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Author SHA1 Message Date
329da055dd nukes: New selector stockpile
Not interesting without way to make stockpiles.  Coming soon.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-02 14:33:47 +01:00
df4925d696 Update copyright notice 2013-01-12 17:45:01 +01:00
1118f1c0ca Update copyright notice 2012-06-10 10:52:22 +02:00
7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00
25d29c8f8f Convert tab after #define to space 2010-06-20 18:38:54 +02:00
73e25ff21e Update copyright notice 2010-01-19 08:40:17 +01:00
2fa5f65257 Generation numbers to catch write back of stale copies
Oops when a stale copy is written back, i.e. the processor was yielded
since the copy was made.  Such bugs are difficult to spot.  Sequence
numbers catch them when they do actual harm (they also catch different
bugs).  Generation numbers catch them even when they don't.

New ef_generation to count generations.  Call new ef_make_stale() to
increment it whenever the processor may be yielded.

New struct emptypedstr member generation.  To conserve space, make it
a bit-field of twelve bits, i.e. generations are only recorded modulo
2^12.  Make sure all members of unit empobj_storage share it.  It is
only used in copies; its value on disk and in the cache is
meaningless.  Copies with generation other than ef_generation are
stale.  Stale copies that are a multiple of 2^12 generations old can't
be detected, but that is sufficiently improbable.

Set generation to ef_generation by calling new ef_mark_fresh() when
making copies in ef_read() and ef_blank().  nav_ship() and
fltp_to_list() make copies without going through ef_read(), and
therefore need to call ef_mark_fresh() as well.  Also call it in
obj_changed() to make check_sect_ok() & friends freshen their argument
when it is unchanged.

New must_be_fresh() oopses when its argument is stale.  Call it in
ef_write() to catch write back of stale copies.
2010-01-19 08:36:01 +01:00
358aee203e Store sequence numbers more compactly
Store them and ef_type in bit-fields.

Allocate eight bits for ef_type.  Values range from 0 to EF_GAME
(currently 16), so this is plenty.

Allocate twelve bits for sequence numbers.  Sequence number mismatches
are now missed when the numbers are equal modulo 2^12.  Still
sufficiently improbable.

Common machines store the bit-fields in a 32 bit word.  There are
twelve bits left in that word for future use.  Total savings 16 bits,
which is exactly what the previous commit spent on wider uids on
common machines.
2010-01-19 08:31:10 +01:00
ba2044be18 Store uids as int to support more sectors and units
Before, they were stored as short.  Wider uids use more space, but the
next commit will recover it by narrowing other members.

The use of short has always limited the number of ships, planes, land
units and nukes to SHRT_MAX (commonly 32768).  Only the most extreme
games ever came close.

Commit 49780e2c (v4.3.12) added struct sctstr member sct_uid to make
struct empobj member uid work for sectors.  This made the limit apply
to sectors as well.  We've had games with more than 32768 sectors.
2010-01-19 08:26:42 +01:00
4e895465df Remove unused members of struct lndstr, lonstr, nukstr, trtstr
struct lndstr member lnd_flags is a leftover from Empire3's C_SYNC,
which was ripped out in 4.0.0.

struct lonstr member l_sel, struct nuk_str members nuk_ship, nuk_land,
and struct trtstr member trt_bond have been there basically forever
without any use.
2010-01-19 08:21:37 +01:00
35ef345ecb Update copyright notice 2009-02-08 09:33:18 +01:00
d702068457 Fix trailing whitespace 2008-09-17 21:31:40 -04:00
4086c25a15 Enable the new nuk_on_plane(), replacing the old one
Callers changed, as the new one isn't a drop-in replacements.
2008-09-08 21:32:52 -04:00
64a53c90f0 Cargo lists storing lists of cargo for each carrier
Persistent game state encodes "who carries what" by storing the
carrier uid in the cargo.  Cargo lists augment that: they store lists
of cargo for each carrier.  They are not persistent.

