To find out whether a lot is in use, some places check for zero
trd_owner, others for negative trd_unitid. The former is reliable,
the latter is not: set() fails to change trd_unitid when it takes a
lot off the market. The next trade-related command then runs
check_trade(), which logs "Something weird" and cleans up the mess.
Broken in commit e16e38dfab (v4.2.18).
Replace the unreliable checks by reliable ones.
Clean up set() not to implictly rely on unused lots having negative
trd_unitid.
The trd_unitid = -1 are unnecessary now, so drop them.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
load and unload silently skip unowned sectors, unlike lload and
lunload. Probably goes back to Chainsaw option ALLYHARBOR.
Drop that. Deities can now load and unload in unowned harbors and
canals. Mortals are now notified they can't.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
These commands suppress some error messages when ships, planes or land
units involved aren't explicitly selected by UID. Without this, a
command like "unload plane 80 *" would complain about every plane not
on ship#80.
Correct a few issues with this error suppression:
1. We don't suppress the error when we can't load/unload a ship or
land unit because it's on the trading block. Do suppress it.
2. We suppress the error message when we can't load/unload due to
foreign sector ownership in all but one places. Fix that place.
3. Messages about explicitly selected planes and land units to load
are still suppressed when the carrier isn't selected explicitly.
Change this to suppress regardless of the carrier.
3. We suppress the error when a carrier has no room. Don't, because
it's a potentially confusing silent failure.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
load_land_ship() recomputes load_spy "since [the carrier] may have
changed". Has been that way since the feature was added in 4.2.0, but
it's nonsense. Drop it.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
load_land_ship() and load_land_land() fail for carriers that can't
carry any land units before prompting for land units to load. They
then iterate over land units to load, and fail when the carrrier has
no room. They either report "cannot carry land units" or "doesn't
have room for any more land units" then. The former cannot happen.
Crept into load_land_ship() in Empire 2, blindly copied to
load_land_land() in 4.0.0. load_plane_ship() and load_plane_land()
don't have this issue.
Drop the dead code.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Attempting to unload land units from a carrier that can't carry any
prompts for land units to unload, while attempting to unload planes or
load land units or planes fails without prompting.
Fix this inconsistency by making unload and lunload fail early for
land units, just like they do for planes.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
load and lload skip foreign ships unless explicitly named, and
suppress some error messages for ships not explicitly named. Makes
sense, except the check for "explicitly named" is flawed: it checks
whether the argument starts with a digit. Works as intended for lists
like 1/2/3. Broken for areas that happen to start with a digit, such
as 0:9,0:5. Visible in the load-tend test.
Screwed up when the feature was added in Empire 2.
Fix the obvious way: test for NS_LIST instead. While there, drop the
p && *p guard, because it's always true after snxtitem().
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Unlike tend, ltend does nothing silently when asked to tend zero
commodities. This may leave the player guessing why the command did
nothing. Report the reason and fail the command, just like tend does.
While there, improve the prompt to match tend's.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
We silently ignore target ships that can't take any more of the tended
commodity. This may leave the player guessing why the command did
nothing. Report the reason like this:
cs cargo ship (#150) can't hold more guns
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
We report
frg frigate (#170) cannot hold any uncompensated workers
only when tending from target to tender, not for the other direction.
Report it there, too.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Foreign target ships are silently ignored when tending civilians.
This may leave the player guessing why the command did nothing.
Report the reason similar to load does:
Your civilians refuse to board cs cargo ship (#162)!
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Target ships that can't be tended at all are silently ignored. This
may leave the player guessing why the command did nothing. Report
them, but only when explicitly named.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Tending to a dead ship destroys, and tending from a dead ship revives.
Has always been that way. Not actually a problem for ltend anymore,
because the dead can't carry or be carried since commit 64a53c90f0,
v4.3.17.
Fix by checking !own in addition to !player->owner
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
The bulletin reports the total amount tended to all ships so far.
Broken in commit 1de48e53da (v4.3.0), not fixed in commit 7cc14a2c9a
(v4.3.1). Fix the bulletin to report the amount tended to this ship.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Report the exact ship, like
frg frigate (#170) cannot hold any uncompensated workers
instead of reporting just the ship type, like
A frg frigate cannot hold any uncompensated workers
This is a bit more useful when tending to more than one ship.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Transferring commodities from tenders to targets continues with the
next tender when a target can't hold this kind of commodity.
Transferring them from targets to tenders fails (ltend) or stops
tending (tend) when a tender can't hold this kind of commodity. Has
always been that way.
Change the latter to continue with the next tender.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Transferring commodities from tenders to targets fails when a tender
doesn't have any. Transferring them from targets to tenders continues
with the next target when a target doesn't have any. Has always been
that way.
Change the former to continue with the next tender.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
We silently ignore foreign ships and land units. This may leave the
player guessing why the command did nothing. Report explicitly named
ones like this
You don't own ship #160!
except for tend's target ships. Nice reporting is a bit more involved
there, because you can tend to foreign target ships as long as they're
friendly. Left for later.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Land units not on the tender are silently ignored. This may leave the
player guessing why the command did nothing. Reporting them all would
be annoying; I just changed tend to report only explicitly named ones.
