It neglects to clear loyalty, unlike populace().  Loyalty
persists until populace() clears it.  Most of the time, this doesn't
matter, as moving civilians into a sector without civilians ignores
the sector's loyalty.  However, airlifted and unloaded civilians adopt
the sector's loyalty (bug#49 and bug#255).

Fix sct_prewrite() to clear loyalty for consistency, and to mitigate
these bugs.

Note that populace() may not always clear loyalty right away.  This
will be fixed in the next commit.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:57 +02:00
0bdcb5ee19 sect: Keep work percentage without civilians at 100%
We maintain a few sector invariants in sct_prewrite().  Since the
update bypasses sct_prewrite(), it needs to maintain them itself.  The
two should be consistent.

sct_prewrite() resets work percentage of owned sectors to 100% when
there are no civilians.  The update's populace() resets it for unowned
sectors as well, if they have military.

Change sct_prewrite() to reset sct_work = 100 regardless of owner.
Also change sct_oninit() to initialize sct_work = 100, so it doesn't
change on first write.  Update tests/smoke/fairland.xdump for the same
reason.

The massive test output differences are all due to sct_work.

Inconsistencies with the update remain.  They will be fixed next.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 19:59:57 +02:00
7224442533 march: Fix check for sector abandonment
sct_prewrite() makes an owned sector revert to the deity when there
are no civilians, military or own land units.

would_abandon() tries to predict that, but gets it wrong: it ignores
land units that evade spy detection or are loaded on ships, and it
fails to ignore land units loaded on land units marching out.

Broken in commit 7c1b166, v4.3.33.  Fix by counting manually rather
than with unitsatxy().

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 13:59:32 +02:00
bae3f5447e Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-07-02 17:45:44 +02:00
b14f5276ab Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00
5d0faf7a88 subs: Drop has_units() parameter lp, it's always null now
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:13:14 +01:00
bb467c335d Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
6f0cd10b81 sect: Catch clobbered sector coordinates in sct_prewrite()
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:01 +02:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
786e2a99d5 Clean up superfluous includes 2012-04-26 19:57:19 +02:00
98cd2a3a70 Update known contributors comments 2011-04-14 20:21:23 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
7465574195 Break long lines more tastefully 2010-06-20 18:36:44 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
fe69514067 Capital obliteration failed to charge money and report news
Commit 221e88f1 (v4.3.15) made caploss() expect the new owner in
sct_own, so it can distinguish between sack and obliteration.  Commit
0d139ee1 (v4.3.17) broke that in sct_prewrite(): it moved zapping the
sector owner after caploss(), and passed 0 instead of the old owner to
caploss().  Because of that, obliterating a capital didn't make the
news and didn't cost the victim money.  Fix that.
2008-11-15 17:40:48 -05:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
db4770426e Update known contributors comments 2008-09-17 18:54:15 -04:00
136132773b New lost_and_found() to record ownership changes.
Factors out the common makelost()/makenotlost() pattern.
2008-09-08 21:28:29 -04:00
0d139ee1d1 Update lost file from prewrite callbacks
Losses of sectors, ships, planes, land units and nukes are tracked in
the lost file.  To keep it current, makelost() and makenotlost() were
called whenever one of these changed owners.  Cumbersome and
error-prone.  In fact, the lost file was never perfectly accurate.

Detect the ownership change in the prewrite callback and call
makelost() / makenotlost() from there.  Remove lost file updates from
where they're no longer needed: right before a put.  takeover() is a
bit more involved: it doesn't put the sectors, but all callers do,
except for guerrilla().  So remove the lost file update from
takeover(), but add it to guerrilla().

This takes care of lost file update for all ownership changes that go
through ef_write().  It can't take care of any missing updates for
changes that don't go through it.
2008-09-08 21:26:42 -04:00
c5482e4bfb Pass old element to empfile callback prewrite()
Change sct_prewrite(), shp_prewrite(), pln_prewrite(), lnd_prewrite(),
nuk_prewrite() accordingly.  New argument isn't used for anything,
yet.
2008-09-08 21:26:40 -04:00
e31ba545af Remove bogus correction of sct_mobil from sct_prewrite()
It used literal 127 instead of sect_mob_max, it didn't check the lower
bound, and it didn't report the corruption.  From Chainsaw 3.

