Ship, plane and land unit repairs depend on and change the state of
the sector. To predict repairs, we need to predict the state of the
sector before repairs. The obvious way to do that is to simulate the
sector update and all ship, plane and land unit updates there in the
correct order.
Until recently, we simulated only own sectors, ships, planes and land
units. Wrong when foreign sectors, ships, planes or land units are
involved. The fix (commit 70f6964) makes budget simulate all
countries. Correct, but does much more work than necessary. With a
little effort, we can track what needs to be simulated.
Use the bp map for tracking. We need to mark the player's sectors and
all sectors where he has ships, planes or land units. Do the former
in bp_alloc(), and the latter in prep_ships(), prep_planes(),
prep_lands().
Skip sectors not so marked. This requires delaying prepare_sects()
until after prep_ships(), prep_planes(), prep_lands(). Their order
doesn't actually matter: prep_ships() & friends only spend money, and
nothing in preparation depends on whether the country is still
solvent.
Skip ships, planes and land units in sectors not so marked.
This speeds up budget by around a third in my testing, more for small
countries. Roughly 15% slower than before the fix for repairs abroad.
The update has to do a bit more work than before, but the performance
difference is lost in the noise.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
--- How to build the info pages ---
Make remakes info pages, table of contents and index automatically.
This requires Perl 5 and troff. To remake just formatted info pages,
run make info.
To make HTML info, run make html. This is not done by default. The
recommended start page is TOP.html, but you may also like all.html.
To make a single PostScript file for printing, run make info.ps. This
is not done by default. The result is currently quite ugly.
--- How to add a new info page ---
To create a new info page, follow these steps:
1. Decide which chapter to put your info page in:
Commands - Empire Commands
Concepts - Game concepts
Introduction - General info about playing Empire
Server - Info about the server
2. Decide what to call your info page:
- If it's an Empire command, give it the same name as the command
as listed in lib/player/empmod.c
- Info names are case-insensitive. Make sure there isn't another
one that differs only in case.
- Make sure your info page doesn't have the same name as an existing
subject or chapter.
3. Format your info page.
The file name for a page NAME must be NAME.t. It's easiest to start
with an existing file.
The first line must be a title header:
.TH arg1 arg2
- arg1 should be the chapter, one of: Command, Concept,
Introduction, Server
- arg2 is the title of your page. If it contains more than one
word, make sure it's in double quotes
- if the info page is for an Empire command, then arg2 must be the
command name in ALL UPPERCASE.
The second line must be a name header:
.NA arg1 arg2
- arg1 must be the name
- if the info page is for an Empire command, then arg2 must be the
exact command name
- arg2 is a one-line description of the info page which will be put
on the subject pages that your info page belongs to. It should be
in double quotes
The third line must be a level header:
.LV arg
- arg must be a level, one of Basic, Expert, Obsolete
The last line should be a see also:
.SA "item1, item2, ..., subject1, subject2"
- the stuff in quotes is a list of other info pages which are
related to this page, and subjects to which this page belongs.
- the stuff in quotes must all be on the same line
- You must include at least one subject in the list (at the end of
the list by convention). Valid subjects are listed in
info/subjects.mk.
The lines in between can contain troff requests. The following
additional requests are available:
Empire command syntax:
.SY "command <ARGS>"
An Empire command example:
.EX "command args"
No Formatting:
.NF
this stuff
won't be formatted
.FI
Begin paragraph:
.s1
Item in a description:
.L
Fancy troff magic is prone to break HTML output.
4. Format your info page, update table of contents and index
Run make info html. If it fails, peruse the error messages and fix
your info page. Run tests/info-test for additional consistency
checking.
==APPENDIX A - What exactly the Perl scripts do==
The scripts read all of the info pages and create a two-level table of
contents for them, organized by subject. An info page belongs to a
subject if that subject appears as an entry in the .SA ("SEE ALSO")
field of the info page.
The output of these scripts is a bunch of .t files. The file TOP.t is
the top-level table of contents and lists all of the subjects. Then
for each SUBJECT, a SUBJECT.t file is created, listing all of the info
pages that belong to it.