(empth_init_signals): New, factored out of start_server(). Call from
empth_init().
(panic): Move to posix.c, internal linkage.
(empth_obj): Add new posix.o
(empth_start, empth_alarm) [EMPTH_POSIX]: Clean up pointless messing
with signal handlers.
(empth_init, empth_wakeup) [EMPTH_POSIX]: Clean up a bit.
move costs, but failed to make A* use these costs. This broke land
unit path finding. Fix:
(MOB_ROAD, MOB_MOVE, MOB_MARCH): Split MOB_ROAD into MOB_MOVE and
MOB_MARCH. Users changed.
(lnd_mobcost, sector_mcost): Move minimum mobcost logic to
sector_mcost(), where it is visible to A*. Also fixes unit reaction
path cost.
(lnd_path): Fix confusing message: don't claim there's no path when
all we really know is that there's no railway.
files item.config, product.config, sect.config, infra.config.
(empfile): Declare the new config files. Reorder table entries so
that read_builtin_tables() reads the config files in the right order.
(bigcity_dchr, opt_BIG_CITY, init_dchr): Remove. Deities can edit
sect.config instead.
member p_effic by sctstr member d_peffic. Tables updated.
(show_sect_capab): Adapted.
(prod_eff): Adapted; requires changing first parameter to sector type.
Callers changed.
(P_MDUST): Remove, because pchr[P_MDUST] now identical to
pchr[P_DUST].
(xunsymbol1): Use ef_elt_byname().
(setsym): Accept any table reference, not just to symbol table.
(symval): New.
(setsym, add2symset): Use it.
(mtsymset): Last remaining user of getsymtab(); inline and simplify.
(getsymtab): Remove.
(xunsymbol1, xunsymbol): Rename.
(ef_elt_byname): New.
(nstr_match_val): Use it to generalize to arbitrary table with
uniquely named elements. Use ca_type to find table, remove parameter
type. Callers changed.
(nstr_mkselval): Adapt sanity check accordingly.
(NSC_TYPEID): No longer needed, remove, users changed to use
appropriate integer type instead. This fixes signedness of sector
selectors des and newdes.
(meta_type): Remove entry for NSC_TYPEID.
(nstr_coerce_val): Can't detect typeid - integer mismatch anymore.
Was nice to have; perhaps revive it later.
actually be paid in full didn't take the update sequence into account,
and wasn't implemented for sector building, military payroll and
capital maintenance. Remove the feature, as fixing is hardly worth
the trouble. This renders prexpense() trivial; inline and remove.
(launch_sat, scra, scut, scuttle_ship, scuttle_land, knockdown)
(ac_planedamage, detonate, attack_val, defense_val, air_damage)
(msl_intercept, msl_launch_mindam, pln_prewrite, shp_prewrite):
Simplify unit destruction: just zero efficiency, leave makelost()
etc. to the prewrite callback.
(feed_ship, feed_land): Use it.
(do_feed): Use it. Estimate of food needed was one too large for
integer food needs. Used to round fractional food need to nearest
instead of up for supply_commod(), which could cause starvation.
(s_commod, get_minimum): Use it. Estimate of food needed was one too
large for integer food needs. s_commod() used to reserve one more
than get_minimum() would have returned; it's now the same.
(famine_victims): New.
(feed_people): Use it. This rounds victim fractions down instead of
up. It also dosn't flush needs <=1 to zero. Doesn't change
starvation, as do_feed() always produces at least one emergency food.
Does change food consumption.
(starve_some): New.
(feed_people): Use it.
(feed_ship): Use feed_people(). This rounds victim fractions down
instead of up.
(feed_land): Use feed_people(). Rounding of victim fractions
unchanged. Feeds all people not just mil; closes#913997.
(starv_people): New.
(starv_sects, starv_ships, starv_units): Use it. Fixes starve land to
talk about people instead of mil.
(starv_sects): Use famine_victims() rather than feed_people(). Take
emergency food into account, because feed_people() doesn't. Don't aim
for one extra food, for consistency with starv_ships() and
starv_units().
(feed_people): Remove useless parameter. Simplify.
(starv_ships, starv_ships): Use famine_victims() rather than
feed_ship() and feed_land().
(feed_ship, feed_land): Remove useless parameters. Internal linkage.
Simplify.
(feed_land): Call resupply_commod() only if there's a food shortage.
Don't scrounge lnd_ship for food, resupply_commod() already does.