2017-08-06 |
Markus Armbruster | production: Use update code instead of duplicating it |
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2017-08-06 |
Markus Armbruster | update production: Make sector production a bit more... |
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2017-08-06 |
Markus Armbruster | update: Don't double-round money, fixing mil pay and... |
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2017-08-06 |
Markus Armbruster | budget: Fix treasury tracking |
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2017-08-06 |
Markus Armbruster | budget: Use a loop to show build and maintenance |
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2017-08-06 |
Markus Armbruster | budget: Track ship, plane, land unit expenses in nat_bu... |
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2017-08-06 |
Markus Armbruster | budget: Fix military count (but not yet their pay) |
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2017-08-06 |
Markus Armbruster | update: Fix avail roll over for stopped or broke sectors |
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2017-08-06 |
Markus Armbruster | update: Limit avail roll over to about half the update... |
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2017-08-06 |
Markus Armbruster | update: Round the people's work randomly rather than... |
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2017-08-06 |
Markus Armbruster | update: Saner rounding of sector building money and... |
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2017-08-06 |
Markus Armbruster | update: Saner rounding of unit building money and work |
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2017-08-06 |
Markus Armbruster | power: Include sector maximum population in power factor |
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2017-08-06 |
Markus Armbruster | power: Include sector materials and cost in power factor |
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2017-08-06 |
Markus Armbruster | update: Don't use materials and work destroyed by che... |
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2017-08-06 |
Markus Armbruster | update: Fix unowned uw to eat, procreate and produce |
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2017-08-06 |
Markus Armbruster | budget: Fix level prod. forecast when required level... |
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2017-08-06 |
Markus Armbruster | update: Fix income and level use after revolt or revert... |
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2017-08-06 |
Markus Armbruster | update: Fix revert to deity and "no civilians" corner... |
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2017-08-06 |
Markus Armbruster | neweff production: Consider insufficient food |
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2017-08-06 |
Markus Armbruster | update: Drop unnecessary "not simulation" guards |
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2017-08-06 |
Markus Armbruster | update: Fix work inconsistency with neweff, production |
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2017-08-06 |
Markus Armbruster | update neweff production: Limit work in big cities |
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2017-08-06 |
Markus Armbruster | tests: Make update robust against variations in PRNG use |
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2017-08-06 |
Markus Armbruster | power: Saner power for items, ships, planes and land... |
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2017-08-06 |
Markus Armbruster | power: Use ship, plane, land unit tech instead of nation's |
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2017-08-06 |
Markus Armbruster | power: Saner power value for tech, particularly at... |
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2017-08-06 |
Markus Armbruster | tests/update: New; exercises the update |
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