Also end URIs with '/' where appropriate.
Refrain from touching scripts/ and Stephen Crane's LWP authorship
note.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Combine the two loops looking for \*QNAME\*U and "info NAME" into one.
Recognize "info NAME" only with the closing '"' to be present.
No change with current info sources.
"Unusually long" topics are marked with a "!" in subject indexes.
This should use the line count of the formatted page, but that's too
much trouble, so commit 4c0b4c0 (v4.3.27) approximated it by "source
file has more than 9999 bytes". Change that to "source file has more
than 300 lines".
Since subjects were added in Empire 2, we've always picked them up
from .SA requests. If you mistype a subject there, you get a "is a
NEW subject" warning, and incorrect subject pages. When building a
pristine tree, you get bogus "is a NEW subject" warnings for all
subjects. If you somehow delete the generated subjects.mk, but not
the generated subject files, the build breaks.
Declare subjects in Make variable subjects. Drop generated makefile
subject.mk.
Treat unknown topics in .SA arguments as errors. This replaces the
"$subj is a NEW subject" warning.
Treat subjects without member pages as errors. This replaces the "The
subject $subj has been removed" warning.
Safer and simpler.
We used to do all the info indexing work in info.pl: find subjects,
create subjects.mk (to tell make the list of subjects), the subject
pages, and TOP.t. Worked, but touching an info page triggered a full
rebuild of all subject pages and TOP.t.
Commit 2f14064 (v4.3.0) tried to avoid that by splitting info.pl into
findsubj.pl, mksubj.pl, mktop.pl. findsubj.pl puts not just the
subjects into subjects.mk, but also make rules for the subject pages,
to guide their remaking. mksubj.pl creates a single subject page.
mktop.pl creates TOP.t.
Unfortunately, this doesn't work so well. Since subjects.mk doesn't
exist in a virgin tree, we use -include. Unwanted consequence:
findsubj.pl failure doesn't stop make. Moreover, the complex make
machinery breaks down when info sources get removed or subjects get
dropped.
Go back to the old method, except keep mktop.pl separate, as that part
works just fine, and use simpler make rules. mksubj.pl now creates
subjects.mk and all subject pages, like info.pl did.
This effectively reverts most of commit 2f14064. I'll address the
excessive rebuilding of subject pages in a different way shortly.
Mark obsolete pages with '+' in subject pages. Drop the separate
"Obsolete" subject page: move "info Innards" to subject "Server", and
"info update" to "Updates" (where it came from in commit a5764534,
v4.3.10).
Change chance in percent lnd_retreat - lnd_effic - 1 to lnd_retreat -
lnd_effic. It's been that way since Empire 2, but I can't bring
myself to document the silly -1.
"info morale" wasn't updated when the retreat chance was changed in
Empire 2. Fix that.
Planes flying one-way with crew or cargo spread plague from their old
base to their new base. Planes dropping cargo spread plague from
their base to the drop's target sector.
Don't say selected sectors "show up in reverse video", that depends on
the client. Just say "will be highlighted", like we do for the other
commands that highlight, e.g. info survey.
Argument "active" is obscure. It creates a country in STAT_ACTIVE
that doesn't have a capital, and has its origin at the true origin.
If you really want such a country, create it in STAT_NEW normally,
then use edit to go to STAT_ACTIVE.
Damage due to lack of maintenance is now limited by the unit's minimum
efficiency.
Before, units could die. Unfortunately, the update left any embarked
units on their dead carrier. Should have seen this when I fixed a
related bug in commit c2c0d1ff, v4.3.22. Broken for ships and land
units when Empire 2 added their maintenance cost, and for planes when
commit 2e40a4bb (v4.3.4) replaced nuclear stockpiles by nuke units.
The common root cause of these bugs is the update bypassing pre-write
functions (bug#1010856).
If another unit with the same number got built, it picked up the stuck
cargo, triggering the oops from commit 6fb5caf6, which see.
In "stuck on dead carrier" state, units pretty much behave as if their
carrier was still alive, with additional protection from the fact that
a dead carrier can't be damaged or boarded.
The server detects this state on startup since commit 7da9aab5, and
refuses to start.
Only a deity can take units off a dead carrier.