Having *working* sanity checks there would be nice.  Left for another
day.
2008-09-08 21:26:40 -04:00
85eb288f97 Don't execute pre-write checks from sct_postread()
Chainsaw 3 factored out most checks from sct_prewrite() into
checksect(), and called that from sct_postread() as well.  Revert
this, because it was a bad idea: whenever checksect() called from
ef_read() found something to change, it was actually a bug, and
changing it just hid the bug from whatever called ef_read().  But it
couldn't hide it from code going through ef_ptr().  So, instead of
having bugs visible everywhere, including census and such, they were
hidden in hard to observe places.  For instance, the previous commit
fixed one that was visible to the path finder, but not the actual path
user, which led to the path user choking on an incorrect path in a
rather obscure manner.

Things no longer "corrected" on read: excessive mobility, low work
despite no civilians present, sector owned despite neither civilians,
military nor land units.  The latter had a scary-looking caploss(),
but NF_SACKED should have rendered that harmless.
2008-09-08 21:25:12 -04:00
f84d25378b Don't revert sectors without military to old owner
Change checksect() not to abandon occupied sectors to the old owner
when there is no military and no land units.  This effectively
restores pre-Chainsaw 3 behavior.  Matching change to would_abandon().

Rationale.  Traditional ways to change sector owner:

(1) Attack, assault, paradrop can transfer a sector to the attacker,
    in take_def().

(2) Guerrilla warfare at the update can transfer a sector to the old
    owner, in guerilla().  This happens when che kill all military and
    the sector is sufficiently disloyal to the owner.

(3) Whenever all civilians, military and land units are removed from a
    sector, no matter how, it silently reverts to the deity, in
    checksect().

Chainsaw 3 added:

(4) Whenever all military and land units are removed from an occupied
    sector, no matter how, it silently reverts to the old owner, in
    checksect().

This addition isn't seamless.  Funnies include:

* When che kill all military and land units, but the sector is loyal,
  (3) doesn't transfer to the old owner.  But since there's no
  military and land units left, (4) transfers it anyway, only without
  telling the lucky old owner.  The latter transfer is buggy:
  checksect() runs only on ef_read() and ef_write(), not the update
  (bug#1010856), so the silent transfer is delayed until the next
  ef_write().  But code using ef_read() sees it right away.  For
  instance, the path finder, which doesn't use ef_read(), can route a
  path through a sector lost that way.  The actual move, which does
  use ef_read(), then chokes on that path.

* When you attack a sector, and get defeated with the help of reacting
  land units, but succeed in killing the *local* defenders, (4) makes
  the sector silently revert to the old owner.  Which might be
  somebody who wasn't involved in the fight, and gets no notification
  whatsoever of his windfall.

* You can abandon a sector to the old-owner by removing all military
  and land units from it, in a myriad of ways.  Some ways ask you for
  confirmation (move, march, load), many don't (navigate, plane
  construction, delivery; arguably bugs), and others simply don't let
  you (paradrop, fly, distribution).

  This problem also exists for abandoning to deity, i.e. through (3)
  instead of (4).  Some ways to move out civilians don't let you do
  that (distribute), but most do.  However, accidentally abandoning an
  empty sector to deity is less serious than a populated one to
  another player.

In my opinion, (4) doesn't add much to the game, and fixing the
funnies isn't worth the effort.
2008-09-05 07:39:02 -04:00
d87801acaa Remove pointless getFOO() from prewrite callbacks
Empire3's C_SYNC code added these to sct_prewrite(), shp_prewrite(),
pln_prewrite(), lnd_prewrite() and nuk_prewrite().  They weren't
removed when C_SYNC was ripped out in 4.0.0.
2008-09-03 21:17:46 -04:00
bf436a4498 Change empfile members postread() and prewrite() to return void
Callers ignore the value, and callees always return 1.  Pointless.
2008-09-03 20:43:13 -04:00
221e88f106 Distinguish between sacking and obliterating a capital
Make caploss() transfer money, loans and market lots to the player
only if he actually took the capital, not if he obliterated it to
deity.

To make this work, caploss() needs to be called after the sector is
updated for damage and change of ownership.  Change callers
accordingly.

Closes #914049.
2008-05-11 10:48:30 +02:00
7ca4f412b1 Fix tracking of planes flying a sortie
Planes normally sit in their base (sector or carrier), where they can
be spied, damaged, captured, loaded, unloaded, upgraded and so forth.
All this must not be possible while they fly.  There are two kinds of
flying planes: satellites in orbit, and planes flying a sortie.

