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19 commits

Author SHA1 Message Date
a54257c51c Spell the plural of an acronym consistently without apostrophe
Opinions differ on how to pluralize acronyms[*], but let's be
consistent: say "BTUs", not "BTU's".

[*] https://en.wikipedia.org/wiki/Acronym#Representing_plurals_and_possessives

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-12 07:59:26 +02:00
58a6e7270f info: Fix option NOMOBCOST misinformation
The cost of firing naval guns is 15 mobility with option NOMOBCOST
disabled.  Mobility.t is correct.

Fix Options.t not to claim submarines pay half the sector movement
cost when NOMOBCOST is enabled.

Fix fire.t not to claim ships pay half the sector movement cost when
NOMOBCOST is disabled.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-12-05 12:41:15 +01:00
00abc9616d info/Options: Nicer markup, more consistent format
Don't list options separately for major server versions.  It's only of
historical interest, which "info History" satisfies.

Make it a list (.L) instead of preformatted text (.nf).

Fix up so the option explanations are full sentences, starting with a
capital letter and ending with a period.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-12-05 12:41:15 +01:00
b1525ef272 info/Options: Belatedly remove SAIL
Missed in commit dc73207.

Reported-by: Harald Katzer
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-12-05 12:41:15 +01:00
a109de948b Remove option TREATIES
TREATIES has issues:

* Treaties can cover attack, assault, paradrop, board, lboard, fire,
  build (s|p|l|n) and enlist, but not bomb, launch, torpedo and
  enlistment centers.

* Usability is very poor.  While a treaty is in effect, every player
  action that violates a treaty condition triggers a prompt like this:

    This action is in contravention of  treaty #0 (with Curmudgeon)
    Do you wish to go ahead anyway? [yn]

  If you decline, the action is not executed.  If you accept, it is.
  In both cases, your decision is reported in the news.

  You cannot get rid of these prompts until the treaty expires.

* Virtually nobody uses them.

* Virtually unused code is buggy code.  There is at least one race
  condition: multifire() reads the firing sector, ship or land unit
  before the treaty prompt, and writes it back after, triggering a
  generation oops.  Any updates made by other threads while trechk()
  waits for input are wiped out, triggering a seqno mismatch oops.

* The treaty prompts could confuse smart clients that aren't prepared
  for them.  WinACE isn't, but is reported to work anyway at least
  common usage.  Ron Koenderink (the WinACE maintainer) suspects there
  could be a few situations where it will fail.

This feature is not earning its keep.  Remove it.  Drop command
treaty, consider treaty, offer treaty, xdump treaty, reject treaties.
Output of accept changed, obviously.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 11:44:14 +01:00
93edcf0ac4 Remove option LANDSPIES, customize table land-chr instead
Spy units are now enabled when a land unit type with capability spy
exists.  To disable them, deities have to customize table land-chr.

Before, spy units types were ignored when option LANDSPIES was
disabled.  Except for xdump land-chr, which happily dumped unusable
spy unit types.
2011-06-25 16:53:02 +02:00
352bc320d2 Remove option TRADESHIPS, customize table ship-chr instead
Trade ships are now enabled when a ship type with capability trade
exists.  No such type exists by default; to enable trade ships,
deities have to customize table ship-chr.

Before, trade ship types were ignored when option TRADESHIPS was
disabled.  Except for xdump ship-chr, which happily dumped unusable
trade ship types.
2011-06-25 16:52:08 +02:00
439f111f98 Remove option SLOW_WAR
SLOW_WAR has issues:

* The check whether the attacker old-owns the attacked sector is
  broken, because att_abort() uses sect.sct_oldown uninitialized.

  Spotted by the Clang Static Analyzer.

* Its implementation in setrel() is somewhat scary.  It's actually
  okay, because that part of setrel() only runs within decl().  Other
  callers don't reach it: update_main() because player->god != 0
  there, and the rest because they never pass a rel < HOSTILE.

* Documentation is a bit vague.

SLOW_WAR hasn't been used in a public game in years.  Fixing it is not
worth it, so remove it instead.
2011-02-13 15:59:49 +01:00
2b31f644db Enable marine msl. unconditionally, remove option PINPOINTMISSILE
Deities can still control them by customizing table plane-chr.
2009-12-08 08:15:50 +01:00
b27298d4c5 New option RAILWAYS
With RAILWAYS, highway-like sectors double as rail.  They need to be
at least 5% efficient to be operational, and then they additionally
extend rail into adjacent sectors that are at least 60% efficient.

