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4916 commits

Author SHA1 Message Date
ebb36f8dc3 tests/fire: Cover firing with foreign assets
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:52 +01:00
165fbed512 fire: Clean up damage sanity check and printing of range
Repeated for ship, sector and land unit firing.  The latter prints
range only when the sanity check succeeds.

Factor out, changing ship and sector to behave like land unit firing.

When the sanity check fails, print "Jammed!" instead of "Klick!",
because "Klick!" suggests no shells.  Used to be printed exactly then,
but the condition first became impossible (Chainsaw), then generalized
to "can't fire for whatever reason" (commit 22c6fd8, v4.3.12).

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:52 +01:00
ee3b02c514 Revert "Permit ships that can drop depth charges, but not fire"
This reverts commit 9b0b0dc772.

The fire command drops depth charges when the target is a submarine in
range and firing ship has the capability.  Else, it blindly fires
guns.  It used to reject ships that can't use guns, even when they
could use depth charges, but commit 9b0b0dc (v4.3.31) lifted that
restruction.  No such ships exist in the stock game.

If the firing ship can't fire guns, shp_fire() returns -1, triggering
an oops.  Broken in commit 0757042.

Avoiding dependence of depth charge on gun fire capability is
pleasing, but nevertheless a bad idea without test coverage.  Creating
the necessary tests isn't worth it, so put back the traditional
restriction instead.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:52 +01:00
ac15e5b961 fire: Print "Kaboom" even when the target is out of range
To make shell use more obvious.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
2f24a01c65 fire: Simplify logic to use depth charges rather than guns
Meaning of targ_sub changes from "target is a submarine" to "attacking
the target with depth charges".

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
634aa708f4 fire: Drop a sanity check that can't fail
Can't fail since commit 66165f3, v4.3.14.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
7b700e82c6 fire: Always clear mission when firing
Mission is cleared only when firing at a target that is out of range.
Screwed up when missions were added in Chainsaw.  Always clear it when
firing.  Matches torpedo.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
6d3106a582 tests/fire: Cover mission clearing
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
b8af67d32c tests/fire: Show all ships, planes, land units after the test
Instead of just the damaged ones.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
c88344dad4 fire: Fix artillery splashing the bridge span under itself
multifire() writes back the firing sector after applying damage.  When
an artillery unit on a bridge span commits suicide by shelling down
the supporting bridge heads, this writeback puts the bridge span right
back (less the land units and planes on it), triggering a seqno oops.
On the next update of the bridge head, the bridge span falls again.
Broken in commit fe5b266, v4.3.14.

The problematic write back is superfluous.  Remove it along with a few
equally superfluous ones.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
48d8533443 board: Fix mobility cost when defender's efficiency < 100%
The cost is meant to be proportional to efficiency / 100, but the code
truncates the fraction to zero.  Broken in Empire 2.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
39884aff59 convert: Drop broken code to charge security unit mobility
Conversion is easier when land units with capability security are
present.  Each such land unit is charged 10 mobility.  The mobility
charge is undocumented.

Land unit mobility is charged even when conversion turns out to be
impossible, say because the sector has no mobility.  I call this a
bug.  Has been that way since security land units were added in
Chainsaw 3.

Except the mobility charge doesn't actually work anymore: the changed
land unit is never written back.  Broken in commit 82c9166, v4.3.16.
Fix this bug would be trivial, but would bring back the bug described
above, and fixing that one is harder, and doesn't feel worthwhile.

Remove the broken charging of land unit mobility instead.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
2575ea8940 bomb: Fix damage to mobility when bombing planes
A bombed plane's mobility is multiplied by dam/100.0, i.e. the higher
the damage, the lower the mobility loss.  Has always been broken.  Fix
by computing the new mobility with damage(), like we do elsewhere.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
f4d8d64bb3 commands: Always put ship or land unit before retreating it
boar() puts before retreating, the other callers afterwards.  Subtle
difference, because putting resets the owner of the dead to POGO.

Until the commit before previous, retreat didn't fully work after put.
Now it does.  The subtle difference between boar() and the other
callers still exists.  It's better to do it the same everywhere, as
subtle differences invite bugs.  Since changing boar() is not
practical, change the others.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
32b611eb8d sonar: Drop a redundant putship()
The old retreat_ship() took care not to put its ship argument (it
still put other ships in a group retreat).  Callers put it
unconditionally to make the change to the ship permanent.