New unit_cargo_init() to compute the cargo lists from game state.
Call it in ef_init_srv() and at the end of update_main().

New unit_onresize() to resize the cargo list data structure.
Installed as units' struct empfile callback onresize to make them
resize automatically with the unit files.

New unit_carrier_change() to update cargo lists when carriers change
in game state.  Convenience wrappers pln_carrier_change(),
lnd_carrier_change() and nuk_carrier_change().  Call them from
prewrite callbacks to keep cargo lists in sync with game state.

To make that work, unused units must not point to a carrier.  Add new
pln_oninit(), lnd_oninit() and nuk_oninit() take care of newly created
units.  Change lnd_prewrite() and nuk_prewrite() to take dead land
units and nukes off their carrier.  pln_prewrite() did that already.

New unit_cargo_first(), unit_cargo_next() to traverse cargo lists.
Convenience wrappers lnd_first_on_ship(), lnd_first_on_land(),
lnd_next_on_unit(), pln_first_on_ship(), pln_first_on_land(),
pln_next_on_unit() and nuk_on_plane().  The latter is disabled for now
because it clashes with an existing function.
2008-09-08 21:30:39 -04:00
536ef0b0a2 Add sequence numbers to game state
This oopses on output dependency violations, e.g. two threads doing a
read-modify-write without synchronization, or the one thread nesting
several read-modify-writes.  Such bugs are difficult to spot, and tend
to be abusable.  I figure we have quite a few of them.

New struct emptypedstr member seqno.  Make sure all members of unit
empobj_storage share it.  Initialize it in files: main() and
file_sct_init().  Set it in ef_blank() and new ef_set_uid() by calling
new get_seqno().  Use ef_set_uid() when copying objects: swaps(),
doland(), doship(), doplane(), dounit(), delete_old_news().  Step it
in ef_write() by calling new new_seqno().

Factor do_read() out of fillcache() to make it available for
get_seqno().
2008-05-17 22:50:30 +02:00
a680c81110 Put a timestamp into struct emptypedstr
Make sure all members of unit empobj_storage share it.

Add matching timestamp member to struct comstr, struct empobj, struct
gamestr, struct lonstr, struct natstr, struct nwsstr, struct trdstr,
struct trtstr.  The timestamp isn't yet set for these.  To be fixed.

Move the timestamp member to the right place in struct lndstr, struct
loststr, struct realmstr, struct nukstr, struct plnstr, struct sctstr,
struct shpstr.
2008-03-14 20:25:43 +01:00
49780e2c6c Extend the common header of struct empobj to include uid
Make sure all members of unit empobj_storage share uid in addition to
ef_type.

Add matching uid member to struct gamestr, struct natstr and struct
sctstr, and set them.

Swap struct empobj members uid and own to make that easier, and update
struct comstr, struct lndstr, struct lonstr, struct loststr, struct
nwsstr, struct nukstr, struct plnstr, struct realmstr, struct shpstr,
struct trdstr, struct trtstr accordingly.

