Commit graph

40 commits

Author SHA1 Message Date
4a1ec06364 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2021-01-05 10:41:28 +01:00
d111522fe8 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@redhat.com>
2018-04-29 10:33:19 +02:00
afe5001a23 Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-07 09:38:32 +02:00
bae3f5447e Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-07-02 17:45:44 +02:00
b14f5276ab Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00
1fee5028a2 Delete trivial instances of /*NOTREACHED*/
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-02-16 13:19:25 +01:00
bb467c335d Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
b4c8a2238c Update known contributors comments
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:48 +01:00
1a27107bed server: Grow small thread stacks from 50 KiB to 64 KiB
Affected are threads AcceptPlayers, MarketUpdate, shutdownSeq.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-08-17 17:57:40 +02:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
786e2a99d5 Clean up superfluous includes 2012-04-26 19:57:19 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
d500a7071c Remove the concept of thread priorities from empthread.h. Only LWP
supports priorities.  Update synchronization used to rely on them,
which naturally worked only with LWP (#1504036).  With that fixed, no
uses of priorities remained, but a minor bug did: players could starve
out threads with priorities below PP_PLAYER, i.e. delete_lostitems()
and player_kill_idle().  Closes #1458175:
(empth_create): Remove parameter prio.  Callers changed.  Also gets
rid of misleading comments in pthread.c and ntthread.c.
(PP_MAIN, PP_UPDATE, PP_SHUTDOWN, PP_SCHED, PP_TIMESTAMP, PP_PLAYER)
(PP_ACCEPT, PP_KILLIDLE): Remove.
(empth_init, empth_create) [EMPTH_LWP]: Pass priority 1.
2007-07-24 05:13:31 +00:00
d0ab92b944 (lwpSetDesc): Unused, remove.
[EMPTH_LWP] (lwpProc): Remove member desc.
[EMPTH_LWP] (lwpCreate, lwpDestroy): Don't initialize / finalize it.

[EMPTH_POSIX] (empth_t): Remove member desc.
[EMPTH_POSIX] (empth_init, empth_create): Don't initialize it.

[EMPTH_W32] (loc_Thread): Remove member szDesc.
[EMPTH_W32] (empth_init, empth_create): Don't initialize it.

(empth_create, lwpCreate): Remove parameter desc.  Callers changed.
2007-01-28 16:40:27 +00:00
b2ec71c50e (check_all_markets): Don't flush tables to disk. Remaining code is
trivial; inline function into its only caller and remove it.
2007-01-16 20:50:31 +00:00
c9a041bd72 Fuse market update and market check thread:
(check_all_markets): No longer a thread entry point.  Remove the
parameter.  Remove *player setup.  Don't terminate the thread when
done.
(market_update): Call check_all_markets() instead of running it in its
own thread.  Set up *player for it.
(market_init): Create the fused update thread instead of the update
wait thread.
2007-01-16 20:46:32 +00:00
f41e44fb74 (market_init): New.
(start_server): Call it.  Move initialization stuff to it, with error
checking added.
(market_update): Internal linkage.
2007-01-16 20:22:06 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
3aebb68ee7 Include config.h. 2005-12-27 18:04:19 +00:00
Ron Koenderink
233181c50d (player_new, player_accept, update_wait, market_update) [_WIN32]:
Move assignment of hostaddr and hostname from player_new() to
player_accept().  This solves the necessary of adding the socket include
file to prototypes.h for player_new().  The socket include file creates
a namespace conflict for WIN32.
2005-12-26 03:53:21 +00:00
8e16ae9e43 Remove superflous #include "options.h". 2005-12-23 11:04:56 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
Marc Olzheim
c6ef918f3a Cleanup #includes of (mostly a long time) unused header files.
No functional changes.
2004-12-13 16:47:13 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
acdee1e3b6 (weekday, daytime, daytime_range): New; replace kw_parse(). Parsing
is somewhat stricter.
(is_wday_allowed, is_daytime_allowed, is_daytime_nar,
min_to_next_daytime): New.
(demand_update_time, scheduled_update_time, next_scheduled_time,
update_time, gamehours): Use them to replace kw_parse().
(kw_parse): No longer used, remove.
2004-04-04 15:52:26 +00:00
b4a7d9f022 The (unused) parameter of thread entry points is named `argv', but the
argument is actually the value of global variable `player'.  Rename to
`unused'.
2004-02-20 20:14:53 +00:00
22a356b1e1 New server.h for server startup, control and shutdown, i.e. stuff in
src/server.  Use it.
2004-02-19 19:02:30 +00:00
8115388a58 (check_all_markets, update_wait): Static linkage. 2004-02-19 18:16:34 +00:00
237baffca9 Supply prototypes where possible. This uncovered type errors with
thread entrypoints:
(lwpSelect, shutdown_sequence): Parameters didn't match thread entry
point prototype.
(lwpEntryPoint): Arguments didn't match thread entry point prototype.

Change linkage of functions without prototype declaration to static
where possible.

Remove some superflous declarations, replace others by suitable
includes.
2004-02-17 17:59:30 +00:00
632fbf8d12 (player_new): Proper error checking. Oops, now it may return NULL.
Proper error checking in callers required.
(update_wait, market_update): If player_new() returns null pointer,
skip update.
(player_accept): If player_new() returns null pointer, close
connection.
2004-01-23 13:44:19 +00:00
9b7adfbecc Indented with src/scripts/indent-emp. 2003-09-02 20:48:48 +00:00
d8b7fdfae1 Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00