The current retreat code puts all ships it changes, rendering sona()'s
putship() redundant.  Drop it.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
fff476ac4b retreat: Fix group retreat after failed board sinks ship
Group retreat still doesn't work, because when boar() passes a sunk
ship to retreat_ship(), its owner has been reset to POGO already.
This makes it impossible to find the group to retreat.  Instead, it
attempts to retreat ships that sank in the same sector with group
retreat orders and with the same fleet letter assigned.  If any exist,
shp_may_nav() oopses, and prevents actual retreat of these ghosts.

The other retreat conditions don't have this problem, because they
call putship(), which resets the owner, only after retreat_ship().

Making boar() work the same is not practical.  Instead, add an owner
parameter to retreat_ship(), and for symmetry also to retreat_land().

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
7b3d541c0d Revert "retreat: Oops on retreating ghosts"
This reverts commit c3a839934f.

The commit message's claim that the code never actually retreats
ghosts is wrong: boar() does.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>

Conflicts:
	src/lib/subs/retreat.c
2015-03-02 08:20:51 +01:00
ebe4f05d87 board: Don't retreat ship#0 after failed board sinks ship
The root cause is in put_combat(): after it sinks the ship, it calls
att_get_combat(), which treats a combat object with a dead ship as an
error, tells the attacker "not in the same sector!", and "recovers" by
putting the combat object into an error state.  Too hard for me to fix
right now, so put in a FIXME comment.

The error state trips up retreat.  boar() uses the victim's ship
number in the combat object to find the ship it may have to retreat.
Putting the combat object into an error state sets this number to
zero.  If that ship exists, and isn't owned by the attacker, and has
RET_BOARDED set, it retreats.  Oops.  Broken when Empire 2 factored
out common combat code.

Fix by saving the ship number while it's still valid.

This uncovers the next bug: we now pass a dead ship to retreat_ship().
Oopses since commit f743f37.  Its commit message says "Harmless, but
avoid it anyway."  Going to revert.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00
0447bf3f58 tests/retreat: Cover retreat after failed board sinks victim
Should trigger group retreat, but doesn't; marked "BUG:" in the test
input.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
8348ce421c torpedo: Fix news on owner of ships sunk by return torpedoes
fire_torp() reads targ->shp_own after putship().  If targ sank, its
owner is POGO by then.  Screwed up when return torpedoes were added in
Chainsaw.  Fix by reporting news before putship().

torp() is correct, because it gets the owner from a local variable.
Change it like fire_torp() anyway.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
7b8700fe00 torpedo: Don't disclose uid, type, owner of torpedoed subs
torp() reports target uid and type to the player.  Hide for submarine
targets, just like we hide attacking submarine details in bulletins to
the target's owner.

torp() and fire_torp() leak submarine owners through the news.
Suppress news for submarine targets.  This is consistent with fire:
mfir() doesn't report depth-charging, and quiet_bigdef() doesn't
report return torpedoes.

Historical note: the code has always hidden submarine uid, type and
owner in places, and leaked them in others.  When capability sub-torp
was added in Chainsaw, no attention was paid to hiding.  When Empire 2
hid attacking submarines, it did nothing for submarine targets.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
2bfc574943 bomb: Drop empty line after a ship's "blam-blam"
It's only printed for ships.  Looks misplaced when it's followed by
"sunk" or other damage reports.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
ce7f44a887 bomb: Include position when reporting bombed land unit
Use the exact same format as for ships.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
a2beecf26c bomb: Suppress bulletin when player bombs his own assets
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
df6b13ce89 bomb: Fix to report bombing of plane to owner once, not twice
Has always been broken that way.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
3aa088bb1c subs: Make correctness of some wu() uses more obvious
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
7be7ad98aa assault attack paradrop: Fix inconsistent support formatting
With offensive support but no defensive support, there's no empty line
separating the support table from the text that follows.  Fix that.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
c8e5b4fc50 subs: De-duplicate formatting in intelligence_report()
Every piece is formatted either with pr(), or with sprintf() for later
sending with wu().  The output is actually identical.  Format with
sprintf() always, and then either pr() or wu() the results.