Note that the uid isn't properly set for struct nwsstr, struct lonstr,
struct trdstr, struct comstr and struct loststr.  To be fixed.
2008-03-05 22:48:20 +01:00
db02dda32f Update copyright notice 2008-01-19 10:15:37 +01:00
dccc0d1349 (getlandp, getloanp, getnatp, getnewsp, getnukep, getplanep)
(getpowerp, getshipp, gettradep, gettrep): Fix insufficiently
parenthesized macro expansion.
2007-01-20 19:16:09 +00:00
63bdc89835 Update copyright notice. 2007-01-09 19:09:31 +00:00
e42053d928 Break inclusion cycle: prototypes.h and commands.h included each
other.  Ensure headers in include/ can be included in any order
(except for econfig-spec.h, which is special).  New header types.h to
help avoid inclusion cycles.  Sort include directives.  Remove some
superflous includes.
2006-07-10 06:37:23 +00:00
Ron Koenderink
79ee88f7c6 (nxtitemp, trade_getitem, trade_desc, trade_check_item_ok, nxtitem,
oprange, show_mission, nameofitem, build_mission_list_type,
unit_map, xdvisible, trdswitchown, ontradingblock, trad, check_trade,
unit_type_name, start_stop_unit, scut, scra, mission, multifire,
perform_mission, fuel, NSC_GENITEM): Replace struct genitem with
struct empobj.  Remove genitem.h and create a new file empobj.h.
Replace multiple instances of unions of ef_type structures with
one standard union empobj_storage which is a superset of the individual
instances.
2006-07-07 15:15:43 +00:00
f21b62e121 Doc fix. 2006-06-19 04:28:57 +00:00
eb1512d75f Let players stop/start units:
(genitem, lndstr, nukstr, plnstr, shpstr): New members off, lnd_off,
nuk_off, pln_off, shp_off.
(NSC_GENITEM): New selector off.
(land, nuke, plan, shi): Display efficiency prefixed by `=' when off.
(start, stop, player_coms): Rewrite, new syntax.  Print only objects
that actually change.
(start_hdr, stop_hdr, start_stop_hdr): Consolidate.
(item_u, start_stop, start_stop_sector, proff, start_stop_unit)
(start_stop_unit_hdr, unit_type_name): New.
(upd_land, upd_plane, planerepair, upd_ship): Obey and clear stoppage.
2006-05-29 21:11:14 +00:00
1b94ddedc3 Change encoding of `not in any group' from space to 0, because that's
friendlier in conditionals:
(army, build_ship, build_land, build_plane, doship, doplane, dounit)
(flee, check_trade, wing, snxtitem_group, takeover_ship)
(takeover_land): Assign 0 instead of space.
(carg, lcarg, pr_ship, pr_plane, pr_land, ldump, land, pdump, plan)
(retr, lretr, sdump, shi, lnd_list, shp_list, ask_olist, att_prompt)
(ask_move_in): Update printing of group.

(takeover_plane): Failed to clear wing.
2006-05-27 13:44:18 +00:00
802f69b039 (nukstr): Make it a struct genitem: add members nuk_effic, nuk_mobil,
nuk_tech, nuk_stockpile, nuk_opx, nuk_opy, nuk_mission, nuk_radius.
These have no effect, yet.
(build_nuke): Initialize them.
(nuke_ca): Add genitem selectors: effic, mobil, tech, group, opx, opy,
mission, radius.
(tran_nuke): Zap mission, just in case somebody invents missions for
nukes.
(trade_desc): Show tech and efficiency, for consistency with other
units.
2006-05-06 07:37:00 +00:00
2e40a4bb90 Change nuke storage and commands to match other units:
(nukstr): Hold one nuke instead of a stockpile: replace members nuk_n,
nuk_types by nuk_type, nuk_plane.  Add nuk_land for completeness, like
nuk_ship it's not yet used.
(nuke_ca): Update accordingly: replace selectors number and types by
type and plane.
(build_nuke): Update accordingly.
(ndump, nuke): Update accordingly.  Output is no longer sorted by
location, and nukes in same location no longer share id.  nuke's extra
columns for nuclear plants are repeated for every nuke.
(trade_desc): Update accordingly.
(cede, grab_sect, check_nuke_ok, detonate, trade_nameof): Talk about
nukes instead of nuclear stockpiles.
(arm, disarm): Rewrite, split off new disarm().  Don't remove nuke
from the nuke file on arm.  Allow usual plane syntax, not just plane
number.  Change second argument from nuke type to nuke number.  When
plane is already armed, ignore nuke argument and rearm (broken in
4.2.6).
(tran_nuke): Update for changed struct nukstr, make as similar as
possible to tran_plane.  Change syntax to match transport plane.
(player_coms): Update arm, disarm and transport accordingly.
(prnuke, nuk_on_plane): New.
(nuk_add, nuk_delete): Stockpile management, remove.
2006-05-06 07:20:21 +00:00
a292d6f98a Fix insufficiently parenthesized macro expansions. 2006-04-30 16:08:45 +00:00
0c8c169f88 (s_char): Remove. Use signed char for small integers, plain char for
characters.
2006-04-29 16:25:17 +00:00
c596577d32 (mchrstr, plchrstr, lchrstr, nchrstr): New member m_type, pl_type,
l_type, n_type.
(mchr_ca, plchr_ca, lchr_ca, nchr_ca): New selector type.  Update
builtin config files.
2006-02-19 09:47:26 +00:00
Ron Koenderink
b7d0b66161 (buil, drnuke_const, opt_DRNUKE, show, show_nuke_build)
(show_nuke_capab, vers, xdvisible, build.t, Options.t):
Remove opt_DRNUKE and replace with the following check
drnuke_const > MIN_DRNUKE_CONST.
Set MIN_DRNUKE_CONST to 0.001 to prevent issues with tiny values.
Change the default drnuke_const to 0.0 because in the stock game
opt_DRNUKE was disabled.
2006-02-16 02:14:08 +00:00
4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00
3e400c018c Update copyright notice. 2006-01-05 13:36:57 +00:00
fa52e6944d Normalize inclusion guards: use NAME_H for name.h. Some headers
lacked them, others used reserved identifiers.
2005-12-29 10:16:01 +00:00
8c6529ded3 (nuk_maxno): Variable's value is well-known constant N_MAXNUKE + 1.
Useless, remove.  Users changed to check nchr's sentinel, because
that's clearer than comparing the index to N_MAXNUKE or sizeof(nchr) /
sizeof(*nchr).

