Code dealing with reserves mixes int and long pretty haphazardly. Harmless, because practical reserves fit easily on any machine capable of running the server. Clean up anyway.
111 lines
3.4 KiB
C
111 lines
3.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* nati.c: List nation information
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "commands.h"
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#include "optlist.h"
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int
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nati(void)
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{
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struct natstr *natp;
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struct sctstr sect;
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double hap;
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int mil;
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int civ;
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int cnum;
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int poplimit, safepop, uwpop;
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double pfac;
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if (player->argp[1]) {
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if (!(natp = natargp(player->argp[1], NULL)))
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return RET_SYN;
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} else
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natp = getnatp(player->cnum);
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cnum = natp->nat_cnum;
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if (!player->god && cnum != player->cnum) {
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pr("Only deities can request a nation report for another country.\n");
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return RET_FAIL;
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}
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pr("\n(#%i) %s Nation Report\t", cnum, cname(cnum));
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prdate();
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pr("Nation status is %s", natstate(natp));
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pr(" Bureaucratic Time Units: %d\n", natp->nat_btu);
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if (natp->nat_stat != STAT_UNUSED) {
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getsect(natp->nat_xcap, natp->nat_ycap, §);
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if (influx(natp))
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pr("No capital (was at %s).\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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else {
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civ = sect.sct_item[I_CIVIL];
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mil = sect.sct_item[I_MILIT];
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pr("%d%% eff %s at %s has %d civilian%s & %d military\n",
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sect.sct_effic,
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sect.sct_type == SCT_CAPIT ? "capital" : "mountain capital",
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xyas(sect.sct_x, sect.sct_y, player->cnum),
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civ, splur(civ), mil);
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}
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}
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pr(" The treasury has $%.2f", (double)natp->nat_money);
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pr(" Military reserves: %d\n", natp->nat_reserve);
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pr("Education..........%6.2f Happiness.......%6.2f\n",
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natp->nat_level[NAT_ELEV], natp->nat_level[NAT_HLEV]);
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pr("Technology.........%6.2f Research........%6.2f\n",
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natp->nat_level[NAT_TLEV], natp->nat_level[NAT_RLEV]);
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pr("Technology factor :%6.2f%%", tfact(cnum, 100.));
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if (opt_NO_PLAGUE)
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pfac = 0.0;
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else
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pfac = (natp->nat_level[NAT_TLEV] + 100.0) /
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(natp->nat_level[NAT_RLEV] + 100.0);
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pr(" Plague factor : %6.2f%%\n", pfac);
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pr("\n");
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poplimit = max_population(natp->nat_level[NAT_RLEV], SCT_MINE, 0);
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pr("Max population : %d\n", poplimit);
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safepop = (int)(poplimit / (1.0 + obrate * (double)etu_per_update));
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uwpop = (int)(poplimit / (1.0 + uwbrate * (double)etu_per_update));
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pr("Max safe population for civs/uws: %d/%d\n", safepop, uwpop);
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hap = hap_req(natp);
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if (hap > 0.0)
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pr("Happiness needed is %.2f\n", hap);
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else
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pr("No happiness needed\n");
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return RET_OK;
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}
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