Code dealing with reserves mixes int and long pretty haphazardly.
Harmless, because practical reserves fit easily on any machine capable
of running the server. Clean up anyway.
Code dealing with counting people mixes int and long pretty
haphazardly. Harmless, because practical populations fit into int
easily on any machine capable of running the server. Clean up anyway.
Newly built ships and land units are given to the player, planes and
nukes to the sector owner. Matters only for deities, because only
deities can build in foreign sectors. Stupid all the same.
This has always been inconsistent. Empire 1 gave ships and nukes to
the player, and planes to the sector owner. Chainsaw 3 added land
units, and gave them to the player. Empire 2 changed build to give
nukes to the sector owner.
Building doesn't work when the unit built is given to POGO, because
giving a unit to POGO destroys it. When build gives to the sector
owner, deities can't build in unowned sectors. When build gives to
the player, POGO can't build at all. That's more limiting, so change
build to always give to the sector owner.
setsector() and setres() continue after check_sect_ok() fails.
Clobbers the updates that made check_sect_ok() fail, triggering a
seqno mismatch oops.
Commit 04a332a8 (v4.3.27) claimed to fix this, but actually only
suppressed the generation oops.
give() continues after check_sect_ok() fails. Clobbers the updates
that made check_sect_ok() fail, triggering a seqno mismatch oops.
Commit b58c37e2 (v4.3.27) claimed to fix this, but actually only
suppressed the generation oops.
When the deity sets the number of mines with setsector, the sector
owner (if any) is told the resulting number of mines. Even for
occupied sectors, where mines belong to the old owner, and thus
shouldn't be disclosed. Oops.
Fix setsector not to tell the sector owner anything then.
Capital takes a <SECTS> argument, and picks the first suitable sector
it finds there. It fails if none can be found, or if the first one
found already is the capital (even when more suitable sectors follow).
Has always worked that way, but never documented.
I don't think the search feature is really useful, and documenting it
isn't worth my while. Change the command to take a <SECT> argument
instead, as documented.
bomb, drop, fly, paradrop, recon and sweep fail when given a
destination sector equal to the assembly point. Broken in commit
404a76f7, v4.3.27. Reported by Tom Johnson.
Before that commit, getpath() returned NULL on error, "" when input is
an empty path, "h" when it's coordinates of the assembly point, and a
non-empty path otherwise.
The commit accidentally changed it to return "" instead of "h".
Instead of changing it back, make it return NULL when input is an
empty path, and change bomb() & friends to accept empty flight paths.
This also affects sail: it now fails when you give it an empty path,
just like bomb & friends. Path "h" still works.
Deities can customize which commodities can be sold in table item.
Default is to allow anything but civilians and military. However,
this applies only to the commodity market, not to the unit market:
cargo of ships and land units is not restricted.
Make the two markets consistent: permit selling military by default,
forbid selling units carrying unsalable commodities. This outlaws
selling units carrying civilians by default.
Planes flying one-way with crew or cargo spread plague from their old
base to their new base. Planes dropping cargo spread plague from
their base to the drop's target sector.
msl_equip(), find_escorts() and perform_mission() memset() the plist,
then assign to all members but load. Just zero load instead, like
getilists(), msl_sel() and pln_sel() do.
Flying them to a foreign destination magically changes their
allegiance. Prohibit that.
Equivalent change was already in commit 35887222 (v4.2.17) but got
reverted immediately (commit 20199b22), because fly and drop should
stay consistent with load, which let you give away civilians then. No
more since commit 92a366ce (v4.3.20). This change makes fly and drop
consistent with load again.
New function reads and returns target sector/ship. Avoids reading the
target sector unnecessarily. Callers receive the target ship, not
just its number. Next commit will put it to use.
Tending a negative number of commodities takes from the target ships.
The target ships must be owned. Tend complains when the target
doesn't have the commodity loaded. It does that even for friendly
foreign ships. Don't.
Broken when Chainsaw 2 added tending to allies.
Tending a negative number of commodities takes from the target ships.
When a target ship is foreign, tend silently stops. This is wrong.
Fix it to skip foreign target ships instead.
Broken when Chainsaw 2 added tending to allies.
It happily arms a plane with a remote nuke. The nuke gets teleported
to the plane when the plane moves (a two-way sortie doesn't count as
move). Broken in 4.3.3. Reported by Harald Katzer.
Remote hole, can smash the stack. Additionally, the confirmation
prompt is misleading when the player supplies conditionals. Redesign
the flawed prompt.
Broken when Chainsaw added the confirmation prompt. Reported by Scott
C. Zielinski.
Create new command capability NONVIS. Give it to players in any state
except visitors (and STAT_UNUSED, but those must not exist). This
makes it possible to have commands available to anyone but visitors.
Command change fails when the player is a visitor. Simply make it
unavailable instead, by requiring NONVIS.
Make read unavailable to visitors, because it's useless: visitors
can't receive telegrams (typed_wu() fails).
Make census, commodity and sinfra unavailable to visitors. Visitors
don't normally have sectors.
Make map and nmap unavailable to visitors. Visitors don't have sectors,
so their maps are always empty.
Make them unavailable to new players (between add and newcap) and
players in sanctuary, too. This is consistent with all the other
commands to examine the environment. It also prevents people from
trying multiple unbroken countries in a blitz to find the one with the
nicest vicinity.
Make resource available to new players, for consistency with census
and commodity.
Make country, echo and financial available to anyone.
rea() loops if more telegrams arrive while we wait for the player to
confirm deletion. If the first new one is a continuation of the last
old one, its header is suppressed. Don't do that.
Broken in commit 17223e8f, v4.3.29.
When a ship, plane, land unit or nuke is sold, the seller is replaced
by POGO: POGO gets the money, the telegrams and makes the news.
Likewise when a sale fails because the buyer can't pay.
Broken in commit 94a3108b, v4.3.17. Reported by Scott C. Zielinski.
Before, rea() deleted the mailbox regardless of errors. Acceptable
only when the user gets a chance to avoid that after the problem is
reported. Not the case for "read y".
Not an issue for announcements, but treat them the same for
simplicity.
Fooling around with the file size is silly. It works only because
read has flag C_MOD set, so they can only arrive while we're sitting
at the delete confirmation prompt, not during reading.
Simply try to read more telegrams instead.
Telegram deletion deletes the mailbox. If more telegrams arrive while
we wait for the player to confirm deletion, the mailbox again contains
unread telegrams, so we can't just delete it. Instead, rea() loops to
read the new telegrams.
Announcements worked the same until Empire 3 put them in a single file
shared by all. Since then, deleting announcements merely updates
nat_annotim, and there's no need to read new announcements after
getting the player's confirmation. So don't.
Here's how telegram notification works with NF_INFORM off: typed_wu()
increments the telegram recipient's nat_tgms. status(), running right
before command prompts, notifies the player when nat_tgms > 0, and
resets it. Thus, we tell the player how many telegrams arrived since
the previous command prompt.
However, what we really want is something else, namely the number of
"new telegrams waiting". That's what the notification message says,
after all. Telegrams already printed by read shouldn't count, even
when they arrived since the previous command prompt.
Make them not count by clearing pending telegrams on read regardless
of toggle inform.
Same for announcements.