(nchr): Change sentinel's n_name to NULL.
2005-11-06 20:37:07 +00:00
Ron Koenderink
7c93f70ee4 (nchr): Move the array size to nuke.h. Add rows for configurable units.
(lchr,plchr,mchr): Add array size to land.h/plane.h/ship.h.  Add rows for
configurable units.
(ichr,pchr,dchr,intrchr): Add array size to item.h/product.h/sect.h.
2005-10-28 13:23:08 +00:00
4a67b91f8a Document struct equivalence hack and implications of EFF_XY and
EFF_GROUP.
2005-05-28 08:03:31 +00:00
345ad3dfe0 Update copyright notice. 2005-03-16 22:03:16 +00:00
9dbc1cb5e3 Use plain char * instead of s_char *. 2004-09-10 18:18:31 +00:00
fac342ed49 Update copyright notice. 2004-09-07 15:07:16 +00:00
dcfd251f95 caddr_t is obsolete. Replace by void *, except for struct empfile
member cache, which becomes char * to keep pointer arithmetic simple.
2004-08-23 18:29:44 +00:00
75c03fba80 Doc clarifications. 2004-08-21 13:25:57 +00:00
17494e74d1 (SCT_BLD_WORK, SHP_BLD_WORK, PLN_BLD_WORK, LND_BLD_WORK,
NUK_BLD_WORK): New, to encapsulate the formula in one place.

(SCT_MINEFF): New.  Use it instead of literal 20.

(buil): Use CANT_HAPPEN() for internal error.

(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower): Simplify avail calculation.

(lupgr, supgr, pupgr): Charge 15% of total build avail instead of an
undocumented amount computed from build lcm and hcm.

(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower, lupgr, supgr, pupgr): Fix reporting of required avail
when there's not enough.  Closes #942823.

(lupgr, supgr, pupgr): Code printed cost rounded down, but required
and charged unrounded cost.  Confusing.  Round cost down, like the
build command.  Closes #942811.

(UPGR_COST, UPGR_EFF, lupgr, supgr, pupgr): New UPGR_COST, UPGR_COST replace
literal values.

(show_bridge, show_tower): Don't claim bridge building requires
`workers' (whatever that is), since it doesn't.
2004-05-15 13:23:39 +00:00
9b7adfbecc Indented with src/scripts/indent-emp. 2003-09-02 20:48:48 +00:00
d8b7fdfae1 Import of Empire 4.2.12 2003-08-23 12:23:04 +00:00