move costs, but failed to make A* use these costs. This broke land
unit path finding. Fix:
(MOB_ROAD, MOB_MOVE, MOB_MARCH): Split MOB_ROAD into MOB_MOVE and
MOB_MARCH. Users changed.
(lnd_mobcost, sector_mcost): Move minimum mobcost logic to
sector_mcost(), where it is visible to A*. Also fixes unit reaction
path cost.
(lnd_path): Fix confusing message: don't claim there's no path when
all we really know is that there's no railway.
regardless of the option, but forced to sct_effic when disabled. This
screws up sct_defense when you disable DEFENSE_INFRA. Implement it
more like FALLOUT: use sct_defense if enabled, else sct_effic. The
change should be invisible except in xdump, which shows the real
sct_defense. Closes#804641.
(SCT_DEFENSE): New.
(dump, sinfra, sector_strength): Use it.
(eff_bomb, build_bridge, build_tower, new, buildeff, sect_damage)
(put_combat, checksect, produce_sect): Don't force sct_defense to
sct_effic when DEFENSE_INFRA is disabled.
(ltend, multifire, quite_bigdef, mine, landmine)
(do_loan, prod, printdiff, sell, sona, stre)
(tend, fire_dchrg, vers, work, ac_planedamage)
(ac_shipflak, ask_off, get_mine_dsupport, att_fight)
(ask_move_in_off, detonate, sd, land_gun)
(land_unitgun, lnd_fort_interdiction, lnd_fortify)
(perform_mission, pln_mine, pln_mobcost)
(retreat_ship1, retreat_land1, shp_sweep)
(shp_fort_interdiction, shp_missle_defense)
(new_work, growfood, upd_land, land_repair)
(get_materials, do_mob_ship, do_mob_land)
(load_it, unload_it, prod_plane, produce)
(guerrilla, upd_buildeff, spread_fallout)
(upd_ship, ship_repair, min, dmin, MIN):
Remove min() and dmin() functions and replace
with a MIN macro in misc.h. Remove local MIN
macros and use the new one in misc.h. This
change removes the need for the special
case for _WIN32.
(fuel, look_ship, multifire, mission, sona)
(plane_sona, ef_open, player_accept, player_main)
(ac_dog, att_get_combat, calc_mobcost)
(ask_move_in_off, intelligence_report)
(build_mission_list_type, perform_mission)
(show_mission, use_supply, dodistribute)
(allocate_memory, max, dmax, MAX):
Remove max() and dmax() functions and replace
with a MAX macro in misc.h. Remove local MAX
macros and use the new one in misc.h. This
change removes the need for the special
case for _WIN32.
less one were not removed from the sector. The problem is putsect()
overwriting data from prior put_combat() with old data. Broken in
rev. 1.17. Change lunchbox code to match that of 1.16. Closes
#1219918, reported by Doug Wescott.
defines, import these defines into plague.h, drop var.h and include
plague.h where appropriate.
Remove some 'register' keywords at the same time.
No functional changes.
capacities to straight arrays. Users now subscript the array instead
of calling vl_find() or walking the variable data structure.
(mchr, lchr): Initializers adapted.
(vl_find): No longer used. Remove file.
To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space. Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space. This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later. It is only a
first step; further cleanup is required. To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
tennames, numstr): Replace by static local variables in their only
user.
(relates): Move from global/misc.c to common/nat.c.
(att_mode): Move from global/misc.c to subs/attsub.c.