empserver/src/lib/commands/nati.c
Markus Armbruster 74b8b9932d Use int instead of long for military reserves
Code dealing with reserves mixes int and long pretty haphazardly.
Harmless, because practical reserves fit easily on any machine capable
of running the server.  Clean up anyway.
2013-05-08 06:57:54 +02:00

111 lines
3.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nati.c: List nation information
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "commands.h"
#include "optlist.h"
int
nati(void)
{
struct natstr *natp;
struct sctstr sect;
double hap;
int mil;
int civ;
int cnum;
int poplimit, safepop, uwpop;
double pfac;
if (player->argp[1]) {
if (!(natp = natargp(player->argp[1], NULL)))
return RET_SYN;
} else
natp = getnatp(player->cnum);
cnum = natp->nat_cnum;
if (!player->god && cnum != player->cnum) {
pr("Only deities can request a nation report for another country.\n");
return RET_FAIL;
}
pr("\n(#%i) %s Nation Report\t", cnum, cname(cnum));
prdate();
pr("Nation status is %s", natstate(natp));
pr(" Bureaucratic Time Units: %d\n", natp->nat_btu);
if (natp->nat_stat != STAT_UNUSED) {
getsect(natp->nat_xcap, natp->nat_ycap, &sect);
if (influx(natp))
pr("No capital (was at %s).\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
else {
civ = sect.sct_item[I_CIVIL];
mil = sect.sct_item[I_MILIT];
pr("%d%% eff %s at %s has %d civilian%s & %d military\n",
sect.sct_effic,
sect.sct_type == SCT_CAPIT ? "capital" : "mountain capital",
xyas(sect.sct_x, sect.sct_y, player->cnum),
civ, splur(civ), mil);
}
}
pr(" The treasury has $%.2f", (double)natp->nat_money);
pr(" Military reserves: %d\n", natp->nat_reserve);
pr("Education..........%6.2f Happiness.......%6.2f\n",
natp->nat_level[NAT_ELEV], natp->nat_level[NAT_HLEV]);
pr("Technology.........%6.2f Research........%6.2f\n",
natp->nat_level[NAT_TLEV], natp->nat_level[NAT_RLEV]);
pr("Technology factor :%6.2f%%", tfact(cnum, 100.));
if (opt_NO_PLAGUE)
pfac = 0.0;
else
pfac = (natp->nat_level[NAT_TLEV] + 100.0) /
(natp->nat_level[NAT_RLEV] + 100.0);
pr(" Plague factor : %6.2f%%\n", pfac);
pr("\n");
poplimit = max_population(natp->nat_level[NAT_RLEV], SCT_MINE, 0);
pr("Max population : %d\n", poplimit);
safepop = (int)(poplimit / (1.0 + obrate * (double)etu_per_update));
uwpop = (int)(poplimit / (1.0 + uwbrate * (double)etu_per_update));
pr("Max safe population for civs/uws: %d/%d\n", safepop, uwpop);
hap = hap_req(natp);
if (hap > 0.0)
pr("Happiness needed is %.2f\n", hap);
else
pr("No happiness needed\n");
return RET_OK;
}