empserver/src/lib/global/ship.c
Markus Armbruster bae3f5447e Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-07-02 17:45:44 +02:00

119 lines
2.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* ship.c: Ship characteristics
*
* Known contributors to this file:
* Dave Pare, 1986
* Jeff Bailey
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#include <config.h>
#include <math.h>
#include "misc.h"
#include "ship.h"
/*
* Table of ship types
* Initialized on startup from ship.config and deity custom config (if any).
* Terminated by a sentinel with null m_name.
*/
struct mchrstr mchr[SHP_TYPE_MAX + 2];
#define logx(a, b) (log((a)) / log((b)))
#define SHP_DEF(b, t) (t ? (b * (logx(t, 40.0) < 1.0 ? 1.0 : \
logx(t, 40.0))) : b)
#define SHP_SPD(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
logx(t, 35.0))) : b)
#define SHP_VIS(b, t) (b * (1 - (sqrt(t) / 50)))
#define SHP_RNG(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
logx(t, 35.0))) : b)
#define SHP_FIR(b, t) (t ? (b * (logx(t, 60.0) < 1.0 ? 1.0 : \
logx(t, 60.0))) : b)
int
m_armor(struct mchrstr *mcp, int tech)
{
return SHP_DEF(mcp->m_armor, MAX(0, tech - mcp->m_tech));
}
int
m_speed(struct mchrstr *mcp, int tech)
{
return SHP_SPD(mcp->m_speed, MAX(0, tech - mcp->m_tech));
}
int
m_visib(struct mchrstr *mcp, int tech)
{
return SHP_VIS(mcp->m_visib, MAX(0, tech - mcp->m_tech));
}
int
m_frnge(struct mchrstr *mcp, int tech)
{
return SHP_RNG(mcp->m_frnge, MAX(0, tech - mcp->m_tech));
}
int
m_glim(struct mchrstr *mcp, int tech)
{
return SHP_FIR(mcp->m_glim, MAX(0, tech - mcp->m_tech));
}
int
shp_armor(struct shpstr *sp)
{
return m_armor(mchr + sp->shp_type, sp->shp_tech);
}
int
shp_speed(struct shpstr *sp)
{
return m_speed(mchr + sp->shp_type, sp->shp_tech);
}
int
shp_visib(struct shpstr *sp)
{
return m_visib(mchr + sp->shp_type, sp->shp_tech);
}
int
shp_frnge(struct shpstr *sp)
{
return m_frnge(mchr + sp->shp_type, sp->shp_tech);
}
int
shp_glim(struct shpstr *sp)
{
return m_glim(mchr + sp->shp_type, sp->shp_tech);
}