buy() reads the lot, prompts for input, then writes back the lot,
triggering a generation oops. Any updates made by other threads while
buy() waits for input are wiped out, triggering a seqno mismatch oops.
Since commodities are taken from the seller when he puts them on the
market, and given to the buyer when the trade executes, the wiped out
lot's seller loses his goods without compensation, the other seller
gets to keep his goods, and the buyer receives their duplicates.
This can be abused by two conspiring countries to duplicate
commodities. The seller puts them on the market (say 100 gold bars).
The buyer starts a buy command, and waits at its last prompt for the
lot to be replaced. The seller takes them off the market (possible,
since there's no bid, yet), and sells something else (say one food)
quickly enough to get the same lot number assigned. The buyer then
completes the buy command. The seller loses one food, the buyer gains
100 gold bars.
Replaces a partial fix from v4.0.1, which only caught lots gone away,
not lots replaced by new ones.
setsector() reads the sector, prompts for input, then writes back the
sector, triggering a generation oops. Any updates made by other
threads while setsector() waits for input are wiped out, triggering a
seqno mismatch oops.
Same for setres().
give() reads the sector, prompts for input, updates the sector and
writes it back, triggering a generation oops. Any updates made by
other threads during the yield are wiped out, triggering a seqno
mismatch oops.
Split with parse() and pass first two arguments instead of the raw
tail to the map() callback. Advantages:
* Consistent with do_unit_move().
* Does the right thing when the tail is just spaces. Before, the
spaces got passed to the map() callback, which complained about
syntax. Now, they are ignored. This is what the commit I just
reverted tried to fix.
* Works better when the tail splits into more than two arguments.
Except for explore_map(), which ignores the argument(s), the map()
callbacks use display_region_map(), which split the tail at the
first space, and complained about any spaces in the second part.
Now, display_region_map() takes two argument strings instead of a
single, unsplit argument string, and extra arguments get silently
ignored, as usual.
buil() complains about the argument when snxtsct() fails. Misleading
when the argument is fine, but snxtsct() fails due to bad conditional
argument.
Same for radar() with snxtitem().
It misuses snxtsct() and snxtitem() to find out whether the first
argument looks like sectors or like ships, which doesn't work with a
bad conditional argument.
Not worth fixing now; it's been disabled since 4.0.1, and broken at
least since commit 2fc1e74a (v4.3.0) broke its sector/ship
disambiguation via third argument.
It assumes snxtsct() fails only when the argument can't be parsed. It
can also fail when the condition argument has errors. `map # ?xxx'
first complains about xxx, then maps around ship#0. Broken since
Chainsaw 2 introduced smap, pmap and lmap.
Use sarg_type() to recognize sectors vs. unit argument. `map # ?xxx'
now fails as it should.
Subtle side effect: do_map() no longer prompts for argument "",
because snxtsct() is now guarded by sarg_type(). Impact on callers:
* display_region_map() is not affected, because it never passes "".
* map() passes on "" arguments. Change it to prompt in that case.
Consistent with how other commands behave. No functional change.
* do_unit_move() passes on "" arguments. Keep it that way. This
changes navigate and march sub-commands 'M' and 'B' not to prompt
for "" arguments, which is consistent with sub-command 'm' of move,
test and transport.
snxtsct() and snxtitem() fail when the condition argument is bad.
satmap() didn't check for failure. Due to the way snxtsct() and
snxtitem() work, bad condition arguments were reported and otherwise
ignored.
Destination arguments can be a path or sector coordinates.
do_unit_move() passes the argument buffer to unit_path() to convert
coordinates to a path. If unit_path() fails, do_unit_move() still
interprets the argument as path.
This is correct when unit_path() fails because the argument is not
coordinates. But it can also fail when it is coordinates, namely when
the destination isn't reachable, when the path to it is too long, or
when the ships or land units aren't together. Then do_unit_move()
interprets coordinates as path, and rejects them with "Legal
directions are:".
Except when a land unit's destination read from a march prompt isn't
reachable, because then unit_path() empties the argument buffer that
do_unit_move() uses.
Change unit_path() to succeed when the argument is not coordinates.
Make do_unit_move() discard the argument when unit_path() fails,
i.e. when it is bad coordinates. unit_path() emptying the argument no
longer has an effect, drop it.
Don't compute the distance from the path, use the path cost. The
actual path is no longer needed, and we can use path_find() instead of
BestShipPath().
Destinations are no longer treated as unreachable when the best path
is longer than 1023 characters.
dist(), att_reacting_units() and s_commod() are only interested in
cost, not the actual path. BestLandPath() and BestDistPath() compute
both cost and path. Use path_find() directly instead.
Destinations are no longer treated as unreachable when the best path
is longer than 1023 characters.
Why upgrade? I'm not a lawyer, but here's my take on the differences
to version 2:
* Software patents: better protection against abuse of patents to
prevent users from exercising the rights under the GPL. I doubt
we'll get hit with a patent suit, but it's a good move just on
general principles.