Satellites in orbit have always been marked with flag PLN_LAUNCHED.
Works.  What didn't work was tracking planes flying a sortie.

If you look at one sortie in isolation, up to three groups of planes
can be flying at any point of time: the primary group, which carries
out the sortie's mission (bomb, transport, ...), their escorts, and a
group of hostile planes flying interception or air defense.

The old code attempted to track these planes by passing those groups
to the places that need to know whether a plane is flying.  This was
complex and incomplete, and broke down completely for the pin-bombing
command.

It was complex, because the plane code needs to keep track of all the
call chains that can lead to a place that needs to know whether a
plane flies, and pass the groups down the call chains.  This leads to
a rather ugly passing of plane groups all over the place.

It was incomplete, because it generally failed to pass the escorts.

And the whole scheme broke down for the pin-bombing command.  That's
because pin-bombing asks the player for targets while his planes are
loitering above the target sector.  This yields the processor and lets
other code run.  Which does not get the flying planes passed.

The new code marks planes and SAMs (but not other missiles) flying a
sortie with flag PLN_LAUNCHED (the previous commit laid the groundwork
for that), and does away with passing around groups of flying planes.

This fixes the following bugs:

* Many commands could interact with foreign planes flying for a
  pin-bombing command as if they were sitting in their base.  This
  includes spying, damaging, capturing, loading, or upgrading them,
  and even getting intercepted by them.  Any changes to those planes
  were wiped out when they landed.  Abusable.

* The bomb command could bomb its own escorts, directly (pin-bomb
  planes) or through collateral damage, strategic sector damage,
  collapsing bridges or nuke damage.  The damage to the escorts was
  wiped out when they landed.

* If you asked for a plane to fly both in the primary group and the
  escort group, you got charged fuel for two sorties instead of one.

* pln_put1() and pln_put() now recognize planes that didn't take off,
  and refrain from making them land.  Intercept (since commit
  c64e2149) and air defense can do that.  Making them land had no
  ill-effects, but it was still wrong.

There's one new problem: if PLN_LAUNCHED doesn't get reset properly,
due to game crash during flight or some other bug, the plane gets
stuck in the air.  Catch and fix that on game start in ef_verify().
2008-03-26 22:10:13 +01:00
f33b96b1d1 Set timestamp automatically on write
Do it in do_write().  Remove the setting of timestamps elsewhere.

This fixes empdump to set timestamps to the current time instead of
zero on import.
2008-03-14 20:25:43 +01:00
40eb78eb74 Fix confused and buggy bridge splashing code
A bridge (span or tower) must be splashed when it gets damaged below
SCT_MINEFF.  Likewise when its last supporting sector (bridge head or
tower) gets damaged below SCT_MINEFF, unless EASY_BRIDGES is enabled.
We need to check this whenever a bridge head, span or tower gets
damaged.  This is done in three places, and all of them screw up:

* checksect() ignores damage to bridge heads.  It also leaves writing
  back the sector it checks to the caller, which never happens when
  it's called from sct_postread().

  Note that checksect() drowns all planes on bridges it splashes.
  Functions that need to exempt flying planes from such a fate have to
  splash bridges themselves.

* sect_damage() ignores damage to bridge towers, and damage to bridge
  spans unless EASY_BRIDGES is enabled.  It then runs checksect(),
  which compensates for these omissions, but happily drowns the planes
  sect_damage() attempts to protect.

* eff_bomb() ignores damage to bridge heads.  Collateral damage makes
  sect_damage() run, which compensates for the omission.

This causes the following bugs:

* Efficiency damage going through sect_damage() can drown planes it
  shouldn't.  This affects pinpoint bombing when collateral damage
  splashes a bridge, and strategic bombing.  The drowned planes then
  crash and burn when they attempt to land at their (just splashed)
  base.

* Efficiency damage to bridge heads not going through sect_damage()
  fails to collapse unsupported bridges.  This affects pin-bombing
  efficiency without collateral damage, and ground combat.  Also deity
  commands edit, setsector and add, but that could be regarded as a
  feature.

* If the sector file somehow ends up with an inefficient bridge span,
  it collapses on every read again and again, until it collapses on a
  write.  Related problems exist with other actions of checksect(),
  and they're not addressed here.