While there, change the first parameter's type from int to natid.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
61fc526b5d subs: Oops when a telegram doesn't end with a newline
Telegrams should always end with a newline.  The common cause for a
missing newline is misuse of wu() to print partial lines.  Almost
always works, as the read command merges telegrams arriving in quick
succession.  But if the telegrams are more than five seconds apart
(clock jumped somehow), we get a telegram header in the middle of a
line.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
4401cca0af subs: Clean up misuse of wu() around mission bomb damage
Don't use multiple calls of wu() to print a single line, because that
creates a separate bulletin for each part.  The read command normally
merges the bulletins, but if the bulletins are more than five seconds
apart (clock jumped somehow), we get a bulletin header in the middle
of a line.  Unlikely to happen, but it also messes up pln_damage()'s
line wrapping (see commit e002bf2).  Clean it up.

The wu() misuse was introduced in Empire 2.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
820d755e59 subs: Change pln_damage()'s parameter noisy to string prefix
No functional change for now.  The next commit will put it to use.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:50 +01:00
9e643dad00 update: Clean up misuse of wu() in prod_nat()
Don't use multiple calls of wu() to print a single line, because that
creates a separate telegram for each part.  The read command normally
merges the telegrams, but if they are more than five seconds apart
(clock jumped somehow), we get a telegram header in the middle of a
line.  Unlikely to happen, but clean it up anyway.

The misuse has always been there.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
9a4f1ce9ef bomb: Fix to reject attempts to bomb unused planes
Report "not spotted", like we do for unused ships and land units.
Missed in commit 23d52a4, v4.3,16.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
e2b264f02c retreat lretreat: Be less loquacious when changing orders
Instead of listing all the ships or land units ordered, just print how
many got ordered, and describe the order, like this:

    [0:640] Command : retr 2/3 bg itb
    2 ships ordered to retreat along path bg when injured, torpedoed, bombed
    [0:640] Command : retr 2 h
    1 ship ordered not to retreat

fleetadd doesn't list the ships it reassigns, either.  On the other
hand, stop lists the sectors it stops.  Perhaps it should be gagged,
too.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
c702dc9e94 tests: Wean off deprecated retreat syntax
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
148af51ab3 retreat lretreat: Deprecate pseudo-condition 'c'
It's redundant; retreat path 'h' cancels orders just fine.  Document
that instead.  'c' still works, and I don't plan to break it as long
as it doesn't get in the way, which seems unlikely.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
482d54c953 retreat lretreat: Change query syntax to match mission
Optional arguments can save typing.  Mandatory arguments are more
easily discoverable: just run the command and answer its prompts.
Empire traditionally uses optional arguments only for expert features.
Consider mission:

    [0:640] Command : mission
    Ship, plane or land unit (p,sh,la)? s
    ship(s)? 0
    Mission (int, sup, osup, dsup, esc, res, air, query, clear)? int
    operations point? .
    frg  frigate Early Bird(#0) on an interdiction mission, centered on 21,-3, radius 0
    1 ship

Compare retreat:

    [0:638] Command : retreat
    ship(s)? 0
    shp#     ship type       x,y   fl path       as flt?  flags
       0 frg  frigate       21,-3
    1 ship

Arguments are not discoverable this way.

Change retreat to work like mission: make the second argument
mandatory, and if it's 'q', show retreat orders, else treat it as path
and ask for conditions:

    [0:637] Command : retreat
    ship(s)? 0
    Retreat path, or q to query? jj
    Retreat conditions ('?' to list available ones)? i
    shp#     ship type       x,y   fl path       as flt?  flags
       0 frg  frigate       21,-3     jj                  i
    1 ship

To reduce smart client and script breakage, keep retreat with one
argument working as before, but print a deprecation warning.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
4de4da259a retreat lretreat: Strip trailing 'h' from retreat path
Has no effect now.  Before the recent rewrite of automatic retreat, it
could be used to trigger group retreat while staying put.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
d5757a4735 info torpedo: Say "torpedo", not "torp"
Documentation and player output should use proper words.  "torp" ain't
one.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
d5d92caf94 retreat lretreat edit xdump: Change "torped" to "torpedoed"
"torped" comes from symbol table retreat_flags.  Visible in output of
edit, retreat, lretreat and xdump.  Tolerable in edit, but player
commands like retreat should really use proper words.

