2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * retreat.h: Things having to do with retreating
29 * Known contributors to this file:
31 * Markus Armbruster, 2014-2015
39 #define MAX_RETREAT 2 /* Max number of sectors you can retreat */
42 /* Retreat conditions */
43 #define RET_GROUP 1 /* Whole group retreats */
44 #define RET_INJURED 2 /* Retreat when damaged at all */
45 #define RET_TORPED 4 /* Retreat when torped */
46 #define RET_SONARED 8 /* Retreat when sonared */
47 #define RET_HELPLESS 16 /* Retreat when fired upon from beyond range */
48 #define RET_BOMBED 32 /* Retreat when bombed */
49 #define RET_DCHRGED 64 /* Retreat when depth-charged */
50 #define RET_BOARDED 128 /* Retreat when unsuccessfully boarded */
52 extern void retreat_ship(struct shpstr *, natid, char);
53 extern void retreat_land(struct lndstr *, natid, char);