* If the sector file somehow ends up with adjacent inefficient bridge
  towers, checksect() on any of them recurses infinitely:

  - checksect() inefficient tower T1
    - knockdown() T1, but don't write that back to the sector file
    - bridgefall() T1; this reads all adjacent sectors, including
      inefficient towert T2
      - checksect() T2
        - knockdown() T2, but don't write that back to the sector file
	- bridgefall() T1; this reads adjacent sectors including T1
	  - checksect() T1
	    ...

This commit creates a new function bridge_damaged() to splash any
bridges that became inefficient or unsupported after damage to a
sector.  To avoid the inifinite recursion, we call it in
sct_prewrite() instead of checksect().

No uses knockdown() outside bridgefall.c remain, so give it internal
linkage.
2008-02-16 20:57:38 +01:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
d906fd6b99 DEFENSE_INFRA was implemented in an odd way: sct_defense was used
regardless of the option, but forced to sct_effic when disabled.  This
screws up sct_defense when you disable DEFENSE_INFRA.  Implement it
more like FALLOUT: use sct_defense if enabled, else sct_effic.  The
change should be invisible except in xdump, which shows the real
sct_defense.  Closes #804641.
(SCT_DEFENSE): New.
(dump, sinfra, sector_strength): Use it.
(eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage)
(put_combat, checksect, produce_sect): Don't force sct_defense to
sct_effic when DEFENSE_INFRA is disabled.
2006-05-20 11:53:20 +00:00
a988b907fc s_char purge directed by compiler warnings. 2006-04-29 06:41:45 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
c3900f8424 (empfile, fileinit, lnd_init, lnd_postread, lnd_prewrite, nuk_init)
(nuk_postread, nuk_prewrite, pln_init, pln_postread, pln_prewrite)
(sct_postread, sct_prewrite, shp_init, shp_postread, shp_prewrite)
(ef_extend): Use void * for generic pointer parameter.
2005-12-31 12:52:18 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
09b0b83971 (IO_CONN, io_conn, IOQ_BUFSIZE, MAXIOV, LND_NOTANY, plur)
(techfactfire, reltech, P_DISTING, PLN_MAXDEF, filetruncate, sct_init)
(nxtsctp, AN_SAILDIR, UDTIMES_MAX, BLITZTIME): Unused, remove.
2005-09-30 19:51:32 +00:00
591c82bf7c (checksect, give_back_cap, guerrilla): No longer change capital to
agribusiness.  That was done when the occupier abandons the old-owners
capital or it revolts, to prevent players from sacking the same
capital many timers.  The server has a much better way to prevent that
since 4.2.7, so this weird hack is no longer useful.  Thanks to Pat
Loney for pointing this out.
2005-07-31 13:55:50 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
Marc Olzheim
442803c30a (i_type, I_NONE): shift the enum down 1, so that I_NONE does not need to
be skipped or stored in arrays of size I_MAX. I_NONE's int equivalent
becomes -1 by this patch, so all array indices of type i_type have been
checked not to use I_NONE as index.  This change reduces the size of the
arrays stored in files.
2004-10-12 19:48:53 +00:00
1e1f8088a8 (item_prewrite): New.
(checksect, shp_prewrite, lnd_prewrite): Use it.
2004-09-19 07:56:57 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
17494e74d1 (SCT_BLD_WORK, SHP_BLD_WORK, PLN_BLD_WORK, LND_BLD_WORK,
NUK_BLD_WORK): New, to encapsulate the formula in one place.

(SCT_MINEFF): New.  Use it instead of literal 20.

(buil): Use CANT_HAPPEN() for internal error.

(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower): Simplify avail calculation.

(lupgr, supgr, pupgr): Charge 15% of total build avail instead of an
undocumented amount computed from build lcm and hcm.

(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower, lupgr, supgr, pupgr): Fix reporting of required avail
when there's not enough.  Closes #942823.

(lupgr, supgr, pupgr): Code printed cost rounded down, but required
and charged unrounded cost.  Confusing.  Round cost down, like the
build command.  Closes #942811.

(UPGR_COST, UPGR_EFF, lupgr, supgr, pupgr): New UPGR_COST, UPGR_COST replace
literal values.

(show_bridge, show_tower): Don't claim bridge building requires
`workers' (whatever that is), since it doesn't.
2004-05-15 13:23:39 +00:00