New opt_RAILWAYS, SCT_HAS_RAIL(), sct_rail_track().  Update
sector_mcost(), bp_neighbors(), lnd_mar_one_sector() for RAILWAYS
mobility rules.  Update sinfra(), spyline(), satdisp_sect() to show
rail track instead of rail infrastructure for RAILWAYS.

New virtual sector selector track, implemented by nsc_sct_track().
2008-11-01 11:40:15 -04:00
5820e12504 Belatedly remove DEMANDUPDATE from info Options
Option gone since commit 6ca5e47f, v4.3.10.
2008-09-16 19:14:41 -04:00
3e15a8e226 Make trade show exactly what's on sale, remove option SHOW_PLANE
Planes and land units on ships are sold along with the ship, but trade
showed them only when SHOWPLANE was enabled.  Show them always.

Planes on land units are not sold along with the land unit, but trade
showed them when SHOWPLANE was enabled.  Don't.
2008-09-16 19:11:18 -04:00
3b4de2feb1 Remove option FUEL
The abstract idea of tying ships and land units to a logistical tether
is sound, the concrete implementation as option FUEL is flawed.  It
adds too much busy-work to the game to be enjoyable.  It hasn't been
enabled in a public game for years.  The code implementing it is ugly,
repetitive, and a burden to maintain.

Remove selector fuel from ship_ca[] and land_ca[], and selectors
fuelc, fuelu from mchr_ca[] and lchr_ca[].  Remove fields fuelc, fuelu
from ship.config and land.config.

Remove command fuel from player_coms[].

Deprecate edit key 'B' in doship(), dounit(), and don't show it in
pr_ship(), pr_land().

Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(),
show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(),
ldump(), land_damage(), show_land_stats(), do_mob_land(),
resupply_all(), resupply_commod(), get_minimum(), has_supply(),
unit_list(), vers().

Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct
mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member
lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and
auto_fuel_ship().
2008-05-12 09:25:20 +02:00
6b70720318 New option AUTO_POWER; closes #1009993:
(opt_AUTO_POWER, update_power): New.
(update_main): Implement AUTO_POWER.
(powe): Disable power new when AUTO_POWER is on.

(powe): New power update.
(gen_power): Compute power into buffer passed by caller, make write to
power file optional.
2006-12-31 16:56:34 +00:00
4c266e73ed Belatedly remove BIG_CITY and DEFENSE_INFRA. 2006-07-11 18:47:42 +00:00
Ron Koenderink
b7d0b66161 (buil, drnuke_const, opt_DRNUKE, show, show_nuke_build)
(show_nuke_capab, vers, xdvisible, build.t, Options.t):
Remove opt_DRNUKE and replace with the following check
drnuke_const > MIN_DRNUKE_CONST.
Set MIN_DRNUKE_CONST to 0.001 to prevent issues with tiny values.
Change the default drnuke_const to 0.0 because in the stock game
opt_DRNUKE was disabled.
2006-02-16 02:14:08 +00:00
1969a3890a (opt_UPDATESCHED): Remove nooption UPDATESCHED. It had no effect on
the actual update, only on the update command.  Believed to be broken
since Empire2.
2005-12-29 13:38:57 +00:00
ee1a17a402 Belatedly remove NUKEFAILDETONATE, NONUKES, NEUTRON, ORBIT, NO_LCMS,
NO_HCMS, NO_OIL.

Don't claim BLITZ implies NOFOOD.
2005-12-23 13:24:45 +00:00
4ea4a01fd5 (info, html): Implement.
(all): Depend on info.

Flatten info directory.  This undoes the move to one subdirectory per
chapter, which was done during Empire 2.  The structure doesn't buy us
much, as the info name space is flat, and it complicates makefiles.

Overhaul info.pl:
- It now wants to run in the root of the build tree.
- Information on source files and subjects is now stored in makefiles,
  thus info.pl no longer picks up random junk from the file system.
- Clean up Perl anachronisms, in particular use subroutine arguments and
  results rather than global variables where convenient.
- Change format of diagnostics to the common format used by GNU tools,
  so that Emacs and the like can parse it.
- Catch missing .SA.
- When creating a new subject file, cowardly refuse to overwrite an
  existing file.
- Subject files contain topics sorted by chapter, then by name.  The
  order of chapters used to depend on how Perl sorts hash keys.  Fix
  it.
2005-12-22 10:09:17 +00:00
Renamed from info/Server/Options.t (Browse further)