Starving military don't damage their land unit since 4.0.0. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
246 lines
6.3 KiB
C
246 lines
6.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* land.c: Do production for land units
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Thomas Ruschak, 1992
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* Steve McClure, 1996
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* Markus Armbruster, 2006-2016
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*/
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#include <config.h>
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#include <math.h>
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#include "chance.h"
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#include "file.h"
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#include "land.h"
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#include "lost.h"
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#include "nat.h"
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#include "news.h"
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#include "optlist.h"
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#include "plague.h"
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#include "player.h"
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#include "prototypes.h"
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#include "update.h"
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static void upd_land(struct lndstr *, int, struct bp *, int);
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static void plague_land(struct lndstr *, int);
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static void landrepair(struct lndstr *, struct natstr *, struct bp *,
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int, struct budget *);
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static int feed_land(struct lndstr *, int);
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void prep_lands(int etus, natid natnum)
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{
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int mil, i;
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double mil_pay;
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struct lndstr *lp;
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for (i = 0; (lp = getlandp(i)); i++) {
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if (lp->lnd_own == 0)
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continue;
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if (lp->lnd_own != natnum)
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continue;
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if (CANT_HAPPEN(lp->lnd_effic < LAND_MINEFF)) {
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makelost(EF_LAND, lp->lnd_own, lp->lnd_uid,
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lp->lnd_x, lp->lnd_y);
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lp->lnd_own = 0;
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continue;
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}
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mil = lp->lnd_item[I_MILIT];
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mil_pay = mil * etus * money_mil;
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nat_budget[natnum].mil.count += mil;
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nat_budget[natnum].mil.money += mil_pay;
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nat_budget[natnum].money += mil_pay;
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}
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}
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void
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prod_land(int etus, int natnum, struct bp *bp, int build)
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/* build = 1, maintain = 0 */
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{
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struct lndstr *lp;
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struct sctstr *sp;
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int i;
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for (i = 0; (lp = getlandp(i)); i++) {
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if (lp->lnd_own == 0)
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continue;
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if (lp->lnd_own != natnum)
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continue;
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sp = getsectp(lp->lnd_x, lp->lnd_y);
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if (sp->sct_type == SCT_SANCT)
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continue;
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upd_land(lp, etus, bp, build);
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}
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}
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static void
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upd_land(struct lndstr *lp, int etus, struct bp *bp, int build)
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/* build = 1, maintain = 0 */
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{
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struct budget *budget = &nat_budget[lp->lnd_own];
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struct lchrstr *lcp = &lchr[lp->lnd_type];
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struct natstr *np = getnatp(lp->lnd_own);
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int min = morale_base - (int)np->nat_level[NAT_HLEV];
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int n, mult, eff_lost;
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double cost;
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if (!player->simulation)
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if (lp->lnd_retreat < min)
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lp->lnd_retreat = min;
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if (build == 1) {
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if (!lp->lnd_off && budget->money >= 0)
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landrepair(lp, np, bp, etus, budget);
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if (!player->simulation)
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lp->lnd_off = 0;
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} else {
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budget->oldowned_civs += lp->lnd_item[I_CIVIL];
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mult = 1;
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if (np->nat_level[NAT_TLEV] < lp->lnd_tech * 0.85)
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mult = 2;
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if (lcp->l_flags & L_ENGINEER)
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mult *= 3;
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budget->bm[BUDG_LND_MAINT].count++;
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cost = mult * etus * -money_land * lcp->l_cost;
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if (budget->money < cost && !player->simulation) {
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eff_lost = etus / 5;
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if (lp->lnd_effic - eff_lost < LAND_MINEFF)
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eff_lost = lp->lnd_effic - LAND_MINEFF;
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if (eff_lost > 0) {
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wu(0, lp->lnd_own, "%s lost %d%% to lack of maintenance\n",
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prland(lp), eff_lost);
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lp->lnd_effic -= eff_lost;
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}
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} else {
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budget->bm[BUDG_LND_MAINT].money -= cost;
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budget->money -= cost;
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}
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if (!player->simulation) {
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/* feed */
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if ((n = feed_land(lp, etus)) > 0) {
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wu(0, lp->lnd_own, "%d starved in %s\n", n, prland(lp));
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if (n > 10)
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nreport(lp->lnd_own, N_DIE_FAMINE, 0, 1);
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}
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plague_land(lp, etus);
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} /* end !player->simulation */
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}
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}
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void
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plague_land(struct lndstr *lp, int etus)
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{
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struct natstr *np = getnatp(lp->lnd_own);
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int pstage, ptime;
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int n;
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/* Plague can't break out on land units, but it can still kill people */
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pstage = lp->lnd_pstage;
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ptime = lp->lnd_ptime;
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if (pstage != PLG_HEALTHY) {
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n = plague_people(np, lp->lnd_item, &pstage, &ptime, etus);
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if (n != PLG_HEALTHY)
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plague_report(lp->lnd_own, n, pstage, ptime, etus,
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"on", prland(lp));
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lp->lnd_pstage = pstage;
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lp->lnd_ptime = ptime;
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}
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}
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static void
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landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus,
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struct budget *budget)
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{
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struct lchrstr *lp = &lchr[(int)land->lnd_type];
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int delta;
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struct sctstr *sp, scratch_sect;
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int build;
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int avail;
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int mult;
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double cost;
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if (land->lnd_effic == 100)
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return;
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sp = getsectp(land->lnd_x, land->lnd_y);
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if (sp->sct_off)
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return;
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if (relations_with(sp->sct_own, land->lnd_own) != ALLIED)
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return;
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if (player->simulation) {
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scratch_sect = *sp;
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bp_to_sect(bp, &scratch_sect);
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sp = &scratch_sect;
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}
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mult = 1;
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if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85)
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mult = 2;
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avail = sp->sct_avail * 100;
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delta = avail / lp->l_bwork;
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if (delta <= 0)
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return;
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if (delta > (int)((float)etus * land_grow_scale))
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delta = (int)((float)etus * land_grow_scale);
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if (delta > 100 - land->lnd_effic)
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delta = 100 - land->lnd_effic;
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build = get_materials(sp, lp->l_mat, delta);
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if ((sp->sct_type != SCT_HEADQ) && (sp->sct_type != SCT_FORTR))
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build /= 3;
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avail = roundavg((avail - build * lp->l_bwork) / 100.0);
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if (avail < 0)
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avail = 0;
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sp->sct_avail = avail;
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bp_set_from_sect(bp, sp);
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cost = mult * lp->l_cost * build / 100.0;
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budget->bm[BUDG_LND_BUILD].count += !!build;
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budget->bm[BUDG_LND_BUILD].money -= cost;
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budget->money -= cost;
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if (!player->simulation)
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land->lnd_effic += (signed char)build;
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}
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/*
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* returns the number who starved, if any.
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*/
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static int
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feed_land(struct lndstr *lp, int etus)
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{
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return feed_people(lp->lnd_item, etus);
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}
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