* License compatibility: compatible with more free licenses, i.e. can
"steal" more free software for use in Empire. I don't expect to steal
much, but it's nice to have the option.
* Definition of "source code": modernization of some details for today's
networked world, to make it easier to distribute the software. Not
really relevant to us now, as we normally distribute full source code.
* Tivoization: this is about putting GPL-licensed software in hardware,
then make the hardware refuse to run modified software. "Neat" trick
to effectively deny its users their rights under the GPL. Abuse was
"pioneered" by TiVo (popular digital video recorders). GPLv3 forbids
it. Unlikely to become a problem for us.
* Internationalization: more careful wording, to harden the license
outside the US. The lawyers tell us it better be done that way.
* License violations: friendlier way to deal with license violations.
This has come out of past experience enforcing the GPL.
* Additional permissions: Probably not relevant to us.
Also include myself in the list of principal authors.
World-sized bitmaps were allocated with size WORLD_SZ() / 8, which
expands to (WORLD_X * WORLD_Y / 2) / 8. The divisions truncate unless
WORLD_X * WORLD_Y is a multiple of 16. The bitmaps were one byte too
small then. Bitmap overruns happen when:
* A lookout looks at one of the last sectors of the sector file.
Besides commands look and llook, this affects navigate and march
sub-command 'l'.
* Command spy spies into one of the last sectors of the sector file.
* A map or nmap (but not a bmap) shows one of the last sectors of the
sector file, or a sector that can see one of the last sectors
(visual range is two sectors at 100% efficiency). Besides commands
lmap, map, nmap, pmap, smap, this affects move and transport
sub-command 'm'.
Diagnosed with valgrind.
Already broken in BSD Empire 1.1 (bitmaps were on the stack then).
We know player != other. Because we can have only one player in state
PS_PLAYING per country, and we know other->state == PS_PLAYING, it
follows that player->cnum != other->cnum. Thus, no functional change.
Adds another call to getnatp() hidden in relations_with(), though.
Keeping that optimized isn't worth it.
Replacing getrel(NP, THEM), where NP is known to be getnatp(US), by
relations_with(US, THEM) makes a difference only when US equals THEM.
Replace in places where it's obvious that they're not equal.
Adds a few calls to getnatp() hidden in relations_with(). Keeping
that optimized isn't worth it.
Replace patterns like "US == THEM || getrel(NP, THEM)...", where NP is
known to be getnatp(US), by "relations_with(US, THEM)...". No
functional change.
Adds a few calls to getnatp() hidden in relations_with(), though.
Keeping that optimized isn't worth it.
Replacing getrel(getnatp(US), THEM) by relations_with(US, THEM) makes
a difference only when US equals THEM. Replace in places where it's
obvious that they're not equal.
Note: getsect() sets player->owner to "player is god or owns this
sector". Thus, after getsect(..., §), sect.sct_own ==
player->cnum implies player->owner. Conversely, !player->owner
implies sect.sct_own != player->cnum. Similarly for getship(),
getplane() and nxtitem().
Replacing getrel(getnatp(US), THEM) by relations_with(US, THEM) makes
a difference only when US equals THEM.
Replace patterns like "us == them || getrel(getnatp(us), them)..." by
"relations_with(us, them)...".
Flashing yourself failed with a bogus "not logged on" message for
deities, and a mildly bogus "not a deity or friendly with us" message
for mortals.
Fix by simply permitting it. Not terribly useful, except perhaps for
empire-hub users, but why not.
The second patch hunk fixes a latent bug. Before, rejected deity
flashes led to a bogus "not logged on" message, now they lead to a
"not accepting" message. But deity flashes can't be rejected, so this
doesn't matter.
sendmessage() checked NF_FLASH on two places: when deciding whether to
send the message, and later when telling the player why it didn't send
a flash. This can race with the toggle command as follows: if a flash
could not be sent because the recipient's NF_FLASH was off, and the
recipient toggled it on before the flag was checked again, the flash
command claimed the sender wasn't logged on.
SLOW_WAR has issues:
* The check whether the attacker old-owns the attacked sector is
broken, because att_abort() uses sect.sct_oldown uninitialized.
Spotted by the Clang Static Analyzer.
* Its implementation in setrel() is somewhat scary. It's actually
okay, because that part of setrel() only runs within decl(). Other
callers don't reach it: update_main() because player->god != 0
there, and the rest because they never pass a rel < HOSTILE.
* Documentation is a bit vague.
SLOW_WAR hasn't been used in a public game in years. Fixing it is not
worth it, so remove it instead.
plane_sona() prints an empty line to make sonar contacts stand out.
Move it so the contact is visually "attached" to the right sector,
like this:
flying over sea at 15,-3
Sonar contact in 15,-3
sub #3 13,-3
flying over sea at 13,-3
Before:
flying over sea at 15,-3
Sonar contact in 15,-3
sb submarine (#3) 13,-3
flying over sea at 13,-3