struct lndstr members lnd_spy, lnd_rad, lnd_ammo, lnd_fuelc,
lnd_fuelu, lnd_maxlight, lnd_maxlight are mere copies of struct
lchrstr members l_spy, l_rad, l_ammo, l_fuelc, l_fuelu, l_nxlight,
l_nland. Remove them.
Make land unit selectors spy, rmax, ammo, fuelc, fuelu, maxlight
virtual.
Mil are not required for building units since 4.0.0. l_mil was still
initialized to l_item[I_MILIT], and used instead of that in a couple
of places. Fix those, and remove the initialization.
negative. Some places considered $0 as bankrupt, some didn't. Fix
the ones that did:
(repo_list): report command misreported countries with $0 as broke.
(init_nats): If you had $0, logging out and back in bankrupted you.
(produce_sect, upd_ship): Failed to build sectors and produce stuff
for countries with $0.
(isok, ef_init, bmaps_intersect, bp_init, player_accept)
(finish_sects, main): Use it.
(bp_neighbors, bp_lbcost, pathcost): Use XYOFFSET(). No
functional change.
(update_run): Set it.
Replace incorrect uses of update_pending by update_running, fixing
buggy behavior while the update was trying to gain control:
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob):
MOB_ACCESS mobility update was skipped.
(telegram_is_new): Fix recognition of new telegrams by timestamp.
(wu): Bulletins got misfiled as production reports.
(shp_nav): Sail path got ignored.
(setrel): Declaration of war failed silently with SLOW_WAR enabled.
Messages got suppressed.
(PR, mpr): Messages got misdirected to bulletins.
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp. Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp. Closes#1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update. Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends. This is only
correct when argument is etu_per_update, which it always is. Remove
parameter. Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.
(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates. That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it. Remove. Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.
(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down. Remove. Caller
changed.
(natstr): New member nat_access.
(cou_ca): New selector access.
(grant_btus, accrued_btus): New.
(prod_nat, init_nat): Use grant_btus(). BTUs are now made at the
update in addition to login, because that lets us get away with a
simple ETU stamp (nat_access).
(nat_cap): Replaced by grant_btus(), remove.
synchronized to updates (the one based on s_p_etu isn't synchronized):
(gamestr): New members game_turn, game_tick, game_rt.
(game_ca): New selectors for them. Restrict tick and rt to deity for
now. We'd need xdump update the Empire clock to make them safe for
players.
(game_record_update): New.
(update_main): Call it.
(game_tick_tick, game_tick_to_now, game_step_a_tick): New, not yet
used.
by design (by voting last players can tactically vote no and thus
build up veto rights), and its implementation is buggy:
(update_missed): Remove.
(zdone): Don't show it.
(demand_check): Remove veto check.
(natstr, cou_ca): Remove member nat_missed and its selector.
(zdone): Don't clear and don't show it.
(update_removewants): Don't increment it. This was buggy anyway; it
incremented even on non-demand updates.
(prnat): Don't show it, remove key 'U'.
(docountry): Don't change it, deprecate the now useless key 'U'.
mobility. The general case is fine.
(do_mob_ship): Move the special case for maxed out mobility into the
fuel conditional. The general non-fuel case is fine.
(do_mob_land): Likewise, but continue to call lnd_fortify() only when
needed.
(schedulefil): New.
(set_dirs, set_paths): Rename. Initialize schedulfil.
(read_schedule): New. Can read several updates, which will be used in
later changesets.
(update_time): Change to array. Will be used in later changesets.
(update_schedule_anchor): New.
(update_init): Initialize it.
(update_get_schedule): New.
(update_init): Call it to initialize update_time[].
(update_sched): Rewrite.
(update_forced, update_wanted): Replace.
(update_reschedule): New.
(main): Call it on SIGHUP to reload the schedule.
(update_trigger, update_force, force, player_coms): Drop force's
capability to schedule updates in the future, because it's not worth
the trouble to implement again. Deities can simply edit the schedule
file to schedule updates. Remove update_force() and
update_trigger()'s parameter.
(upda): Update for new scheduler. Take care to keep output the same
as far as possible, even though it's ugly, to avoid breaking clients.
(update_policy, adj_update, update_times, hourslop, blitz_time):
econfig keys removed.
(update_demand, UPD_DEMAND_NONE, UPD_DEMAND_SCHED, UPD_DEMAND_ASYNC)
(update_demandpolicy, UDP_NORMAL, UDP_TIMES, UDP_NORMAL, UDP_BLITZ)
(UDP_MAX, UDP_DEFAULT, UDDEM_TMCHECK, UDDEM_COMSET, UDDEM_DISABLE)
(UDDEM_MAX, UDDEM_DEFAULT): econfig key and values replaced. Users
changed. wantupd.h is now empty, remove.
(demand_check): External linkage.
(update_policy_check): Now pointless, remove.
(is_daytime_near, min_to_next_daytime, regular_update_time)
(scheduled_update_time, next_scheduled_time, updatetime)
(next_update_time, next_update_check_time): Unused, Remove.
(demand_check, demandupdatecheck): Move call of demand_update_time()
from demand_check(), which controls all demand updates, to
demandupdatecheck(), which controls only unscheduled ones. Fixes
update command not to lie about the next scheduled demand update.
(demandupdatecheck): Check updates_disabled() so that zdone no longer
claims to trigger an update when it can't.
(update_main): No longer a thread entry point. Remove the parameter.
Remove *player setup. Don't terminate the thread when done.
(update_pending): Move to src/server/update.c.
(update_wait): Call update_main() instead of running it in its own
thread. Set up *player for it.
(update_init): Create the fused update thread instead of the update
wait thread.
This is more robust than using bp_put_item() for those elements of
vec[] that the call may change. The old code missed some changes:
upd_buildeff() changing population when tearing down a big city,
enlist(), and produce(). The first two should have been harmless, the
last one made budget mispredict repairs when required materials were
produced in the same update.
(BP_CIVIL, BP_SHELL, BP_GUN): These were used write-only. Remove.
(bud_key): Update accordingly.
(bp_item_idx): enumeration type for the bp_item[] indexes. Use where
appropriate.
(bp_get_item): Oops on access to an item that is not tracked.
changed. Switch from int to short, to match struct sctstr members
sct_item and sct_avail.
Symbolic indexes for struct bp member bp_item[]:
(BP_NONE, BP_CIVIL, BP_MILIT, BP_SHELL, BP_GUN, BP_LCM, BP_HCM)
(BP_MAX): New.
(bug_key): Use them. Values are now array indexes, not indexes + 1.
(bp_get_item, bp_put_item, bp_set_from_sect): Update for changed
bud_key[].
type. Make it abstract because that's possible. Change data layout
so that the slots belonging to a sector are together in memory, it's
nicer to the cache.
(bp): The new type. Users changed.
(get_wp): Update accordingly.
(alloc_bp): New.
(update_main, calc_all): Use it. Before, calc_all() allocated 1/7
more than necessary.
(shiprepair, planerepair, landrepair): Use it. Behavioral change:
ship repairs outside harbors and plane repairs by a carrier can use
fewer materials. Before, such repairs consumed each required
commodity as far as available. Now, they consume the same fraction of
the real cost of each commodity, i.e. commodity use is limited by the
most scarce commodity. Neither old nor new behavior make much sense,
but the new code is simpler.
(opt_AUTO_POWER, update_power): New.
(update_main): Implement AUTO_POWER.
(powe): Disable power new when AUTO_POWER is on.
(powe): New power update.
(gen_power): Compute power into buffer passed by caller, make write to
power file optional.