and Autoconf macros that come with Automake. It supports multiple
separate builds of the same source tree, and updates dependencies
automatically. Targets info, html, install, install-html, uninstall
and dist are not yet implemented.
System configuration is now automatic. Previously, you had to choose
one of several canned system configurations, defined in Make.sysdefs.
Currently, system configuration always uses UCONTEXT for LWP, and
chooses LWP only if its requirements are met.
Feature configuration changed: instead of editing build.conf (further
processed by doconfig), you pass arguments to configure. Note that
build.conf settings that can be overridden in econfig have no
configure equivalent; just edit econfig instead.
Because generated headers complicate makefiles, fold gamesdef.h into
its users: path.c and ipglob.c become path.c.in and ipglob.c.in,
constants.c, vers.c, options.h simply hardcode defaults (most of them
are run-time configurable).
Call the client empire instead of emp_client. This matches what the
old standalone build did.
bother to `optimize' the maxpop case, and it drops the weird food
limit computation for opt_NOFOOD, which didn't limited for any
reasonable game parameters.
must be valid. Oopses on bad direction characters.
(pathtoxy, ac_encounter): Bad direction characters used to lead to bad
array subscript and potential disaster.
(pathrange, path): Stop on DIR_STOP as well as on bad direction
characters. This is just for consistency with other code; DIR_STOP
should occur only last in a path here.
(sail_nav_fleet, nav_ship): No change except for the oops.
agribusiness. That was done when the occupier abandons the old-owners
capital or it revolts, to prevent players from sacking the same
capital many timers. The server has a much better way to prevent that
since 4.2.7, so this weird hack is no longer useful. Thanks to Pat
Loney for pointing this out.
production code for item I_NONE. This tries to put products into
vec[I_NONE]. Until item.h rev. 1.12, vec[I_NONE] was unused and zero,
so it worked. Since then, it's a subscript out of bounds, clobbering
two bytes of stack. The (unpredictable) stack contents could make the
code believe that there's not enough space for the `products', which
then reduced predicted production, typically to zero.
(init_nreport, update_main, start_server): Switch news to be sorted
list with all new news items added at the end of the list. The
removal of expired news items is done at update time. Closes#766755.
upda,ef_open,logerror,emp_config,match_user,show_motd,gamedown,
typed_wu,delete_old_announcements,mobility_check,mobility_init,
allocate_memory,write_newcap_script,main,files,fairland,doconfig,)
[_WIN32]: Switchback to default mode of text.
"t" (text) is not included the ISO/ANSI C standard but "b" (binary)
is included.
(total_work): New parameter maxpop. Callers changed.
(newe, prod): Use total_work(). Old code failed to limit military
workers, thus didn't match the update.
(do_feed): Simplify.
(max_pop): Use it. Don't support null argument anymore.
(nati, gen_power): Use max_population() instead of max_pop() with null
argument.
(show_sect_stats): Use max_population() to simplify the code.
(prod, upd_buildeff): Use max_population() to get correct new maximum
population for limiting work when tearing down a big city.
Previously, this was broken in upd_buildeff(). In prod(), it was
broken when the new designation had odd maximum population, which
should not occur.