Make ltend behave the same.
This does add a related annoyance: ltend can complain "not on ship"
when tending explicitly selected land units from multiple ships.
Tolerable.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
The quickest way to tend all land units on a ship is to select all
land units with '*'. However, tend then prints a "not on ship"
message for every land unit not on the tender, as the load-tend test
demonstrates. Annoying. Suppress this message unless the land unit
was explictly selected by UID. Similar to how load and unload
suppress messages, only they get the condition wrong (to be fixed
soon).
A related annoyance remains, also visible in the load-tend test: tend
can still complain "not on ship" many times when tending explicitly
selected land units from multiple ships.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Each land unit is tended to each target ship in turn, and ends up on
the last one that can take it.. The load-tend test demonstrates this
with command "tend land 173 s 150/165":
spy infiltrator #320 transferred from sbc cargo submarine (#173) to cs cargo ship (#150)
spy infiltrator #320 transferred from sbc cargo submarine (#173) to ls landing ship (#165)
spy infiltrator #321 is not on sbc cargo submarine (#173)!
spy infiltrator #322 transferred from sbc cargo submarine (#173) to cs cargo ship (#150)
spy infiltrator #322 transferred from sbc cargo submarine (#173) to ls landing ship (#165)
Has been that way ever since Empire 2 added tending of land units.
Fix by breaking tend_land()'s loop over all target ships after a
successful transfer.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
The edit command doesn't support editing plane fortification. Has
always been that way. Implement it as key 'F'.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
The edit command doesn't support editing bars on ships and land units.
Has always been that way. The stock game's ships have always been
unable to load bars. Not the case for land units.
Unfortunately, the obvious key 'b' for bars was burned on plague time
in 4.0.17. Use key 'B' instead.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
print_items() uses field widths between 3 and 5. They go back all the
way to Empire 1, and are fine for the stock game. Widen the narrower
ones to 5, because a consistent field width looks tidier, and can
avoid misaligned columns with customized ships and land units.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Fix the bug demonstrated by the previous commit:
take_casualties_from_lands() limits total casualties to @each. It
should limit each land unit's casualties, and only if !may_kill. This
can lead to fewer casualties than called for; oops in
take_casualties(). Broken in commit 025e9cc25, v4.4.0.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
When autoconf is stale, include a reminder how to fix that in the
error message.
While there, cd to $nv like we do in src/scripts/gen-client-configure
for slightly terser code.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
The test for -x uses non-portable operator ==. Screwed up in commit
63c6dd6. Fix by using getopts instead.
Missing mandatory arguments aren't diagnosed. Screwed up in initial
commit 1991652, v4.3.0. Fix by checking shift's return status.
The error message for missing argument of -C neglects to print $0 and
uses echo in a non-portable way. Also screwed up in commit 1991652.
Fix the obvious way.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Commit ece998e fixed .tarball-version access from separate build tree
by adding $srcdir/ to it. That's wrong in m4_esyscmd(), because there
it runs at autoconf time, where $srcdir isn't necessary and doesn't
exist. Revert that part.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Since commit 1ec9b94, we derive the version number from git tags with
build-aux/git-version-gen. When a shallow clone doesn't include a
suitable tag, this fails, and make refuses to build anything. Since
Travis uses git-clone --depth=50, it'll break as soon as we've got
more than 50 commits since the last release.
Support arbitrarily shallow clones for limited purposes like testing
by falling back from a proper V.N-H version number to UNKNOWN-H.
To guard against use of such builds for other purposes, log a warning
on server startup, and print one on player login.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
play.c needs <string.h> since commit f1fc0df. My version of
<readline/readline.h> pulls it in, but at least Apple's (derived from
NetBSD's) doesn't, and we get warnings then. Add the missing
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
configure reads .tarball-version when the source tree isn't
git-controlled. Fails when the build tree is separate. Fix it to
read $srcdir/.tarball-version.
The occurence in Make.mk isn't wrong, because VPATH applies there.
Change it anyway, for consistency and a bit of extra robustness.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
As commit 1ec9b94 explains, the version reported by configure is fixed
at configure generation time. "make dist" happily distributes a stale
one. Not terrible, because all that's stale is the output of
configure --version, just embarrassing.
Make gen-tarball-version fail when the configure --version doesn't
match the tarball version.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Commit 1ec9b94 broke regeneration of configure for dist-client: it
uses .tarball-version, which exists only in the tarball, not in the
source tree.
Generating the client's autoconf stuff into the source tree is a
questionable idea anyway, as it won't run there. Generate it while
building the tarball instead.
Bonus: doesn't distribute a useless .dirty-stamp.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Commit 1ec9b94 made src/scripts/tarball generate .tarball-version and
.dirty-stamp. Hardcoding it like that there is a bit ugly.
Move it into a separate tweak script that is run right before tar.
We'll tweak some more in the next commits.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
We don't save $1 in a variable, only $1-$2. Okay, because we don't
need $1 by itself. However, the next commit will. So save it.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
check_trade() sets plane and land unit mobility to zero on trade.
Even when it's negative. Fix to leave it alone then.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>