Fixing it in retreat_flags changes xdump output, thus risks breaking
clients.  Do it anyway, since no known client recognizes this
particular symbol value.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
e92a522731 symbol: New symbol_set_fmt() parameter sep, use for show
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
9fc0719e54 symbol: Make actofgod.c's fmtflags() public as symbol_set_fmt()
Move to nstreval.c, rename, external linkage.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
67fe316c0c bomb: Fix ship list header for ASW planes
The code to list ships got triplicated in Chainsaw.  Empire 2 screwed
up one copy in its global replace of owner by player->owner.

Fix it by de-duplicating.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
e4654866cf subs: Drop a few superfluous variables
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:49 +01:00
4ec6df865b launch name trade: Check for getstarg() failure immediately
Rather than after post-yield sanity checking.  Just to make it obvious
that we are handling getstarg() failure.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:48 +01:00
57fd96a7cf tests: Fix crash when getstarg() fails
Screwed up when test-suite-only command __cmd was added in commit
e852d45.  Should never happen with the intended use.  Fix it anyway.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:48 +01:00
b72f727b9b retreat lretreat: Fix crash when getstarg() fails
Broken in commit 40ec33b.  Mitigating factor: can only happen when the
player gives an empty argument, e.g. retreat 0 "".

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:48 +01:00
beedf8dced retreat: Rewrite automatic retreat code to fix its many bugs
Much of the retreat code duplicates navigate and march code.  Worse,
retreat's version is full of bugs:

* Land units can sometimes retreat when they couldn't march: while on
  the trading block (forbidden with march since 4.0.9), crewless
  (likewise since 4.0.0), kidnapped in a foreign sector (inconsistent
  since land units were added in Chainsaw 3), loaded on a ship
  (likewise) or a land unit (inconsistent since trains were added in
  4.0.0).

* Ships can retreat while on the trading block (forbidden with
  navigate since 4.0.9)

* Land units can't retreat into foreign sectors even though they could
  march there, namely when sector is allied or the land unit is a spy.
  They can march there since 4.0.0.

* Land units keep their fortification on retreat.  Has been that way
  since retreat was added in Chainsaw.

Then there's group retreat.  It's basically crazy:

* It triggers retreat for everyone in the same fleet or army, one
  after the other, regardless of retreat path, conditions (including
  group retreat), or even location.  The latter is quite abusable
  since retreats aren't interdicted.  Has been that way since retreat
  was added in Chainsaw.

* Group retreat fails to trigger when the originally retreating ship
  or land unit has no retreat path left when it's done.  Broken in
  commit b860123.

Finally, the reporting to the owner is sub-par:

* When a retreat is cut short by insufficient mobility or
  obstructions, its end sector isn't reported, leaving the player
  guessing.

* Non-retreats can be confusingly reported as retreat to the same
  sector.  Can happen when the retreat path starts with 'h' (obscure
  feature to suppress a single retreat), or when a group retreat
  includes a ship or land unit without retreat orders.

* Interaction with mines during retreat is reported before the retreat
  itself, which can be quite confusing.

* Sweeping landmines isn't reported at all.

* Much code and much bulletin text is dedicated to reporting what
  caused the retreat, even though it should be perfectly obvious.

Rewrite this on top of common navigate and march code.  Reuse of
common code fixes the "can retreat when it couldn't navigate/march"
and the "can't retreat into sectors it could navigate or march into"
bugs, and improves the reporting.

One special case isn't a bug fix but a rule change: mountains.  The
old code forbids that explicitly, and it's clearly intentional, if
undocumented.  The new code allows it by not doing anything special.

Turn group retreat into an actual group retreat: everyone in the same
fleet and sector with the the same retreat path and group retreat
condition joins the group.  The group retreats together, just like in
navigate and march.

Take care to always report the end sector.  When retreat is
impossible, report "can't retreat".  When retreat is partial, report
"and stays in X,Y".  When it's complete, report "stopped at X,Y".

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:48 +01:00
5bc934fe25 tests/retreat: Test mission clearing more thoroughly
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:48 +01:00
c820b984c7 tests/retreat: Cover spies
This exposes yet another bug.  It's marked "BUG:" in the test input.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:48 +01:00